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- QQRKSRC1
- // Configuration file for Heretic II
-
- //$Header: /cvsroot/quark/runtime/addons/Heretic_II/DataHr2.qrk,v 1.13 2005/06/30 01:47:53 cdunde Exp $
- // ----------- REVISION HISTORY ------------
- //$Log: DataHr2.qrk,v $
- //Revision 1.13 2005/06/30 01:47:53 cdunde
- //Improvements by dannsdinosaurs DannJ
- //- Fixed bounding boxes for all obj_moss
- //- Added bbox for obj_banneronpole
- //- Fixed bbox for obj_banner
- //- Fixed bbox for obj_rocks2
- //- Fixed bbox for obj_shrine
- //- Fixed bbox for obj_woodpile
- //- Deleted obj_stalagmite1, 2 & 3 (they don't exist)
- //- Deleted monster_gorgon_leader (doesn't exist)
- //- Added targetname to obj_cactus4 (opens/closes when triggered)
- //- Added STYLE pull-down menu for obj_statue_tcheckrik_bust (no amulet/amulet)
- //
- //Revision 1.51 2005/06/27 DannJ
- //- Fixed bounding boxes for all obj_moss
- //- Added bbox for obj_banneronpole
- //- Fixed bbox for obj_banner
- //- Fixed bbox for obj_rocks2
- //- Fixed bbox for obj_shrine
- //- Fixed bbox for obj_woodpile
- //- Deleted obj_stalagmite1, 2 & 3 (they don't exist)
- //- Deleted monster_gorgon_leader (doesn't exist)
- //- Added targetname to obj_cactus4 (opens/closes when triggered)
- //- Added STYLE pull-down menu for obj_statue_tcheckrik_bust (no amulet/amulet)
- //
- //Revision 1.5 2005/04/26 04:28:44 cdunde
- //Improvements by DannJ
- //- Added pulldown menu for door messages
- //- Moved fishtrap into Commercial & Industrial folder
- //- Moved fountain fish into Statues folder
- //- Added mdl paths for info_player entities
- //- Added 'Not Deathmatch' spawnflags to trigger_once and trigger_multiple
- //
- //Revision 1.48 2004/06/22 DannJ
- //Changed model path for Tcheckrikbust
- //Changed model paths for Obj_lab_parts_container & Obj_eyeball_jar
- //Added DEATHMATCH ONLY spawnflag to MISC_TELEPORTER
- //Modified SKINNUM in OBJ_ROPECHAIN
- //Changed model path for OBJ_LAVAEGG
- //
- //Revision 1.47 2003/12/04 DannJ
- //Added DEATHMATCH ONLY to FUNC_WALL (to block level exits in DM)
- //Removed DMG from TRIGGER_LIGHTNING (does nothing)
- //Added STYLE field to LIGHT_FLOORTORCH
- //Added TARGET field to OBJ_LEVER2
- //Added _MINLIGHT field to FUNC_DOOR_SECRET
- //
- //Revision 1.46 2003/08/21 DannJ
- //Added DEATHMATCH spawnflags to all weapons and ammo
- //Added NO PUSH spawnflag to OBJ_BASKET
- //Added NO PUSH spawnflag to OBJ_BARREL_METAL
- //Added NO DEATHMATCH spawnflag to all doors
- //Added NO DEATHMATCH spawnflag to FUNC_BUTTON & all levers
- //Added NO DEATHMATCH spawnflag to all puzzle pieces
- //Fixed OBJ_SIGN1 styles
- //
- //Revision 1.45 2003/07/30 DannJ
- //Added COOP spawnflags to all weapons and ammo
- //Removed duplicate ANGLE field in OBJ_TORTURE_TABLE
- //Changed STYLE field to SKINNUM in OBJ_DYING_ELF (allows bloody elf option)
- //Added LIGHT field to LIGHT_FLOORTORCH
- //Fixed obj_basket MDL path
- //
- //Revision 1.44 2003/07/02 DannJ
- //Added angle field to more monsters
- //Changed the default 'New Map' room
- //
- //Revision 1.43 2003/06/20 DannJ
- //Added SKINNUM to GUARDIAN statue (now two types)
- //
- //Revision 1.42 2003/06/15 DannJ
- //Added ANGLE field to a heap of monsters
- //Added SKINNUM to obj_bookopen (now two types)
- //Added SKINNUM to obj_bush2 (now two types)
- //Added SKINNUM to obj_web (now two types)
- //Minor change to TRIGGER_COUNT
- //Fixed MDL paths for Banneronpole and Banner
- //Removed DEGREES & DAMAGE from func_door_rotating (DISTANCE & DMG used instead)
- //
- //Revision 1.41 2003/04/3 DannJ
- //Fixed 'current_0' and 'current_180' direction descriptions
- //Added ANIMATE flag to floor torch
- //Fixed material types for exploding trains
- //
- //Revision 1.4 2003/03/9 DannJ
- //Added Whirlwind defensive spell (for Heretic II update version 1.06)
- //Added ANIMATE flag to wall torch
- //Added FORCE_ONCE flag to trigger_push
- //
- //Revision 1.3 2002/04/17 12:45:08 decker_dk
- //Purified texture-flags, and alot of EOL-whitespaces removed due to my use and settings of editor (MultiEdit)
- //
- //Revision 1.2 2001/03/20 21:58:00 decker_dk
- //Added log-header / misc.
- //
-
- // 2DO list: models, subsorting of obj's.
-
- // Entities revised by tiglari, Nov 29, 1998.
-
- // Further revisions by tiglari, Nov 30, 1998 (descriptions
- // cleaned up, html help added, the files for which should go
- // into the folder help/hr2).
-
- // Dec 2, 1998 More Revisions, tiglari
-
- // Dec 4, Major reworking of spawnflags, tiglari
-
- // Dec 12, script runner added, text_msg included, other tidying.
- // There's still plenty to do!
-
- // Dec 13, added full texture list, but they need more sorting.
- // I think the right way to do it would be by type, (floor, wall,
- // etc.) within each theme category (Andoria, Canyon, etc.)
- // But there's no reason why there can't be lots of add-ons with
- // different sorting of the textures.
- // Dec 13b, fixed some stuff I screwed up on the Dec12 update ...
-
- // Jan 8, added origin brushes to entities that want them, other minor
- // updates.
-
- // March 18, assorted omitted keys added (egged on by Wankeroo)
-
- // April 6, material type surface flags
-
- {
- QuArKProtected = "1" // Additionnal user warnings to prevents accidental change of this file
- Description = "Base Heretic II data"
-
- // RunGame:incl =
- // {
- // Typ = "G"
- // CheckFileCfg = ":Program"
- // Exec[] = "[::Program] +set game [::tmpQuArK] +map [~map]"
- // Dir[] = "[::Directory]"
- // }
-
- Heretic II setup.qctx =
- {
- Game = "Heretic II"
- SFSkills = '256 512 1024 2048 4096' // must be 4 to 6 values : easy/medium/hard/deathm.[/coop/single]
- HTML = "help\index.html"
- Palette = $0000000F0F0F1F1F1F2F2F2F3F3F3F4B4B4B5B5B5B6B6B6B7B7B7B8B8B8B9B9B
- $9BABABABBBBBBBCBCBCBDBDBDBEBEBEB634B235B431F533F1F4F3B1B47371B3F2F173B2B
- $173327132F23132B1F13271B0F23170F1B130B170F0B130F070F0B075F5F6F5B5B675B53
- $5F574F5B534B534F474B473F433F3B3B3B3737332F2F2F2B2B2727272323231B1B1B1717
- $171313138F77537B6343735B3B674F2FCF974BA77B3B8B672F6F5327EB9F27CB8B23AF77
- $1F93631B774F175B3B0F3F270B231707A73B2B9F2F23972B1B8B27137F1F0F73170B6717
- $075713004B0F00430F003B0F00330B002B0B00230B001B07001307007B5F4B7357436B53
- $3F674F3B5F4737574333533F2F4B372B4333273F2F2337271B2F2317271B131F170F170F
- $0B0F0B076F3B175F3717532F17432B17372313271B0F1B130B0F0B07B35B4FBF7B6FCB9B
- $93D7BBB7CBD7DFB3C7D39FB7C387A7B77397A75B879B47778B2F677F17536F134B670F43
- $5B0B3F5307374B072F3F072733001F2B00171F000F1300070B0000008B5757834F4F7B47
- $477343436B3B3B6333335B2F2F572B2B4B23233F1F1F331B1B2B13131F0F0F130B0B0B07
- $07000000979F7B8F9773878B6B7F8363777B5F7373576B6B4F6363475B5B434F4F3B4343
- $3337372B2F2F2323231B1717130F0F0B9F4B3F9343378B3B2F7F3727772F236B2B1B6323
- $17571F134F1B0F43170B37130B2B0F071F0B071707000B0000000000777BCF6F73C3676B
- $B76363A75B5B9B53578F4B4F7F4747733F3F673737572F2F4B27273F231F2F1B1723130F
- $170B07079BAB7B8F9F6F8797637B8B5773834B6777435F6F3B5767334B5B273F4F1B3743
- $132F3B0B232F071B23001317000B0F0000FF0023E70F3FD31B53BB275FA72F5F8F335F7B
- $33FFFFFFFFFFD3FFFFA7FFFF7FFFFF53FFFF27FFEB1FFFD717FFBF0FFFAB07FF9300EF7F
- $00E36B00D35700C74700B73B00AB2B009B1F008F17007F0F007307005F00004700002F00
- $001B0000EF00003737FFFF00000000FF2B2B231B1B1713130FEB977FC373539F57337B3F
- $1BEBD3C7C7AB9BA78B77876B579F5B53
- TexFlagsTransparent = '16 0.66670 32 0.33330'
- TextureFlags:form =
- {
- Style = "5"
- Reset: =
- {
- Cap = "Reset to default"
- Typ = "B"
- Hint = "Reset all flags to the texture's default"
- Delete: =
- {
- Flags = ""
- Contents = ""
- Value = ""
- }
- }
- Sep: =
- {
- Txt = ""
- Typ = "S"
- }
- Flags: =
- {
- Txt = "Sound"
- Typ = "CL50331648"
- Items = "grave1"$0D"metal"$0D"stone"$0D"wood"
- Values = "0"$0D"16777216"$0D"33554432"$0D"50331648"
- Hint = "Sound surface makes when walked on"
- }
- Sep: =
- {
- Txt = ""
- Typ = "S"
- }
- Contents: =
- {
- Txt = "Brush"
- Cap = "water"
- Typ = "X32"
- Hint = "water"
- }
- Contents: =
- {
- Txt = ""
- Cap = "window"
- Typ = "X2"
- Hint = "translucent (the opposite face of windows are not drawn)"
- }
- Contents: =
- {
- Txt = ""
- Cap = "push/pull"
- Typ = "X4"
- Hint = "Makes brush noclip for cameras(!}"$0D" Very useful for keepin"
- "g camera from being obstructed by architecture"
- }
- Contents: =
- {
- Txt = ""
- Cap = "lava"
- Typ = "X8"
- Hint = "very damaging"
- }
- Contents: =
- {
- Txt = ""
- Cap = "slime"
- Typ = "X16"
- Hint = "mildly damaging"
- }
- Contents: =
- {
- Txt = ""
- Cap = "mist"
- Typ = "X64"
- Hint = "non-solid window (Player can walk through it)"
- }
- Contents: =
- {
- Txt = ""
- Cap = "playerclip"
- Typ = "X65536"
- Hint = "Stops Players from passing through"
- }
- Contents: =
- {
- Txt = ""
- Cap = "monsterclip"
- Typ = "X131072"
- Hint = "Stops monsters passing through"
- }
- Contents: =
- {
- Txt = ""
- Cap = "origin"
- Typ = "X16777216"
- Hint = "Makes brush an origin brush"
- }
- Contents: =
- {
- Txt = ""
- Cap = "detail"
- Typ = "X134217728"
- Hint = "for small, detail brushes that QVIS3 can ignore"
- }
- Contents: =
- {
- Txt = ""
- Cap = "camnoblock"
- Typ = "X1073741824"
- Hint = "Can make camera igore architecture."$0D" Good for grates and "
- "such"
- }
- Sep: =
- {
- Txt = ""
- Typ = "S"
- }
- Contents: =
- {
- Txt = "Flowing"
- Cap = "current_0"
- Typ = "X262144"
- Hint = "Flowing water pushes to 0 east"
- }
- Contents: =
- {
- Txt = ""
- Cap = "current_90"
- Typ = "X524288"
- Hint = "Flowing water pushes to 90 north"
- }
- Contents: =
- {
- Txt = ""
- Cap = "current_180"
- Typ = "X1048576"
- Hint = "Flowing water pushes to 180 west"
- }
- Contents: =
- {
- Txt = ""
- Cap = "current_270"
- Typ = "X2097152"
- Hint = "Flowing water pushes to 270 south"
- }
- Contents: =
- {
- Txt = ""
- Cap = "current_up"
- Typ = "X4194304"
- Hint = "Flowing water pushes Upwards"
- }
- Contents: =
- {
- Txt = ""
- Cap = "current_dn"
- Typ = "X8388608"
- Hint = "Flowing water pushes Down"
- }
- Sep: =
- {
- Txt = ""
- Typ = "S"
- }
- Flags: =
- {
- Txt = "Face"
- Cap = "hint"
- Typ = "X256"
- Hint = "Used to make a break in the bsp. Only one face"$0D" should be"
- " hint, the rest should be skip"
- }
- Flags: =
- {
- Txt = ""
- Cap = "skip"
- Typ = "X512"
- Hint = "used on the non-hint faces of a brush where one face has the h"
- "int-flag set"
- }
- Flags: =
- {
- Txt = ""
- Cap = "light"
- Typ = "X1"
- Hint = "'value' is the light quantity"
- }
- Flags: =
- {
- Txt = ""
- Cap = "slick"
- Typ = "X2"
- Hint = "slidy surface"
- }
- Flags: =
- {
- Txt = ""
- Cap = "sky"
- Typ = "X4"
- Hint = "sky -can be used with 'light'"
- }
- Flags: =
- {
- Txt = ""
- Cap = "warping"
- Typ = "X8"
- Hint = "turbulent water warp (for 64x64 textures only)"
- }
- Flags: =
- {
- Txt = ""
- Cap = "trans33"
- Typ = "X16"
- Hint = "translucent, 33% (more see-through than 50%)"
- }
- Flags: =
- {
- Txt = ""
- Cap = "trans66"
- Typ = "X32"
- Hint = "translucent, 66% (less see-through than 50%)"
- }
- Flags: =
- {
- Txt = ""
- Cap = "flowing"
- Typ = "X64"
- Hint = "flow direction towards angle 0"
- }
- Flags: =
- {
- Txt = ""
- Cap = "nodraw"
- Typ = "X128"
- Hint = "for clip textures and trigger textures"
- }
- Flags: =
- {
- Txt = ""
- Cap = "Tall Wall"
- Typ = "X1024"
- Hint = "Breaks up less in .bsp, and doesn't accept light from external"
- " sources"$0D" Not used in final product, but implementation left in"
- }
- Flags: =
- {
- Txt = ""
- Cap = "AnimSpeed"
- Typ = "X4096"
- Hint = "Speed of animation of an animated texture"
- }
- Flags: =
- {
- Txt = ""
- Cap = "Undulate"
- Typ = "X8192"
- Hint = "Makes water wavy. Can be used on lava or muck,"$0D" but this "
- "is not recommended"
- }
- Sep: =
- {
- Txt = ""
- Typ = "S"
- }
- Value: =
- {
- Txt = "Value"
- Typ = "E"
- Hint = "The meaning of this depends on the other flags"
- }
- }
- }
- NewFiles.qtx =
- {
- ToolBox = "New files..."
- Root = "Heretic II file types.qtxfolder"
- Heretic II file types.qtxfolder =
- {
- Texture.m8 =
- {
- ;incl = "EmptyTexture"
- }
- }
- }
- walltex:incl =
- {
- tex = "general/wood5"
- }
- floortex:incl =
- {
- tex = "general/sand1"
- }
- ceiltex:incl =
- {
- tex = "general/sky"
- }
- NewMap:incl =
- {
- Game = "Heretic II"
- Root = "worldspawn:b"
- worldspawn:b =
- {
- sky = "sky1"
- Border walls:g =
- {
- East wall:p =
- {
- west:f =
- {
- v = '576 512 512 448 512 512 576 512 640'
- tex = "general/wood5"
- }
- east:f =
- {
- v = '576 -512 512 704 -512 512 576 -512 640'
- tex = "general/wood5"
- }
- south:f =
- {
- v = '512 448 512 512 320 512 512 448 640'
- tex = "general/wood5"
- }
- north:f =
- {
- v = '576 448 512 576 576 512 576 448 640'
- tex = "general/wood5"
- }
- down:f =
- {
- v = '576 448 -64 576 320 -64 448 448 -64'
- tex = "general/wood5"
- }
- up:f =
- {
- v = '576 448 576 576 320 576 704 448 576'
- tex = "general/wood5"
- }
- }
- West wall:p =
- {
- west:f =
- {
- v = '-512 512 512 -640 512 512 -512 512 640'
- tex = "general/wood5"
- }
- east:f =
- {
- v = '-512 -512 512 -384 -512 512 -512 -512 640'
- tex = "general/wood5"
- }
- south:f =
- {
- v = '-576 448 512 -576 320 512 -576 448 640'
- tex = "general/wood5"
- }
- north:f =
- {
- v = '-512 448 512 -512 576 512 -512 448 640'
- tex = "general/wood5"
- }
- down:f =
- {
- v = '-512 448 -64 -512 320 -64 -640 448 -64'
- tex = "general/wood5"
- }
- up:f =
- {
- v = '-512 448 576 -512 320 576 -384 448 576'
- tex = "general/wood5"
- }
- }
- North wall:p =
- {
- west:f =
- {
- v = '-512 576 512 -512 448 512 -512 576 640'
- tex = "general/wood5"
- }
- east:f =
- {
- v = '512 576 512 512 704 512 512 576 640'
- tex = "general/wood5"
- }
- south:f =
- {
- v = '-448 512 512 -320 512 512 -448 512 640'
- tex = "general/wood5"
- }
- north:f =
- {
- v = '-448 576 512 -576 576 512 -448 576 640'
- tex = "general/wood5"
- }
- down:f =
- {
- v = '-448 576 -64 -320 576 -64 -448 448 -64'
- tex = "general/wood5"
- }
- up:f =
- {
- v = '-448 576 576 -320 576 576 -448 704 576'
- tex = "general/wood5"
- }
- }
- South wall:p =
- {
- west:f =
- {
- v = '-512 -512 512 -512 -640 512 -512 -512 640'
- tex = "general/wood5"
- }
- east:f =
- {
- v = '512 -512 512 512 -384 512 512 -512 640'
- tex = "general/wood5"
- }
- south:f =
- {
- v = '-448 -576 512 -320 -576 512 -448 -576 640'
- tex = "general/wood5"
- }
- north:f =
- {
- v = '-448 -512 512 -576 -512 512 -448 -512 640'
- tex = "general/wood5"
- }
- down:f =
- {
- v = '-448 -512 -64 -320 -512 -64 -448 -640 -64'
- tex = "general/wood5"
- }
- up:f =
- {
- v = '-448 -512 576 -320 -512 576 -448 -384 576'
- tex = "general/wood5"
- }
- }
- Sky:p =
- {
- west:f =
- {
- v = '-512 0 512 -512 -128 512 -512 0 640'
- tex = "general/sky"
- }
- east:f =
- {
- v = '512 0 512 512 128 512 512 0 640'
- tex = "general/sky"
- }
- south:f =
- {
- v = '0 -512 512 128 -512 512 0 -512 640'
- tex = "general/sky"
- }
- north:f =
- {
- v = '0 512 512 -128 512 512 0 512 640'
- tex = "general/sky"
- }
- down:f =
- {
- v = '0 0 512 128 0 512 0 -128 512'
- tex = "general/sky"
- }
- up:f =
- {
- v = '0 0 576 128 0 576 0 128 576'
- tex = "general/sky"
- }
- }
- Floor:p =
- {
- west:f =
- {
- v = '-512 0 -64 -512 -128 -64 -512 0 64'
- tex = "general/sand1"
- }
- east:f =
- {
- v = '512 0 -64 512 128 -64 512 0 64'
- tex = "general/sand1"
- }
- south:f =
- {
- v = '0 -512 -64 128 -512 -64 0 -512 64'
- tex = "general/sand1"
- }
- north:f =
- {
- v = '0 512 -64 -128 512 -64 0 512 64'
- tex = "general/sand1"
- }
- down:f =
- {
- v = '0 0 -64 128 0 -64 0 -128 -64'
- tex = "general/sand1"
- }
- up:f =
- {
- v = '0 0 0 128 0 0 0 128 0'
- tex = "general/sand1"
- }
- }
- }
- info_player_start:e =
- {
- origin = "0 0 32"
- angle = "90"
- }
- light:e =
- {
- origin = "0 0 256"
- light = "800"
- }
- }
- }
- Textures.qtx =
- {
- ToolBox = "Texture Browser..."
- Root = "Raven Software.qtxfolder"
- Left = '170'
- Raven Software.qtxfolder =
- {
- Andoria.txlist =
- {
- Andoria/+0button3.wl =
- {
- m = "Base"
- }
- Andoria/+0button4.wl =
- {
- m = "Base"
- }
- Andoria/+1button3.wl =
- {
- m = "Base"
- }
- Andoria/+1button4.wl =
- {
- m = "Base"
- }
- Andoria/2bgscles.wl =
- {
- m = "Base"
- }
- Andoria/bigblock1.wl =
- {
- m = "Base"
- }
- Andoria/blk128.wl =
- {
- m = "Base"
- }
- Andoria/blslate.wl =
- {
- m = "Base"
- }
- Andoria/bltrim1.wl =
- {
- m = "Base"
- }
- Andoria/bltrim2.wl =
- {
- m = "Base"
- }
- Andoria/bltrim3.wl =
- {
- m = "Base"
- }
- Andoria/bltrim4.wl =
- {
- m = "Base"
- }
- Andoria/bltrim5.wl =
- {
- m = "Base"
- }
- Andoria/bltrim6.wl =
- {
- m = "Base"
- }
- Andoria/bltrim7.wl =
- {
- m = "Base"
- }
- Andoria/border2.wl =
- {
- m = "Base"
- }
- Andoria/border4.wl =
- {
- m = "Base"
- }
- Andoria/border5.wl =
- {
- m = "Base"
- }
- Andoria/border6.wl =
- {
- m = "Base"
- }
- Andoria/border7.wl =
- {
- m = "Base"
- }
- Andoria/bri1.wl =
- {
- m = "Base"
- }
- Andoria/bri1-1.wl =
- {
- m = "Base"
- }
- Andoria/bri2.wl =
- {
- m = "Base"
- }
- Andoria/bri2-2.wl =
- {
- m = "Base"
- }
- Andoria/brick1a.wl =
- {
- m = "Base"
- }
- Andoria/brick1b.wl =
- {
- m = "Base"
- }
- Andoria/bridge1.wl =
- {
- m = "Base"
- }
- Andoria/bridge2.wl =
- {
- m = "Base"
- }
- Andoria/brk-floor1.wl =
- {
- m = "Base"
- }
- Andoria/brk-floor2.wl =
- {
- m = "Base"
- }
- Andoria/brk-floor3.wl =
- {
- m = "Base"
- }
- Andoria/brk-floor4.wl =
- {
- m = "Base"
- }
- Andoria/brk-floor5.wl =
- {
- m = "Base"
- }
- Andoria/brk-floor6.wl =
- {
- m = "Base"
- }
- Andoria/brk-floor7.wl =
- {
- m = "Base"
- }
- Andoria/brtrim1.wl =
- {
- m = "Base"
- }
- Andoria/brtrim2.wl =
- {
- m = "Base"
- }
- Andoria/brtrim3.wl =
- {
- m = "Base"
- }
- Andoria/coiltrm1.wl =
- {
- m = "Base"
- }
- Andoria/coiltrm2.wl =
- {
- m = "Base"
- }
- Andoria/coiltrm3.wl =
- {
- m = "Base"
- }
- Andoria/coiltrm4.wl =
- {
- m = "Base"
- }
- Andoria/col.wl =
- {
- m = "Base"
- }
- Andoria/detail1.wl =
- {
- m = "Base"
- }
- Andoria/detail2.wl =
- {
- m = "Base"
- }
- Andoria/door1.wl =
- {
- m = "Base"
- }
- Andoria/door2.wl =
- {
- m = "Base"
- }
- Andoria/door3.wl =
- {
- m = "Base"
- }
- Andoria/door4.wl =
- {
- m = "Base"
- }
- Andoria/door5.wl =
- {
- m = "Base"
- }
- Andoria/door6.wl =
- {
- m = "Base"
- }
- Andoria/fishhead1.wl =
- {
- m = "Base"
- }
- Andoria/fishpillar.wl =
- {
- m = "Base"
- }
- Andoria/fishtrim1.wl =
- {
- m = "Base"
- }
- Andoria/fishtrim2.wl =
- {
- m = "Base"
- }
- Andoria/fishtrim3.wl =
- {
- m = "Base"
- }
- Andoria/fishtrim4.wl =
- {
- m = "Base"
- }
- Andoria/fishwall1.wl =
- {
- m = "Base"
- }
- Andoria/fishwall2.wl =
- {
- m = "Base"
- }
- Andoria/fishwall3.wl =
- {
- m = "Base"
- }
- Andoria/fishwall4.wl =
- {
- m = "Base"
- }
- Andoria/floor1.wl =
- {
- m = "Base"
- }
- Andoria/gbrick.wl =
- {
- m = "Base"
- }
- Andoria/gbrick2.wl =
- {
- m = "Base"
- }
- Andoria/lbrick1.wl =
- {
- m = "Base"
- }
- Andoria/lbrick2.wl =
- {
- m = "Base"
- }
- Andoria/lbrick3.wl =
- {
- m = "Base"
- }
- Andoria/lipwave.wl =
- {
- m = "Base"
- }
- Andoria/lipwave2.wl =
- {
- m = "Base"
- }
- Andoria/litetex.wl =
- {
- m = "Base"
- }
- Andoria/marb-flr.wl =
- {
- m = "Base"
- }
- Andoria/marb-flr2.wl =
- {
- m = "Base"
- }
- Andoria/marb-flr3.wl =
- {
- m = "Base"
- }
- Andoria/marble2.wl =
- {
- m = "Base"
- }
- Andoria/mural1.wl =
- {
- m = "Base"
- }
- Andoria/mural10.wl =
- {
- m = "Base"
- }
- Andoria/mural11.wl =
- {
- m = "Base"
- }
- Andoria/mural2.wl =
- {
- m = "Base"
- }
- Andoria/mural3.wl =
- {
- m = "Base"
- }
- Andoria/mural4.wl =
- {
- m = "Base"
- }
- Andoria/mural5.wl =
- {
- m = "Base"
- }
- Andoria/mural6.wl =
- {
- m = "Base"
- }
- Andoria/mural7.wl =
- {
- m = "Base"
- }
- Andoria/mural8.wl =
- {
- m = "Base"
- }
- Andoria/mural9.wl =
- {
- m = "Base"
- }
- Andoria/newblock1.wl =
- {
- m = "Base"
- }
- Andoria/newbord1.wl =
- {
- m = "Base"
- }
- Andoria/newbord2.wl =
- {
- m = "Base"
- }
- Andoria/newbord3.wl =
- {
- m = "Base"
- }
- Andoria/newbord4.wl =
- {
- m = "Base"
- }
- Andoria/newbrick1.wl =
- {
- m = "Base"
- }
- Andoria/newbrick2.wl =
- {
- m = "Base"
- }
- Andoria/newbrick3.wl =
- {
- m = "Base"
- }
- Andoria/newbrick4.wl =
- {
- m = "Base"
- }
- Andoria/newbrick5.wl =
- {
- m = "Base"
- }
- Andoria/newbrick6.wl =
- {
- m = "Base"
- }
- Andoria/newbrick7.wl =
- {
- m = "Base"
- }
- Andoria/newbrick8.wl =
- {
- m = "Base"
- }
- Andoria/newbrick9.wl =
- {
- m = "Base"
- }
- Andoria/newgr1.wl =
- {
- m = "Base"
- }
- Andoria/newgr2.wl =
- {
- m = "Base"
- }
- Andoria/newgr3.wl =
- {
- m = "Base"
- }
- Andoria/newrock1.wl =
- {
- m = "Base"
- }
- Andoria/newrock2.wl =
- {
- m = "Base"
- }
- Andoria/newrock3.wl =
- {
- m = "Base"
- }
- Andoria/newwall1.wl =
- {
- m = "Base"
- }
- Andoria/newwall2.wl =
- {
- m = "Base"
- }
- Andoria/newwall3.wl =
- {
- m = "Base"
- }
- Andoria/newwall4.wl =
- {
- m = "Base"
- }
- Andoria/newwall5.wl =
- {
- m = "Base"
- }
- Andoria/pilback.wl =
- {
- m = "Base"
- }
- Andoria/pilfront.wl =
- {
- m = "Base"
- }
- Andoria/pilfronttop.wl =
- {
- m = "Base"
- }
- Andoria/pilhead2.wl =
- {
- m = "Base"
- }
- Andoria/pilmouth.wl =
- {
- m = "Base"
- }
- Andoria/pilside2.wl =
- {
- m = "Base"
- }
- Andoria/piltop.wl =
- {
- m = "Base"
- }
- Andoria/piltopside.wl =
- {
- m = "Base"
- }
- Andoria/pond.wl =
- {
- m = "Base"
- }
- Andoria/pushpull.wl =
- {
- m = "Base"
- }
- Andoria/quarry1.wl =
- {
- m = "Base"
- }
- Andoria/quarry2.wl =
- {
- m = "Base"
- }
- Andoria/rck-orn.wl =
- {
- m = "Base"
- }
- Andoria/rck-orn1.wl =
- {
- m = "Base"
- }
- Andoria/rck-orn2.wl =
- {
- m = "Base"
- }
- Andoria/rune.wl =
- {
- m = "Base"
- }
- Andoria/rune1.wl =
- {
- m = "Base"
- }
- Andoria/rune2.wl =
- {
- m = "Base"
- }
- Andoria/rune3.wl =
- {
- m = "Base"
- }
- Andoria/rune4.wl =
- {
- m = "Base"
- }
- Andoria/rune5.wl =
- {
- m = "Base"
- }
- Andoria/rune6.wl =
- {
- m = "Base"
- }
- Andoria/shale1.wl =
- {
- m = "Base"
- }
- Andoria/shale2.wl =
- {
- m = "Base"
- }
- Andoria/shale3.wl =
- {
- m = "Base"
- }
- Andoria/shell1.wl =
- {
- m = "Base"
- }
- Andoria/shell2.wl =
- {
- m = "Base"
- }
- Andoria/shell3.wl =
- {
- m = "Base"
- }
- Andoria/shell4.wl =
- {
- m = "Base"
- }
- Andoria/shell5.wl =
- {
- m = "Base"
- }
- Andoria/shell6.wl =
- {
- m = "Base"
- }
- Andoria/shells2.wl =
- {
- m = "Base"
- }
- Andoria/slumgr1.wl =
- {
- m = "Base"
- }
- Andoria/slumgr10.wl =
- {
- m = "Base"
- }
- Andoria/slumgr2.wl =
- {
- m = "Base"
- }
- Andoria/slumgr3.wl =
- {
- m = "Base"
- }
- Andoria/slumgr4.wl =
- {
- m = "Base"
- }
- Andoria/slumgr5.wl =
- {
- m = "Base"
- }
- Andoria/slumgr6.wl =
- {
- m = "Base"
- }
- Andoria/slumgr7.wl =
- {
- m = "Base"
- }
- Andoria/slumgr8.wl =
- {
- m = "Base"
- }
- Andoria/slumgr9.wl =
- {
- m = "Base"
- }
- Andoria/smblock1.wl =
- {
- m = "Base"
- }
- Andoria/snaketrm1.wl =
- {
- m = "Base"
- }
- Andoria/sndblok1.wl =
- {
- m = "Base"
- }
- Andoria/sndblok2.wl =
- {
- m = "Base"
- }
- Andoria/sstone.wl =
- {
- m = "Base"
- }
- Andoria/sstone1.wl =
- {
- m = "Base"
- }
- Andoria/sstone2.wl =
- {
- m = "Base"
- }
- Andoria/sstone3.wl =
- {
- m = "Base"
- }
- Andoria/star1.wl =
- {
- m = "Base"
- }
- Andoria/star2.wl =
- {
- m = "Base"
- }
- Andoria/star3.wl =
- {
- m = "Base"
- }
- Andoria/stone1b.wl =
- {
- m = "Base"
- }
- Andoria/stone2b.wl =
- {
- m = "Base"
- }
- Andoria/tile1.wl =
- {
- m = "Base"
- }
- Andoria/tile1a.wl =
- {
- m = "Base"
- }
- Andoria/tile1b.wl =
- {
- m = "Base"
- }
- Andoria/tile1c.wl =
- {
- m = "Base"
- }
- Andoria/tile2.wl =
- {
- m = "Base"
- }
- Andoria/tile2a.wl =
- {
- m = "Base"
- }
- Andoria/tile2b.wl =
- {
- m = "Base"
- }
- Andoria/tile2c.wl =
- {
- m = "Base"
- }
- Andoria/tile3.wl =
- {
- m = "Base"
- }
- Andoria/tile4.wl =
- {
- m = "Base"
- }
- Andoria/tile5.wl =
- {
- m = "Base"
- }
- Andoria/tile6.wl =
- {
- m = "Base"
- }
- Andoria/tile7.wl =
- {
- m = "Base"
- }
- Andoria/tile7m.wl =
- {
- m = "Base"
- }
- Andoria/tile8.wl =
- {
- m = "Base"
- }
- Andoria/tile9.wl =
- {
- m = "Base"
- }
- Andoria/trim10.wl =
- {
- m = "Base"
- }
- Andoria/trim1a.wl =
- {
- m = "Base"
- }
- Andoria/trim2.wl =
- {
- m = "Base"
- }
- Andoria/trim3.wl =
- {
- m = "Base"
- }
- Andoria/trim5.wl =
- {
- m = "Base"
- }
- Andoria/trim6.wl =
- {
- m = "Base"
- }
- Andoria/trim7.wl =
- {
- m = "Base"
- }
- Andoria/trim8.wl =
- {
- m = "Base"
- }
- Andoria/trim9.wl =
- {
- m = "Base"
- }
- Andoria/tuntrim1.wl =
- {
- m = "Base"
- }
- Andoria/wal8.wl =
- {
- m = "Base"
- }
- Andoria/wall1.wl =
- {
- m = "Base"
- }
- Andoria/wall10.wl =
- {
- m = "Base"
- }
- Andoria/wall11.wl =
- {
- m = "Base"
- }
- Andoria/wall12.wl =
- {
- m = "Base"
- }
- Andoria/wall13.wl =
- {
- m = "Base"
- }
- Andoria/wall14.wl =
- {
- m = "Base"
- }
- Andoria/wall15.wl =
- {
- m = "Base"
- }
- Andoria/wall16.wl =
- {
- m = "Base"
- }
- Andoria/wall17.wl =
- {
- m = "Base"
- }
- Andoria/wall18.wl =
- {
- m = "Base"
- }
- Andoria/wall19.wl =
- {
- m = "Base"
- }
- Andoria/wall2.wl =
- {
- m = "Base"
- }
- Andoria/wall20.wl =
- {
- m = "Base"
- }
- Andoria/wall21.wl =
- {
- m = "Base"
- }
- Andoria/wall22.wl =
- {
- m = "Base"
- }
- Andoria/wall23.wl =
- {
- m = "Base"
- }
- Andoria/wall24.wl =
- {
- m = "Base"
- }
- Andoria/wall25.wl =
- {
- m = "Base"
- }
- Andoria/wall26.wl =
- {
- m = "Base"
- }
- Andoria/wall3.wl =
- {
- m = "Base"
- }
- Andoria/wall4.wl =
- {
- m = "Base"
- }
- Andoria/wall5.wl =
- {
- m = "Base"
- }
- Andoria/wall6.wl =
- {
- m = "Base"
- }
- Andoria/wall7.wl =
- {
- m = "Base"
- }
- Andoria/wall9.wl =
- {
- m = "Base"
- }
- Andoria/walltrim.wl =
- {
- m = "Base"
- }
- Andoria/water1.wl =
- {
- m = "Base"
- }
- Andoria/water2.wl =
- {
- m = "Base"
- }
- Andoria/water3.wl =
- {
- m = "Base"
- }
- Andoria/water4.wl =
- {
- m = "Base"
- }
- Andoria/wavytrim.wl =
- {
- m = "Base"
- }
- Andoria/wavytrim2.wl =
- {
- m = "Base"
- }
- }
- Canyon.txlist =
- {
- Canyon/bridge01.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf01.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf02.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf03.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf04.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf05.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf06.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf07.wl =
- {
- m = "Base"
- }
- Canyon/bugrelf08.wl =
- {
- m = "Base"
- }
- Canyon/canyon01.wl =
- {
- m = "Base"
- }
- Canyon/canyon02.wl =
- {
- m = "Base"
- }
- Canyon/canyon03.wl =
- {
- m = "Base"
- }
- Canyon/canyon04.wl =
- {
- m = "Base"
- }
- Canyon/canyon05.wl =
- {
- m = "Base"
- }
- Canyon/canyon06.wl =
- {
- m = "Base"
- }
- Canyon/canyon07.wl =
- {
- m = "Base"
- }
- Canyon/canyon08.wl =
- {
- m = "Base"
- }
- Canyon/canyon09.wl =
- {
- m = "Base"
- }
- Canyon/canyon10.wl =
- {
- m = "Base"
- }
- Canyon/canyon11.wl =
- {
- m = "Base"
- }
- Canyon/canyon12.wl =
- {
- m = "Base"
- }
- Canyon/canyon13.wl =
- {
- m = "Base"
- }
- Canyon/canyon14.wl =
- {
- m = "Base"
- }
- Canyon/canyon15.wl =
- {
- m = "Base"
- }
- Canyon/canyon16.wl =
- {
- m = "Base"
- }
- Canyon/canyon17.wl =
- {
- m = "Base"
- }
- Canyon/canyon18.wl =
- {
- m = "Base"
- }
- Canyon/canyon19.wl =
- {
- m = "Base"
- }
- Canyon/canyon20.wl =
- {
- m = "Base"
- }
- Canyon/canyon21.wl =
- {
- m = "Base"
- }
- Canyon/canyon22.wl =
- {
- m = "Base"
- }
- Canyon/dirt01.wl =
- {
- m = "Base"
- }
- Canyon/dirt02.wl =
- {
- m = "Base"
- }
- Canyon/dirt03.wl =
- {
- m = "Base"
- }
- Canyon/glyph1.wl =
- {
- m = "Base"
- }
- Canyon/glyph2.wl =
- {
- m = "Base"
- }
- Canyon/glyph3.wl =
- {
- m = "Base"
- }
- Canyon/glyph4.wl =
- {
- m = "Base"
- }
- Canyon/glyph5.wl =
- {
- m = "Base"
- }
- Canyon/gravel01.wl =
- {
- m = "Base"
- }
- Canyon/mosswall1.wl =
- {
- m = "Base"
- }
- Canyon/mosswall2.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor01.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor02.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor03.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor04.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor05.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor06.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor07.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor08.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor09.wl =
- {
- m = "Base"
- }
- Canyon/rkfloor10.wl =
- {
- m = "Base"
- }
- Canyon/rock01.wl =
- {
- m = "Base"
- }
- Canyon/rock02.wl =
- {
- m = "Base"
- }
- Canyon/rock03.wl =
- {
- m = "Base"
- }
- Canyon/rubblewall1.wl =
- {
- m = "Base"
- }
- Canyon/rubblewall2.wl =
- {
- m = "Base"
- }
- Canyon/trans01.wl =
- {
- m = "Base"
- }
- Canyon/trans02.wl =
- {
- m = "Base"
- }
- Canyon/trans03.wl =
- {
- m = "Base"
- }
- Canyon/trans04.wl =
- {
- m = "Base"
- }
- Canyon/trans05.wl =
- {
- m = "Base"
- }
- Canyon/wftrans03.wl =
- {
- m = "Base"
- }
- Canyon/wwtrans01.wl =
- {
- m = "Base"
- }
- Canyon/wwtrans02.wl =
- {
- m = "Base"
- }
- }
- Cloudhub.txlist =
- {
- Cloudhub/bedpilow01.wl =
- {
- m = "Base"
- }
- Cloudhub/bedsheet01.wl =
- {
- m = "Base"
- }
- Cloudhub/books01.wl =
- {
- m = "Base"
- }
- Cloudhub/books02.wl =
- {
- m = "Base"
- }
- Cloudhub/books03.wl =
- {
- m = "Base"
- }
- Cloudhub/books04.wl =
- {
- m = "Base"
- }
- Cloudhub/books05.wl =
- {
- m = "Base"
- }
- Cloudhub/books06.wl =
- {
- m = "Base"
- }
- Cloudhub/books07.wl =
- {
- m = "Base"
- }
- Cloudhub/border01.wl =
- {
- m = "Base"
- }
- Cloudhub/border02.wl =
- {
- m = "Base"
- }
- Cloudhub/brick01.wl =
- {
- m = "Base"
- }
- Cloudhub/brick02.wl =
- {
- m = "Base"
- }
- Cloudhub/brick03.wl =
- {
- m = "Base"
- }
- Cloudhub/brick04.wl =
- {
- m = "Base"
- }
- Cloudhub/button01.wl =
- {
- m = "Base"
- }
- Cloudhub/button02.wl =
- {
- m = "Base"
- }
- Cloudhub/button03.wl =
- {
- m = "Base"
- }
- Cloudhub/button04.wl =
- {
- m = "Base"
- }
- Cloudhub/carpet01.wl =
- {
- m = "Base"
- }
- Cloudhub/carpet02.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal01.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal02.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal03.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal04.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal05.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal06.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal07.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal08.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal09.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudmetal10.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudpipe01.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudpipe02.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudpipe03.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudpipe04.wl =
- {
- m = "Base"
- }
- Cloudhub/cloudpipe05.wl =
- {
- m = "Base"
- }
- Cloudhub/detail01.wl =
- {
- m = "Base"
- }
- Cloudhub/detail02.wl =
- {
- m = "Base"
- }
- Cloudhub/detail03.wl =
- {
- m = "Base"
- }
- Cloudhub/detail04.wl =
- {
- m = "Base"
- }
- Cloudhub/detail05.wl =
- {
- m = "Base"
- }
- Cloudhub/door01.wl =
- {
- m = "Base"
- }
- Cloudhub/door02.wl =
- {
- m = "Base"
- }
- Cloudhub/door03.wl =
- {
- m = "Base"
- }
- Cloudhub/door04.wl =
- {
- m = "Base"
- }
- Cloudhub/door05.wl =
- {
- m = "Base"
- }
- Cloudhub/door06.wl =
- {
- m = "Base"
- }
- Cloudhub/door07.wl =
- {
- m = "Base"
- }
- Cloudhub/door08.wl =
- {
- m = "Base"
- }
- Cloudhub/doortrim01.wl =
- {
- m = "Base"
- }
- Cloudhub/doortrim02.wl =
- {
- m = "Base"
- }
- Cloudhub/floor01.wl =
- {
- m = "Base"
- }
- Cloudhub/floor02.wl =
- {
- m = "Base"
- }
- Cloudhub/floor03.wl =
- {
- m = "Base"
- }
- Cloudhub/floor04.wl =
- {
- m = "Base"
- }
- Cloudhub/floor05.wl =
- {
- m = "Base"
- }
- Cloudhub/floor06.wl =
- {
- m = "Base"
- }
- Cloudhub/floor07.wl =
- {
- m = "Base"
- }
- Cloudhub/floor08.wl =
- {
- m = "Base"
- }
- Cloudhub/floor09.wl =
- {
- m = "Base"
- }
- Cloudhub/floortrim01.wl =
- {
- m = "Base"
- }
- Cloudhub/heretic01.wl =
- {
- m = "Base"
- }
- Cloudhub/hubdoor01.wl =
- {
- m = "Base"
- }
- Cloudhub/jars01.wl =
- {
- m = "Base"
- }
- Cloudhub/jars02.wl =
- {
- m = "Base"
- }
- Cloudhub/jars03.wl =
- {
- m = "Base"
- }
- Cloudhub/kitjars01.wl =
- {
- m = "Base"
- }
- Cloudhub/kitjars02.wl =
- {
- m = "Base"
- }
- Cloudhub/kitjars03.wl =
- {
- m = "Base"
- }
- Cloudhub/magic01.wl =
- {
- m = "Base"
- }
- Cloudhub/magic02.wl =
- {
- m = "Base"
- }
- Cloudhub/magic03.wl =
- {
- m = "Base"
- }
- Cloudhub/magic04.wl =
- {
- m = "Base"
- }
- Cloudhub/magic05.wl =
- {
- m = "Base"
- }
- Cloudhub/magic06.wl =
- {
- m = "Base"
- }
- Cloudhub/magic07.wl =
- {
- m = "Base"
- }
- Cloudhub/magic08.wl =
- {
- m = "Base"
- }
- Cloudhub/magic09.wl =
- {
- m = "Base"
- }
- Cloudhub/magic10.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor01.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor02.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor03.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor04.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor05.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor06.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor07.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor08.wl =
- {
- m = "Base"
- }
- Cloudhub/marblefloor09.wl =
- {
- m = "Base"
- }
- Cloudhub/mgfield01.wl =
- {
- m = "Base"
- }
- Cloudhub/pillar01.wl =
- {
- m = "Base"
- }
- Cloudhub/pillarfaces01.wl =
- {
- m = "Base"
- }
- Cloudhub/pillarrel01.wl =
- {
- m = "Base"
- }
- Cloudhub/portrait01.wl =
- {
- m = "Base"
- }
- Cloudhub/portrait02.wl =
- {
- m = "Base"
- }
- Cloudhub/portrait03.wl =
- {
- m = "Base"
- }
- Cloudhub/portrait04.wl =
- {
- m = "Base"
- }
- Cloudhub/relief01.wl =
- {
- m = "Base"
- }
- Cloudhub/relief02.wl =
- {
- m = "Base"
- }
- Cloudhub/relief03.wl =
- {
- m = "Base"
- }
- Cloudhub/relief04.wl =
- {
- m = "Base"
- }
- Cloudhub/relief05.wl =
- {
- m = "Base"
- }
- Cloudhub/relief06.wl =
- {
- m = "Base"
- }
- Cloudhub/relief07.wl =
- {
- m = "Base"
- }
- Cloudhub/relief08.wl =
- {
- m = "Base"
- }
- Cloudhub/relief09.wl =
- {
- m = "Base"
- }
- Cloudhub/reliefsplit01.wl =
- {
- m = "Base"
- }
- Cloudhub/reliefsplit02.wl =
- {
- m = "Base"
- }
- Cloudhub/sancarch01.wl =
- {
- m = "Base"
- }
- Cloudhub/sancarch02.wl =
- {
- m = "Base"
- }
- Cloudhub/sancarch03.wl =
- {
- m = "Base"
- }
- Cloudhub/sancarch04.wl =
- {
- m = "Base"
- }
- Cloudhub/sancceiling01.wl =
- {
- m = "Base"
- }
- Cloudhub/sancdecor01.wl =
- {
- m = "Base"
- }
- Cloudhub/sanctrim01.wl =
- {
- m = "Base"
- }
- Cloudhub/sanctum01.wl =
- {
- m = "Base"
- }
- Cloudhub/sancwind01.wl =
- {
- m = "Base"
- }
- Cloudhub/sancwind02.wl =
- {
- m = "Base"
- }
- Cloudhub/skulltrim01.wl =
- {
- m = "Base"
- }
- Cloudhub/skulltrim02.wl =
- {
- m = "Base"
- }
- Cloudhub/skulltrim03.wl =
- {
- m = "Base"
- }
- Cloudhub/skulltrim04.wl =
- {
- m = "Base"
- }
- Cloudhub/stepfront01.wl =
- {
- m = "Base"
- }
- Cloudhub/stone01.wl =
- {
- m = "Base"
- }
- Cloudhub/stone02.wl =
- {
- m = "Base"
- }
- Cloudhub/stone03.wl =
- {
- m = "Base"
- }
- Cloudhub/stone04.wl =
- {
- m = "Base"
- }
- Cloudhub/stone05.wl =
- {
- m = "Base"
- }
- Cloudhub/stuccowall01.wl =
- {
- m = "Base"
- }
- Cloudhub/stuccowall02.wl =
- {
- m = "Base"
- }
- Cloudhub/stuccowall03.wl =
- {
- m = "Base"
- }
- Cloudhub/stuccowall04.wl =
- {
- m = "Base"
- }
- Cloudhub/stuccowall05.wl =
- {
- m = "Base"
- }
- Cloudhub/table01.wl =
- {
- m = "Base"
- }
- Cloudhub/trim01.wl =
- {
- m = "Base"
- }
- Cloudhub/trim02.wl =
- {
- m = "Base"
- }
- Cloudhub/trim03.wl =
- {
- m = "Base"
- }
- Cloudhub/trim04.wl =
- {
- m = "Base"
- }
- Cloudhub/trim05.wl =
- {
- m = "Base"
- }
- Cloudhub/trim06.wl =
- {
- m = "Base"
- }
- Cloudhub/trim07.wl =
- {
- m = "Base"
- }
- Cloudhub/trim08.wl =
- {
- m = "Base"
- }
- Cloudhub/trim09.wl =
- {
- m = "Base"
- }
- Cloudhub/trim10.wl =
- {
- m = "Base"
- }
- Cloudhub/trim11.wl =
- {
- m = "Base"
- }
- Cloudhub/trim12.wl =
- {
- m = "Base"
- }
- Cloudhub/trim13.wl =
- {
- m = "Base"
- }
- Cloudhub/trim14.wl =
- {
- m = "Base"
- }
- Cloudhub/trim15.wl =
- {
- m = "Base"
- }
- Cloudhub/trim16.wl =
- {
- m = "Base"
- }
- Cloudhub/trim17.wl =
- {
- m = "Base"
- }
- Cloudhub/trim18.wl =
- {
- m = "Base"
- }
- Cloudhub/trim19.wl =
- {
- m = "Base"
- }
- Cloudhub/trim20.wl =
- {
- m = "Base"
- }
- Cloudhub/trim21.wl =
- {
- m = "Base"
- }
- Cloudhub/trim22.wl =
- {
- m = "Base"
- }
- Cloudhub/trim23.wl =
- {
- m = "Base"
- }
- Cloudhub/trim24.wl =
- {
- m = "Base"
- }
- Cloudhub/trim25.wl =
- {
- m = "Base"
- }
- Cloudhub/trim26.wl =
- {
- m = "Base"
- }
- Cloudhub/trim27.wl =
- {
- m = "Base"
- }
- Cloudhub/trim28.wl =
- {
- m = "Base"
- }
- Cloudhub/trim29.wl =
- {
- m = "Base"
- }
- Cloudhub/trim30.wl =
- {
- m = "Base"
- }
- Cloudhub/trim31.wl =
- {
- m = "Base"
- }
- Cloudhub/trim32.wl =
- {
- m = "Base"
- }
- Cloudhub/trim33.wl =
- {
- m = "Base"
- }
- Cloudhub/trim34.wl =
- {
- m = "Base"
- }
- Cloudhub/trim35.wl =
- {
- m = "Base"
- }
- Cloudhub/wall01.wl =
- {
- m = "Base"
- }
- Cloudhub/wall02.wl =
- {
- m = "Base"
- }
- Cloudhub/wall03.wl =
- {
- m = "Base"
- }
- Cloudhub/wall04.wl =
- {
- m = "Base"
- }
- Cloudhub/wall05.wl =
- {
- m = "Base"
- }
- Cloudhub/wall06.wl =
- {
- m = "Base"
- }
- Cloudhub/window01.wl =
- {
- m = "Base"
- }
- }
- Dungeon.txlist =
- {
- Dungeon/Wall01.wl =
- {
- m = "Base"
- }
- Dungeon/Wall02.wl =
- {
- m = "Base"
- }
- Dungeon/Wall03.wl =
- {
- m = "Base"
- }
- Dungeon/Wall04.wl =
- {
- m = "Base"
- }
- Dungeon/Wall05.wl =
- {
- m = "Base"
- }
- Dungeon/border01.wl =
- {
- m = "Base"
- }
- Dungeon/border02.wl =
- {
- m = "Base"
- }
- Dungeon/brbrick01.wl =
- {
- m = "Base"
- }
- Dungeon/brbrktrans01.wl =
- {
- m = "Base"
- }
- Dungeon/brick01.wl =
- {
- m = "Base"
- }
- Dungeon/brick02.wl =
- {
- m = "Base"
- }
- Dungeon/brick03.wl =
- {
- m = "Base"
- }
- Dungeon/brick04.wl =
- {
- m = "Base"
- }
- Dungeon/brick05.wl =
- {
- m = "Base"
- }
- Dungeon/brick06.wl =
- {
- m = "Base"
- }
- Dungeon/brick07.wl =
- {
- m = "Base"
- }
- Dungeon/brstonefl01.wl =
- {
- m = "Base"
- }
- Dungeon/brstonefl02.wl =
- {
- m = "Base"
- }
- Dungeon/brstonefl03.wl =
- {
- m = "Base"
- }
- Dungeon/brstonefl04.wl =
- {
- m = "Base"
- }
- Dungeon/brstonefl05.wl =
- {
- m = "Base"
- }
- Dungeon/brstonefl06.wl =
- {
- m = "Base"
- }
- Dungeon/brstonefl07.wl =
- {
- m = "Base"
- }
- Dungeon/dunrelf01.wl =
- {
- m = "Base"
- }
- Dungeon/dunrelf02.wl =
- {
- m = "Base"
- }
- Dungeon/dunrelf03.wl =
- {
- m = "Base"
- }
- Dungeon/dunrelf04.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust01.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust02.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust03.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust04.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust05.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust06.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust07.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust08.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust09.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust10.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust11.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust12.wl =
- {
- m = "Base"
- }
- Dungeon/dunrust13.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim01.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim02.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim03.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim04.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim05.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim06.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim07.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim08.wl =
- {
- m = "Base"
- }
- Dungeon/duntrim09.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall01.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall02.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall03.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall04.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall05.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall06.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall07.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall08.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall08a.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall08b.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall08c.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall08d.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall09.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall10.wl =
- {
- m = "Base"
- }
- Dungeon/dunwall11.wl =
- {
- m = "Base"
- }
- Dungeon/floor01.wl =
- {
- m = "Base"
- }
- Dungeon/granite01.wl =
- {
- m = "Base"
- }
- Dungeon/granite02.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick01.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick02.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick03.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick04.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick05.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick06.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick07.wl =
- {
- m = "Base"
- }
- Dungeon/grbrick08.wl =
- {
- m = "Base"
- }
- Dungeon/lava01.wl =
- {
- m = "Base"
- }
- Dungeon/lava02.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim01.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim02.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim03.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim04.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim05.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim06.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim07.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim08.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim09.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim10.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim11.wl =
- {
- m = "Base"
- }
- Dungeon/skultrim12.wl =
- {
- m = "Base"
- }
- Dungeon/stonefl01.wl =
- {
- m = "Base"
- }
- Dungeon/tile01.wl =
- {
- m = "Base"
- }
- Dungeon/tile02.wl =
- {
- m = "Base"
- }
- Dungeon/tile03.wl =
- {
- m = "Base"
- }
- Dungeon/tile04.wl =
- {
- m = "Base"
- }
- Dungeon/trim01.wl =
- {
- m = "Base"
- }
- Dungeon/trim02.wl =
- {
- m = "Base"
- }
- Dungeon/trim03.wl =
- {
- m = "Base"
- }
- Dungeon/trim04.wl =
- {
- m = "Base"
- }
- Dungeon/trim05.wl =
- {
- m = "Base"
- }
- Dungeon/trim06.wl =
- {
- m = "Base"
- }
- Dungeon/weptrim01.wl =
- {
- m = "Base"
- }
- Dungeon/weptrim02.wl =
- {
- m = "Base"
- }
- Dungeon/weptrim03.wl =
- {
- m = "Base"
- }
- Dungeon/weptrim04.wl =
- {
- m = "Base"
- }
- Dungeon/weptrim05.wl =
- {
- m = "Base"
- }
- Dungeon/weptrim06.wl =
- {
- m = "Base"
- }
- }
- Insect.txlist =
- {
- Insect/blade01.wl =
- {
- m = "Base"
- }
- Insect/bleachers.wl =
- {
- m = "Base"
- }
- Insect/bugslime01.wl =
- {
- m = "Base"
- }
- Insect/bugslime02.wl =
- {
- m = "Base"
- }
- Insect/carving01.wl =
- {
- m = "Base"
- }
- Insect/carving02.wl =
- {
- m = "Base"
- }
- Insect/carving03.wl =
- {
- m = "Base"
- }
- Insect/carving04.wl =
- {
- m = "Base"
- }
- Insect/carving05.wl =
- {
- m = "Base"
- }
- Insect/carving06.wl =
- {
- m = "Base"
- }
- Insect/carving07.wl =
- {
- m = "Base"
- }
- Insect/carving08.wl =
- {
- m = "Base"
- }
- Insect/carving09.wl =
- {
- m = "Base"
- }
- Insect/carving10.wl =
- {
- m = "Base"
- }
- Insect/carving11.wl =
- {
- m = "Base"
- }
- Insect/carving12.wl =
- {
- m = "Base"
- }
- Insect/carving13.wl =
- {
- m = "Base"
- }
- Insect/carving14.wl =
- {
- m = "Base"
- }
- Insect/carving15.wl =
- {
- m = "Base"
- }
- Insect/carving16.wl =
- {
- m = "Base"
- }
- Insect/carving17.wl =
- {
- m = "Base"
- }
- Insect/carving18.wl =
- {
- m = "Base"
- }
- Insect/carving19.wl =
- {
- m = "Base"
- }
- Insect/column01.wl =
- {
- m = "Base"
- }
- Insect/column02.wl =
- {
- m = "Base"
- }
- Insect/column03.wl =
- {
- m = "Base"
- }
- Insect/crkstone01.wl =
- {
- m = "Base"
- }
- Insect/crkstone02.wl =
- {
- m = "Base"
- }
- Insect/floordoor.wl =
- {
- m = "Base"
- }
- Insect/frieze01.wl =
- {
- m = "Base"
- }
- Insect/frieze02.wl =
- {
- m = "Base"
- }
- Insect/frieze03.wl =
- {
- m = "Base"
- }
- Insect/frieze04.wl =
- {
- m = "Base"
- }
- Insect/frieze05.wl =
- {
- m = "Base"
- }
- Insect/frieze06.wl =
- {
- m = "Base"
- }
- Insect/frieze07.wl =
- {
- m = "Base"
- }
- Insect/frieze08.wl =
- {
- m = "Base"
- }
- Insect/gauntflr01.wl =
- {
- m = "Base"
- }
- Insect/gauntflr02.wl =
- {
- m = "Base"
- }
- Insect/gauntflr03.wl =
- {
- m = "Base"
- }
- Insect/gauntflr04.wl =
- {
- m = "Base"
- }
- Insect/hiveborder01.wl =
- {
- m = "Base"
- }
- Insect/hiveborder02.wl =
- {
- m = "Base"
- }
- Insect/hiveborder03.wl =
- {
- m = "Base"
- }
- Insect/hiveborder04.wl =
- {
- m = "Base"
- }
- Insect/hiveborder05.wl =
- {
- m = "Base"
- }
- Insect/hiveborder06.wl =
- {
- m = "Base"
- }
- Insect/hiveborder07.wl =
- {
- m = "Base"
- }
- Insect/hiveborder08.wl =
- {
- m = "Base"
- }
- Insect/hiveborder09.wl =
- {
- m = "Base"
- }
- Insect/hiveborder10.wl =
- {
- m = "Base"
- }
- Insect/hiveborder11.wl =
- {
- m = "Base"
- }
- Insect/hivedecor01.wl =
- {
- m = "Base"
- }
- Insect/hivedecor02.wl =
- {
- m = "Base"
- }
- Insect/hivedoor01.wl =
- {
- m = "Base"
- }
- Insect/hivedoor02.wl =
- {
- m = "Base"
- }
- Insect/hivedoor03.wl =
- {
- m = "Base"
- }
- Insect/hivedoor04.wl =
- {
- m = "Base"
- }
- Insect/hivefloor01.wl =
- {
- m = "Base"
- }
- Insect/hivefloor02.wl =
- {
- m = "Base"
- }
- Insect/hivefloor03.wl =
- {
- m = "Base"
- }
- Insect/hivefloor04.wl =
- {
- m = "Base"
- }
- Insect/hivemetal1.wl =
- {
- m = "Base"
- }
- Insect/hivemetal2.wl =
- {
- m = "Base"
- }
- Insect/hivemetal3.wl =
- {
- m = "Base"
- }
- Insect/hivemetal4.wl =
- {
- m = "Base"
- }
- Insect/hiverock01.wl =
- {
- m = "Base"
- }
- Insect/hiverock02.wl =
- {
- m = "Base"
- }
- Insect/hiverock03.wl =
- {
- m = "Base"
- }
- Insect/hiverock04.wl =
- {
- m = "Base"
- }
- Insect/hiverock05.wl =
- {
- m = "Base"
- }
- Insect/hiverock06.wl =
- {
- m = "Base"
- }
- Insect/hiverock07.wl =
- {
- m = "Base"
- }
- Insect/hiverock08.wl =
- {
- m = "Base"
- }
- Insect/hiverock09.wl =
- {
- m = "Base"
- }
- Insect/hiverock10.wl =
- {
- m = "Base"
- }
- Insect/hiverock11.wl =
- {
- m = "Base"
- }
- Insect/hiverock12.wl =
- {
- m = "Base"
- }
- Insect/hiverock13.wl =
- {
- m = "Base"
- }
- Insect/hiverock14.wl =
- {
- m = "Base"
- }
- Insect/hiverock15.wl =
- {
- m = "Base"
- }
- Insect/hiverock16.wl =
- {
- m = "Base"
- }
- Insect/hiverock17.wl =
- {
- m = "Base"
- }
- Insect/hiverock18.wl =
- {
- m = "Base"
- }
- Insect/hiverock19.wl =
- {
- m = "Base"
- }
- Insect/hiverock20.wl =
- {
- m = "Base"
- }
- Insect/hiverock21.wl =
- {
- m = "Base"
- }
- Insect/hiverock22.wl =
- {
- m = "Base"
- }
- Insect/hiverock23.wl =
- {
- m = "Base"
- }
- Insect/hiverock24.wl =
- {
- m = "Base"
- }
- Insect/hiverock25.wl =
- {
- m = "Base"
- }
- Insect/hiverock26.wl =
- {
- m = "Base"
- }
- Insect/hiverock27.wl =
- {
- m = "Base"
- }
- Insect/hiverock28.wl =
- {
- m = "Base"
- }
- Insect/hiverock29.wl =
- {
- m = "Base"
- }
- Insect/hiverock30.wl =
- {
- m = "Base"
- }
- Insect/hiverock31.wl =
- {
- m = "Base"
- }
- Insect/hiverock32.wl =
- {
- m = "Base"
- }
- Insect/hiverock33.wl =
- {
- m = "Base"
- }
- Insect/hiverock34.wl =
- {
- m = "Base"
- }
- Insect/hiverock35.wl =
- {
- m = "Base"
- }
- Insect/hiverock36.wl =
- {
- m = "Base"
- }
- Insect/hiverock37.wl =
- {
- m = "Base"
- }
- Insect/hiverock38.wl =
- {
- m = "Base"
- }
- Insect/hivetrim01.wl =
- {
- m = "Base"
- }
- Insect/hivetrim02.wl =
- {
- m = "Base"
- }
- Insect/hivetrim03.wl =
- {
- m = "Base"
- }
- Insect/hivetrim04.wl =
- {
- m = "Base"
- }
- Insect/hivetrim05.wl =
- {
- m = "Base"
- }
- Insect/hivetrim06.wl =
- {
- m = "Base"
- }
- Insect/hivetrim07.wl =
- {
- m = "Base"
- }
- Insect/hivetrim08.wl =
- {
- m = "Base"
- }
- Insect/hivetrim09.wl =
- {
- m = "Base"
- }
- Insect/hivetrim10.wl =
- {
- m = "Base"
- }
- Insect/hivetrim11.wl =
- {
- m = "Base"
- }
- Insect/hivetrim12.wl =
- {
- m = "Base"
- }
- Insect/hivetrim13.wl =
- {
- m = "Base"
- }
- Insect/hivetrim14.wl =
- {
- m = "Base"
- }
- Insect/hivetrim15.wl =
- {
- m = "Base"
- }
- Insect/hivetrim16.wl =
- {
- m = "Base"
- }
- Insect/hivewall01.wl =
- {
- m = "Base"
- }
- Insect/hivewall02.wl =
- {
- m = "Base"
- }
- Insect/hivewall03.wl =
- {
- m = "Base"
- }
- Insect/hivewall04.wl =
- {
- m = "Base"
- }
- Insect/hivewall05.wl =
- {
- m = "Base"
- }
- Insect/hivewall06.wl =
- {
- m = "Base"
- }
- Insect/hivewall07.wl =
- {
- m = "Base"
- }
- Insect/hivewall08.wl =
- {
- m = "Base"
- }
- Insect/hivewall09.wl =
- {
- m = "Base"
- }
- Insect/hivewall10.wl =
- {
- m = "Base"
- }
- Insect/hivewall11.wl =
- {
- m = "Base"
- }
- Insect/hivewall12.wl =
- {
- m = "Base"
- }
- Insect/hivewall13.wl =
- {
- m = "Base"
- }
- Insect/hivewall14.wl =
- {
- m = "Base"
- }
- Insect/hivewall15.wl =
- {
- m = "Base"
- }
- Insect/hivewall16.wl =
- {
- m = "Base"
- }
- Insect/hivewall17.wl =
- {
- m = "Base"
- }
- Insect/hivewall18.wl =
- {
- m = "Base"
- }
- Insect/hivewall19.wl =
- {
- m = "Base"
- }
- Insect/hivewall20.wl =
- {
- m = "Base"
- }
- Insect/hivewall21.wl =
- {
- m = "Base"
- }
- Insect/hivewall22.wl =
- {
- m = "Base"
- }
- Insect/hivewall23.wl =
- {
- m = "Base"
- }
- Insect/hivewall24.wl =
- {
- m = "Base"
- }
- Insect/hivewall25.wl =
- {
- m = "Base"
- }
- Insect/hp01.wl =
- {
- m = "Base"
- }
- Insect/hp06.wl =
- {
- m = "Base"
- }
- Insect/hp07.wl =
- {
- m = "Base"
- }
- Insect/hp08.wl =
- {
- m = "Base"
- }
- Insect/hp09.wl =
- {
- m = "Base"
- }
- Insect/hp10.wl =
- {
- m = "Base"
- }
- Insect/hp11.wl =
- {
- m = "Base"
- }
- Insect/hp12.wl =
- {
- m = "Base"
- }
- Insect/hp13.wl =
- {
- m = "Base"
- }
- Insect/hp14.wl =
- {
- m = "Base"
- }
- Insect/hp15.wl =
- {
- m = "Base"
- }
- Insect/hp16.wl =
- {
- m = "Base"
- }
- Insect/hp17.wl =
- {
- m = "Base"
- }
- Insect/hp18.wl =
- {
- m = "Base"
- }
- Insect/hp19.wl =
- {
- m = "Base"
- }
- Insect/hp20.wl =
- {
- m = "Base"
- }
- Insect/hp21.wl =
- {
- m = "Base"
- }
- Insect/hp22.wl =
- {
- m = "Base"
- }
- Insect/hp23.wl =
- {
- m = "Base"
- }
- Insect/hp24.wl =
- {
- m = "Base"
- }
- Insect/hp25.wl =
- {
- m = "Base"
- }
- Insect/hp26.wl =
- {
- m = "Base"
- }
- Insect/hp27.wl =
- {
- m = "Base"
- }
- Insect/hp28.wl =
- {
- m = "Base"
- }
- Insect/hp29.wl =
- {
- m = "Base"
- }
- Insect/hp30.wl =
- {
- m = "Base"
- }
- Insect/hp31.wl =
- {
- m = "Base"
- }
- Insect/hp32.wl =
- {
- m = "Base"
- }
- Insect/hp33.wl =
- {
- m = "Base"
- }
- Insect/hp34.wl =
- {
- m = "Base"
- }
- Insect/hp35.wl =
- {
- m = "Base"
- }
- Insect/hp36.wl =
- {
- m = "Base"
- }
- Insect/hp37.wl =
- {
- m = "Base"
- }
- Insect/hp38.wl =
- {
- m = "Base"
- }
- Insect/hp39.wl =
- {
- m = "Base"
- }
- Insect/hp40.wl =
- {
- m = "Base"
- }
- Insect/hparch01.wl =
- {
- m = "Base"
- }
- Insect/hparch02.wl =
- {
- m = "Base"
- }
- Insect/hparch03.wl =
- {
- m = "Base"
- }
- Insect/hparch04.wl =
- {
- m = "Base"
- }
- Insect/hpbase01.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn01.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn02.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn03.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn04.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn05.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn06.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn07.wl =
- {
- m = "Base"
- }
- Insect/hpcolumn08.wl =
- {
- m = "Base"
- }
- Insect/hpeggwall01.wl =
- {
- m = "Base"
- }
- Insect/hpeggwall02.wl =
- {
- m = "Base"
- }
- Insect/hpgoo01.wl =
- {
- m = "Base"
- }
- Insect/hpgoo02.wl =
- {
- m = "Base"
- }
- Insect/hpgoo03.wl =
- {
- m = "Base"
- }
- Insect/hphall01.wl =
- {
- m = "Base"
- }
- Insect/hphall02.wl =
- {
- m = "Base"
- }
- Insect/hphall03.wl =
- {
- m = "Base"
- }
- Insect/hphall04.wl =
- {
- m = "Base"
- }
- Insect/hphall05.wl =
- {
- m = "Base"
- }
- Insect/hphall06.wl =
- {
- m = "Base"
- }
- Insect/hphall07.wl =
- {
- m = "Base"
- }
- Insect/hphall07a.wl =
- {
- m = "Base"
- }
- Insect/hphall08.wl =
- {
- m = "Base"
- }
- Insect/hphall09.wl =
- {
- m = "Base"
- }
- Insect/hphall10.wl =
- {
- m = "Base"
- }
- Insect/hphall11.wl =
- {
- m = "Base"
- }
- Insect/hphall12.wl =
- {
- m = "Base"
- }
- Insect/hpqwall01.wl =
- {
- m = "Base"
- }
- Insect/hpqwall02.wl =
- {
- m = "Base"
- }
- Insect/hpqwall03.wl =
- {
- m = "Base"
- }
- Insect/hpqwall04.wl =
- {
- m = "Base"
- }
- Insect/hpqwall05.wl =
- {
- m = "Base"
- }
- Insect/hpqwall06.wl =
- {
- m = "Base"
- }
- Insect/hpqwall07.wl =
- {
- m = "Base"
- }
- Insect/hpqwall08.wl =
- {
- m = "Base"
- }
- Insect/hpqwall09.wl =
- {
- m = "Base"
- }
- Insect/hpqwall10.wl =
- {
- m = "Base"
- }
- Insect/hpqwall11.wl =
- {
- m = "Base"
- }
- Insect/hpqwall12.wl =
- {
- m = "Base"
- }
- Insect/hpqwall13.wl =
- {
- m = "Base"
- }
- Insect/hpqwall14.wl =
- {
- m = "Base"
- }
- Insect/hpqwall15.wl =
- {
- m = "Base"
- }
- Insect/hpqwall16.wl =
- {
- m = "Base"
- }
- Insect/hpqwall17.wl =
- {
- m = "Base"
- }
- Insect/hpqwall18.wl =
- {
- m = "Base"
- }
- Insect/hpqwall19.wl =
- {
- m = "Base"
- }
- Insect/hpqwall20.wl =
- {
- m = "Base"
- }
- Insect/hptrim01.wl =
- {
- m = "Base"
- }
- Insect/hpvegwall01.wl =
- {
- m = "Base"
- }
- Insect/hpvegwall02.wl =
- {
- m = "Base"
- }
- Insect/hpvegwall03.wl =
- {
- m = "Base"
- }
- Insect/hpvegwall04.wl =
- {
- m = "Base"
- }
- Insect/hvpushpull.wl =
- {
- m = "Base"
- }
- Insect/light01.wl =
- {
- m = "Base"
- }
- Insect/light02.wl =
- {
- m = "Base"
- }
- Insect/light03.wl =
- {
- m = "Base"
- }
- Insect/light04.wl =
- {
- m = "Base"
- }
- Insect/patternwall01.wl =
- {
- m = "Base"
- }
- Insect/patternwall02.wl =
- {
- m = "Base"
- }
- Insect/patternwall03.wl =
- {
- m = "Base"
- }
- Insect/patternwall04.wl =
- {
- m = "Base"
- }
- Insect/patternwall05.wl =
- {
- m = "Base"
- }
- Insect/patternwall05a.wl =
- {
- m = "Base"
- }
- Insect/patternwall06.wl =
- {
- m = "Base"
- }
- Insect/patternwall07.wl =
- {
- m = "Base"
- }
- Insect/patternwall08.wl =
- {
- m = "Base"
- }
- Insect/patternwall09.wl =
- {
- m = "Base"
- }
- Insect/patternwall10.wl =
- {
- m = "Base"
- }
- Insect/skullbutton01.wl =
- {
- m = "Base"
- }
- Insect/skullbutton02.wl =
- {
- m = "Base"
- }
- Insect/trialdrbtm.wl =
- {
- m = "Base"
- }
- Insect/trialdrtop.wl =
- {
- m = "Base"
- }
- Insect/trialsmdr.wl =
- {
- m = "Base"
- }
- Insect/trialtrim01.wl =
- {
- m = "Base"
- }
- Insect/trialtrim02.wl =
- {
- m = "Base"
- }
- Insect/trialtrim03.wl =
- {
- m = "Base"
- }
- Insect/trialtrim04.wl =
- {
- m = "Base"
- }
- Insect/trialwall01.wl =
- {
- m = "Base"
- }
- Insect/trialwall02.wl =
- {
- m = "Base"
- }
- Insect/tunneltop01.wl =
- {
- m = "Base"
- }
- Insect/verttrim01.wl =
- {
- m = "Base"
- }
- }
- Mines.txlist =
- {
- Mines/belt1.wl =
- {
- m = "Base"
- }
- Mines/belt2.wl =
- {
- m = "Base"
- }
- Mines/belt3.wl =
- {
- m = "Base"
- }
- Mines/belt4.wl =
- {
- m = "Base"
- }
- Mines/belt5.wl =
- {
- m = "Base"
- }
- Mines/belt6.wl =
- {
- m = "Base"
- }
- Mines/belt7.wl =
- {
- m = "Base"
- }
- Mines/belt8.wl =
- {
- m = "Base"
- }
- Mines/cartedge01.wl =
- {
- m = "Base"
- }
- Mines/cartfl01.wl =
- {
- m = "Base"
- }
- Mines/cartwheel01.wl =
- {
- m = "Base"
- }
- Mines/cave1.wl =
- {
- m = "Base"
- }
- Mines/cave3.wl =
- {
- m = "Base"
- }
- Mines/cave4.wl =
- {
- m = "Base"
- }
- Mines/cave5.wl =
- {
- m = "Base"
- }
- Mines/chain.wl =
- {
- m = "Base"
- }
- Mines/convend.wl =
- {
- m = "Base"
- }
- Mines/convside.wl =
- {
- m = "Base"
- }
- Mines/copper1.wl =
- {
- m = "Base"
- }
- Mines/copper2.wl =
- {
- m = "Base"
- }
- Mines/copper3.wl =
- {
- m = "Base"
- }
- Mines/copper4.wl =
- {
- m = "Base"
- }
- Mines/crusher.wl =
- {
- m = "Base"
- }
- Mines/crusherside.wl =
- {
- m = "Base"
- }
- Mines/door.wl =
- {
- m = "Base"
- }
- Mines/doorside.wl =
- {
- m = "Base"
- }
- Mines/doorside2.wl =
- {
- m = "Base"
- }
- Mines/doortop.wl =
- {
- m = "Base"
- }
- Mines/earthbl1.wl =
- {
- m = "Base"
- }
- Mines/earthbl2.wl =
- {
- m = "Base"
- }
- Mines/earthbl3.wl =
- {
- m = "Base"
- }
- Mines/earthbl4.wl =
- {
- m = "Base"
- }
- Mines/earthbl5.wl =
- {
- m = "Base"
- }
- Mines/earthbl6.wl =
- {
- m = "Base"
- }
- Mines/flatwall.wl =
- {
- m = "Base"
- }
- Mines/flatwallbs.wl =
- {
- m = "Base"
- }
- Mines/floorbottom.wl =
- {
- m = "Base"
- }
- Mines/floorbottom1.wl =
- {
- m = "Base"
- }
- Mines/floorcorner.wl =
- {
- m = "Base"
- }
- Mines/floorleft.wl =
- {
- m = "Base"
- }
- Mines/floorleft1.wl =
- {
- m = "Base"
- }
- Mines/floorright.wl =
- {
- m = "Base"
- }
- Mines/floorrightpeak.wl =
- {
- m = "Base"
- }
- Mines/floortop.wl =
- {
- m = "Base"
- }
- Mines/gravel.wl =
- {
- m = "Base"
- }
- Mines/lonebelt.wl =
- {
- m = "Base"
- }
- Mines/machine.wl =
- {
- m = "Base"
- }
- Mines/metal1.wl =
- {
- m = "Base"
- }
- Mines/metal2.wl =
- {
- m = "Base"
- }
- Mines/minebrdge1.wl =
- {
- m = "Base"
- }
- Mines/minebrdge2.wl =
- {
- m = "Base"
- }
- Mines/minefloor1.wl =
- {
- m = "Base"
- }
- Mines/minefloor2.wl =
- {
- m = "Base"
- }
- Mines/minefloor3.wl =
- {
- m = "Base"
- }
- Mines/minefloor4.wl =
- {
- m = "Base"
- }
- Mines/minefloor5.wl =
- {
- m = "Base"
- }
- Mines/minerkbase1.wl =
- {
- m = "Base"
- }
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- {
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- {
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- {
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- {
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- {
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- {
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- {
- m = "Base"
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- {
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- {
- m = "Base"
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- {
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- {
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- Mines/pipe11.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- Mines/pumpaxle01.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- Mines/pumphed01.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- Mines/rope.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- Mines/track1.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- Mines/track5.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- Mines/tracktest1.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- Mines/tracktest3.wl =
- {
- m = "Base"
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- Mines/wood1.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- Mines/woodbeam1.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- Mines/woodbeam4.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- {
- m = "Base"
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- Mines/woodbrdge3.wl =
- {
- m = "Base"
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- }
- Palace.txlist =
- {
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- {
- m = "Base"
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- Palace/archfill1.wl =
- {
- m = "Base"
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- Palace/archfill2.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- Palace/archtrim1.wl =
- {
- m = "Base"
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- {
- m = "Base"
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- Palace/balcface.wl =
- {
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- {
- m = "Base"
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- Palace/basetrim1.wl =
- {
- m = "Base"
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- m = "Base"
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- {
- m = "Base"
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- Palace/bridgetrim1.wl =
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- m = "Base"
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- {
- m = "Base"
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- Palace/ceiling1.wl =
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- Palace/column1.wl =
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- Palace/const10.wl =
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- Palace/const11.wl =
- {
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- Palace/const12.wl =
- {
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- Palace/const13.wl =
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- Palace/const2.wl =
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- Palace/const3.wl =
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- Palace/const4.wl =
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- Palace/const5.wl =
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- Palace/const6.wl =
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- Palace/const7.wl =
- {
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- Palace/const8.wl =
- {
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- Palace/const9.wl =
- {
- m = "Base"
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- Palace/copper.wl =
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- Palace/copper1.wl =
- {
- m = "Base"
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- Palace/copper2.wl =
- {
- m = "Base"
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- Palace/copper3.wl =
- {
- m = "Base"
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- Palace/copper4.wl =
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- m = "Base"
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- Palace/crate1.wl =
- {
- m = "Base"
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- m = "Base"
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- m = "Base"
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- Palace/crate4.wl =
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- m = "Base"
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- m = "Base"
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- Palace/deliv1.wl =
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- m = "Base"
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- Palace/elevdoor.wl =
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- Palace/ether.wl =
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- Palace/facade1.wl =
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- Palace/floor1.wl =
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- Palace/floor10bl.wl =
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- Palace/floor12.wl =
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- Palace/floor14.wl =
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- Palace/floor23.wl =
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- {
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- Silverspring/brick2.wl =
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- Silverspring/cobble10.wl =
- {
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- }
- Silverspring/cobble11.wl =
- {
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- }
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- {
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- }
- Silverspring/cobble13.wl =
- {
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- }
- Silverspring/cobble2.wl =
- {
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- }
- Silverspring/cobble3.wl =
- {
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- }
- Silverspring/cobble4.wl =
- {
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- }
- Silverspring/cobble5.wl =
- {
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- }
- Silverspring/cobble6.wl =
- {
- m = "Base"
- }
- Silverspring/cobble7.wl =
- {
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- }
- Silverspring/cobble8.wl =
- {
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- }
- Silverspring/cobble9.wl =
- {
- m = "Base"
- }
- Silverspring/concretewall.wl =
- {
- m = "Base"
- }
- Silverspring/coral.wl =
- {
- m = "Base"
- }
- Silverspring/dockdoor.wl =
- {
- m = "Base"
- }
- Silverspring/dockdoortp.wl =
- {
- m = "Base"
- }
- Silverspring/dockwall.wl =
- {
- m = "Base"
- }
- Silverspring/door1.wl =
- {
- m = "Base"
- }
- Silverspring/door2.wl =
- {
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- }
- Silverspring/door3.wl =
- {
- m = "Base"
- }
- Silverspring/door4.wl =
- {
- m = "Base"
- }
- Silverspring/door5.wl =
- {
- m = "Base"
- }
- Silverspring/door6.wl =
- {
- m = "Base"
- }
- Silverspring/door7.wl =
- {
- m = "Base"
- }
- Silverspring/floor1.wl =
- {
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- }
- Silverspring/foundationa.wl =
- {
- m = "Base"
- }
- Silverspring/foundationb.wl =
- {
- m = "Base"
- }
- Silverspring/foundationc.wl =
- {
- m = "Base"
- }
- Silverspring/foundationd.wl =
- {
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- }
- Silverspring/gravel2.wl =
- {
- m = "Base"
- }
- Silverspring/gravel5.wl =
- {
- m = "Base"
- }
- Silverspring/gravel6.wl =
- {
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- }
- Silverspring/gravelfloor.wl =
- {
- m = "Base"
- }
- Silverspring/mortar.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc1.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc10.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc11.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc12.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc13.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc14.wl =
- {
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- }
- Silverspring/newstuc2.wl =
- {
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- }
- Silverspring/newstuc3.wl =
- {
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- }
- Silverspring/newstuc4.wl =
- {
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- }
- Silverspring/newstuc5.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc6.wl =
- {
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- }
- Silverspring/newstuc7.wl =
- {
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- }
- Silverspring/newstuc8.wl =
- {
- m = "Base"
- }
- Silverspring/newstuc9.wl =
- {
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- }
- Silverspring/newstucbase.wl =
- {
- m = "Base"
- }
- Silverspring/newstucwood.wl =
- {
- m = "Base"
- }
- Silverspring/newwater1.wl =
- {
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- }
- Silverspring/oldwall1.wl =
- {
- m = "Base"
- }
- Silverspring/oldwall2.wl =
- {
- m = "Base"
- }
- Silverspring/oldwall3.wl =
- {
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- }
- Silverspring/oldwall4.wl =
- {
- m = "Base"
- }
- Silverspring/oldwall5.wl =
- {
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- }
- Silverspring/piling1.wl =
- {
- m = "Base"
- }
- Silverspring/piling2.wl =
- {
- m = "Base"
- }
- Silverspring/piling3.wl =
- {
- m = "Base"
- }
- Silverspring/pilingtop.wl =
- {
- m = "Base"
- }
- Silverspring/rockfl1.wl =
- {
- m = "Base"
- }
- Silverspring/roof1.wl =
- {
- m = "Base"
- }
- Silverspring/roof2.wl =
- {
- m = "Base"
- }
- Silverspring/roof3.wl =
- {
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- }
- Silverspring/roof4.wl =
- {
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- }
- Silverspring/rooftr1.wl =
- {
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- }
- Silverspring/rooftr2.wl =
- {
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- }
- Silverspring/rooftr3.wl =
- {
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- {
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- }
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- {
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- }
- Silverspring/rust.wl =
- {
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- Silverspring/rust2.wl =
- {
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- }
- Silverspring/sandbrck.wl =
- {
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- }
- Silverspring/step1.wl =
- {
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- {
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- {
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- {
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- Silverspring/step5.wl =
- {
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- {
- m = "Base"
- }
- Silverspring/step7.wl =
- {
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- }
- Silverspring/step8.wl =
- {
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- }
- Silverspring/stone1.wl =
- {
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- }
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- {
- m = "Base"
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- Silverspring/stone2.wl =
- {
- m = "Base"
- }
- Silverspring/stone3.wl =
- {
- m = "Base"
- }
- Silverspring/stone4.wl =
- {
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- {
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- Silverspring/stone7.wl =
- {
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- }
- Silverspring/stone8.wl =
- {
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- }
- Silverspring/stone9.wl =
- {
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- }
- Silverspring/stucco10.wl =
- {
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- }
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- {
- m = "Base"
- }
- Silverspring/stucco12.wl =
- {
- m = "Base"
- }
- Silverspring/stucco13.wl =
- {
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- }
- Silverspring/stucco2.wl =
- {
- m = "Base"
- }
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- {
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- }
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- {
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- }
- Silverspring/stucco5.wl =
- {
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- }
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- {
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- }
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- {
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- }
- Silverspring/stucco8.wl =
- {
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- }
- Silverspring/stucco9.wl =
- {
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- }
- Silverspring/table1.wl =
- {
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- }
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- {
- m = "Base"
- }
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- {
- m = "Base"
- }
- Silverspring/trim1.wl =
- {
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- }
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- {
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- Silverspring/trim11.wl =
- {
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- {
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- }
- Silverspring/trim13.wl =
- {
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- }
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- {
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- }
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- {
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- {
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- Silverspring/trim17.wl =
- {
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- }
- Silverspring/trim18.wl =
- {
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- Silverspring/trim19.wl =
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- }
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- {
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- }
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- {
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- Silverspring/trim21.wl =
- {
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- Silverspring/trim4.wl =
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- Silverspring/trim5.wl =
- {
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- }
- Silverspring/wallrck1.wl =
- {
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- }
- Silverspring/wallrck2.wl =
- {
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- }
- Silverspring/watertest.wl =
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- }
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- Silverspring/wfloor7.wl =
- {
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- }
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- {
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- }
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- Silverspring/window1.wl =
- {
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- }
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- {
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- Silverspring/window2.wl =
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- Silverspring/window3.wl =
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- Silverspring/window9.wl =
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- Silverspring/woodstripa.wl =
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- Silverspring/woodstripb.wl =
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- m = "Base"
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- }
- Swamp.txlist =
- {
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- Swamp/bark02.wl =
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- Swamp/bark03.wl =
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- Swamp/grass01.wl =
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- Swamp/grass03.wl =
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- Swamp/leaves01.wl =
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- Swamp/moss04.wl =
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- Swamp/moss05.wl =
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- Swamp/plant01.wl =
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- Swamp/plant03.wl =
- {
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- Swamp/plant09.wl =
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- Swamp/shrub01.wl =
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- Swamp/smpbrick01.wl =
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- Swamp/smpbrick02.wl =
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- Swamp/smpbrick03.wl =
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- Swamp/smpconc01.wl =
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- Swamp/smpfloor01.wl =
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- Swamp/smpfloor02.wl =
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- Swamp/smpfloor04.wl =
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- Swamp/smprock01.wl =
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- Swamp/smptrim01.wl =
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- Swamp/vine01.wl =
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- Swamp/waterscum01.wl =
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- Swamp/waterscum04.wl =
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- Swamp/waterscum05.wl =
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- Swamp/waterscum06.wl =
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- Swamp/waterscum07.wl =
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- Swamp/waterscum08.wl =
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- Swamp/wood01.wl =
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- Swamp/wood02.wl =
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- Swamp/wood03.wl =
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- }
- general.txlist =
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- general/16.wl =
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- general/32.wl =
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- general/greyslate.wl =
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- general/noclip.wl =
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- general/rockwal1.wl =
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- general/sand1.wl =
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- general/sky.wl =
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- general/sky2.wl =
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- general/slime.wl =
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- general/stone3b.wl =
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- general/teleport.wl =
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- general/water8.wl =
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- general/yellow.wl =
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- NewMapItems.qtx =
- {
- ToolBox = "New Map Items..."
- Root = "Heretic 2 Entities.qtxfolder"
- Heretic 2 Entities.qtxfolder =
- {
- Player Starts.qtxfolder =
- {
- info_player_coop:e =
- {
- origin = "0 0 0"
- ;desc = "potential spawning position for coop games"
- angle = "0"
- }
- info_player_deathmatch:e =
- {
- origin = "0 0 0"
- ;desc = "potential spawning position for deathmatch games"
- angle = "0"
- }
- info_player_intermission:e =
- {
- origin = "0 0 0"
- ;desc = "The deathmatch intermission point will be at one of these"
- angles = ""
- }
- info_player_start:e =
- {
- origin = "0 0 0"
- ;desc = "The normal starting point for a level."
- angle = "0"
- }
- }
- Items, Weapons & Ammo.qtxfolder =
- {
- item_ammo_hellstaff:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup ammo for the Hellstaff"
- angle = "0"
- }
- item_ammo_phoenix:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup ammo for the Phoenix Bow"
- }
- item_ammo_redrain:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup ammo for the Red Rain Bow"
- }
- item_defense_meteorbarrier:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Meteor Barrier defensive spell."
- }
- item_defense_polymorph:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Polymorph Barrier defensive spell."
- }
- item_defense_ringofrepulsion:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Ring of Repulsion defensive spell."
- }
- item_defense_shield:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Shield defensive spell."
- }
- item_defense_teleport:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Teleport defensive spell."
- }
- item_defense_tornado:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Whirlwind defensive spell."
- }
- item_health_full:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup health (30 points)"
- angle = "0"
- }
- item_health_half:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup health (10 points)"
- }
- item_mana_combo_half:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for both defensive & offensive mana (50 points)."
- }
- item_mana_combo_quarter:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for both defensive & offensive mana (25 points)."
- }
- item_mana_defensive_full:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the defensive mana (100 points)."
- }
- item_mana_defensive_half:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the defensive mana (50 points)."
- }
- item_mana_offensive_full:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the offensive mana (100 points)."
- }
- item_mana_offensive_half:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the offensive mana (50 points)."
- }
- item_weapon_firewall:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Fire Wall weapon."
- }
- item_weapon_hellstaff:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the hellstaff weapon."
- angle = "0"
- }
- item_weapon_maceballs:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Mace Balls weapon."
- }
- item_weapon_magicmissile:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Magic Missile weapon."
- }
- item_weapon_phoenixbow:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Phoenix Bow weapon."
- }
- item_weapon_redrain_bow:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Red Rain Bow weapon."
- }
- item_weapon_sphereofannihilation:e =
- {
- origin = "0 0 0"
- ;desc = "Pickup for the Sphere Annihilation weapon."
- }
- }
- Monsters.qtxfolder =
- {
- monster_assassin:e =
- {
- origin = "0 0 0"
- ;desc = "The assassin"
- angle = "0"
- }
- monster_bee:e =
- {
- origin = "0 0 0"
- ;desc = "The bee"
- }
- monster_chicken:e =
- {
- origin = "0 0 0"
- ;desc = "The chicken"
- }
- monster_elflord:e =
- {
- origin = "0 0 0"
- ;desc = "Celestial Watcher"
- angle = "0"
- target = ""
- targetname = ""
- }
- monster_fish:e =
- {
- origin = "0 0 0"
- ;desc = "The fish"
- angle = "0"
- }
- monster_gkrokon:e =
- {
- origin = "0 0 0"
- ;desc = "the gkrokon"
- angle = "0"
- }
- monster_gorgon:e =
- {
- origin = "0 0 0"
- ;desc = "The gorgon"
- angle = "0"
- }
- monster_harpy:e =
- {
- origin = "0 0 0"
- ;desc = "The harpy"
- angle = "0"
- }
- monster_high_priestess:e =
- {
- origin = "0 0 0"
- ;desc = "The High Priestess (what more do you need to know?!?!)"
- angle = "0"
- }
- monster_imp:e =
- {
- origin = "0 0 0"
- ;desc = "Our old pal, the fire imp (needs model: www.ravenfiles.com/"
- "file.php?id=116)"
- angle = "0"
- }
- monster_morcalavin:e =
- {
- origin = "0 0 0"
- ;desc = "Morky"
- angle = "0"
- targetname = ""
- }
- monster_mssithra:e =
- {
- origin = "0 0 0"
- ;desc = "The mssithra"
- angle = "0"
- }
- monster_ogle:e =
- {
- origin = "0 0 0"
- ;desc = "The little, disgruntled Ogle"
- angle = "0"
- }
- monster_palace_plague_guard:e =
- {
- origin = "0 0 0"
- ;desc = "A plague Elf."
- angle = "0"
- }
- monster_palace_plague_guard_invisible:e =
- {
- origin = "0 0 0"
- ;desc = "An often invisible plague Elf"
- angle = "0"
- }
- monster_plagueElf:e =
- {
- origin = "0 0 0"
- ;desc = "The basic plagueElf"
- angle = "0"
- }
- monster_rat:e =
- {
- origin = "0 0 0"
- ;desc = "The rat"
- angle = "0"
- }
- monster_rat_giant:e =
- {
- origin = "0 0 0"
- ;desc = "A giant rat with a second skin and a bit tougher"
- angle = "0"
- }
- monster_seraph_guard:e =
- {
- origin = "0 0 0"
- ;desc = "The big, ugly, brutal Guard.."
- angle = "0"
- }
- monster_seraph_overlord:e =
- {
- origin = "0 0 0"
- ;desc = "The big, nasty, tyranical Overlords.."
- angle = "0"
- }
- monster_spreader:e =
- {
- origin = "0 0 0"
- ;desc = "The spreader"
- angle = "0"
- }
- monster_ssithra:e =
- {
- origin = "0 0 0"
- ;desc = "The plague ssithra"
- angle = "0"
- }
- monster_tcheckrik_female:e =
- {
- origin = "0 0 0"
- ;desc = "The hot babe insect"
- angle = "0"
- }
- monster_tcheckrik_male:e =
- {
- origin = "0 0 0"
- ;desc = "The studmuffin insect"
- angle = "0"
- }
- monster_tcheckrik_mothers:e =
- {
- origin = "0 0 0"
- ;desc = "Momma egg layer"
- angle = "0"
- pain_target = ""
- }
- monster_trial_beast:e =
- {
- origin = "0 0 0"
- ;desc = "The Trial Beastie"
- angle = "0"
- }
- }
- Active Brushes (breakable, func).qtxfolder =
- {
- breakable_brush:b =
- {
- ;desc = "A brush that explodes."
- ;incl = "defpoly"
- }
- func_areaportal:b =
- {
- ;desc = "Divides the world into areas for speed"
- style = ""
- targetname = ""
- ;incl = "defpoly"
- }
- func_button:b =
- {
- ;desc = "button for pushing to trigger."
- angle = "0"
- target = ""
- ;incl = "defpoly"
- }
- func_door:b =
- {
- ;desc = "standard sliding door"
- angle = "0"
- ;incl = "defpoly"
- }
- func_door_rotating:b =
- {
- ;desc = "door that swings to open"
- angle = "0"
- ;incl = "defpoly"
- origin:p =
- {
- east:f =
- {
- v = '32 0 0 32 128 0 32 0 128'
- tex = "general/origin"
- }
- west:f =
- {
- v = '-32 0 0 -32 0 128 -32 128 0'
- tex = "general/origin"
- m = "1"
- }
- north:f =
- {
- v = '0 32 0 0 32 128 128 32 0'
- tex = "general/origin"
- m = "1"
- }
- south:f =
- {
- v = '0 -32 0 128 -32 0 0 -32 128'
- tex = "general/origin"
- }
- up:f =
- {
- v = '0 0 32 128 0 32 0 128 32'
- tex = "general/origin"
- }
- down:f =
- {
- v = '0 0 -32 0 128 -32 128 0 -32'
- tex = "general/origin"
- m = "1"
- }
- }
- }
- func_door_secret:b =
- {
- ;desc = "A secret door. Slides back and then to the side."
- angle = ""
- targetname = ""
- ;incl = "defpoly"
- }
- func_group:b =
- {
- ;desc = "Used to group brushes together just for editor convenience."
- ;incl = "defpoly"
- }
- func_monsterspawner:e =
- {
- origin = "0 0 0"
- ;desc = "Triggerable monster spawner"
- angle = "0"
- }
- func_object:b =
- {
- ;desc = "A solid bmodel that will fall if its support is removed."
- ;incl = "defpoly"
- }
- func_plat:b =
- {
- ;desc = "moves up & down"
- accel = ""
- angle = "0"
- height = ""
- speed = ""
- ;incl = "defpoly"
- }
- func_rotating:b =
- {
- ;desc = "Rotating brush(es)"
- ;incl = "defpoly"
- origin:p =
- {
- east:f =
- {
- v = '32 0 0 32 128 0 32 0 128'
- tex = "general/origin"
- }
- west:f =
- {
- v = '-32 0 0 -32 0 128 -32 128 0'
- tex = "general/origin"
- m = "1"
- }
- north:f =
- {
- v = '0 32 0 0 32 128 128 32 0'
- tex = "general/origin"
- m = "1"
- }
- south:f =
- {
- v = '0 -32 0 128 -32 0 0 -32 128'
- tex = "general/origin"
- }
- up:f =
- {
- v = '0 0 32 128 0 32 0 128 32'
- tex = "general/origin"
- }
- down:f =
- {
- v = '0 0 -32 0 128 -32 128 0 -32'
- tex = "general/origin"
- m = "1"
- }
- }
- }
- func_timer:e =
- {
- origin = "0 0 0"
- ;desc = "(re-)triggers events are random intervals,"
- target = ""
- wait = ""
- }
- func_train:b =
- {
- ;desc = "A moving platform that players can ride, & that can also do"
- " tricks"
- ;incl = "defpoly"
- }
- func_wall:b =
- {
- ;desc = "This is just a solid wall if not inhibited"
- ;incl = "defpoly"
- }
- func_water:b =
- {
- ;desc = "A moveable water brush."
- angle = "0"
- targetname = ""
- ;incl = "defpoly"
- }
- }
- Gadgets.qtxfolder =
- {
- flamethrower:b =
- {
- ;desc = "A jet of flame"
- angle = "0"
- ;incl = "defpoly"
- origin:p =
- {
- east:f =
- {
- v = '32 0 0 32 128 0 32 0 128'
- tex = "general/origin"
- }
- west:f =
- {
- v = '-32 0 0 -32 0 128 -32 128 0'
- tex = "general/origin"
- m = "1"
- }
- north:f =
- {
- v = '0 32 0 0 32 128 128 32 0'
- tex = "general/origin"
- m = "1"
- }
- south:f =
- {
- v = '0 -32 0 128 -32 0 0 -32 128'
- tex = "general/origin"
- }
- up:f =
- {
- v = '0 0 32 128 0 32 0 128 32'
- tex = "general/origin"
- }
- down:f =
- {
- v = '0 0 -32 0 128 -32 128 0 -32'
- tex = "general/origin"
- m = "1"
- }
- }
- }
- item_spitter:e =
- {
- origin = "0 0 0"
- ;desc = "spits out items in various directions."
- angle = "0"
- }
- misc_fire_sparker:e =
- {
- origin = "0 0 0"
- ;desc = "Fires off sparks when used."
- targetname = ""
- }
- obj_lever1:e =
- {
- origin = "0 0 0"
- ;desc = "A wooden floor lever that is triggerable."
- target = ""
- targetname = ""
- }
- obj_lever2:e =
- {
- origin = "0 0 0"
- ;desc = "A wooden wheel lever that is triggerable."
- angles = ""
- targetname = ""
- }
- obj_lever3:e =
- {
- origin = "0 0 0"
- ;desc = "A lever for the wall...and it's triggerable."
- targetname = ""
- }
- obj_morcalavin_barrier:b =
- {
- ;desc = "The magical barrier that prevents the player from entering "
- "the tome area."
- targetname = ""
- ;incl = "defpoly"
- }
- obj_seasonglobe:e =
- {
- origin = "0 0 0"
- ;desc = "The globe thingy"
- target = ""
- targetname = ""
- }
- obj_spellbook:e =
- {
- origin = "0 0 0"
- ;desc = "A spell book that closes when triggered."
- angle = ""
- }
- }
- Lights.qtxfolder =
- {
- light:e =
- {
- origin = "0 0 0"
- ;desc = "Light-source with no model"
- }
- light_buglight:e =
- {
- origin = "0 0 0"
- ;desc = "A light shaped like a bug"
- angle = "0"
- }
- light_chandelier1:e =
- {
- origin = "0 0 0"
- ;desc = "A big gold chandelier for the great hall"
- }
- light_chandelier2:e =
- {
- origin = "0 0 0"
- ;desc = "A very heavy chandelier that doesn't have a skin yet."
- abslight = ""
- }
- light_chandelier3:e =
- {
- origin = "0 0 0"
- ;desc = "A thin gold chandelier"
- }
- light_floortorch:e =
- {
- origin = "0 0 0"
- ;desc = "A stand for a torch that sits on the floor."
- _color = ""
- }
- light_gem2:e =
- {
- origin = "0 0 0"
- ;desc = "A yellow gem in an octogonal frame"
- angle = "0"
- }
- light_lantern1:e =
- {
- origin = "0 0 0"
- ;desc = "lantern on a wooden arm"
- angle = "0"
- }
- light_lantern2:e =
- {
- origin = "0 0 0"
- ;desc = "Lanern on a chain"
- }
- light_lantern3:e =
- {
- origin = "0 0 0"
- ;desc = "Ceiling lantern"
- }
- light_lantern4:e =
- {
- origin = "0 0 0"
- ;desc = "Wall lantern"
- _color = ""
- angle = "0"
- light = ""
- }
- light_lantern5:e =
- {
- origin = "0 0 0"
- ;desc = "Lantern to place on a table"
- }
- light_torch1:e =
- {
- origin = "0 0 0"
- ;desc = "Wall torch that uses a blue gem"
- angle = "0"
- }
- light_walltorch:e =
- {
- origin = "0 0 0"
- ;desc = "A torch that sticks out of a wall"
- angle = "0"
- }
- }
- Furniture & Indoor Stuff.qtxfolder =
- {
- obj_andwallhanging:e =
- {
- origin = "0 0 0"
- ;desc = "A circular Andorian wall hanging."
- }
- obj_bench:e =
- {
- origin = "0 0 0"
- ;desc = "A stone bench to sit on"
- angle = "0"
- }
- obj_bookclosed:e =
- {
- origin = "0 0 0"
- ;desc = "A closed book standing up"
- angle = "0"
- }
- obj_bookopen:e =
- {
- origin = "0 0 0"
- ;desc = "An open book"
- angle = "0"
- skinnum = "1"
- }
- obj_bottle1:e =
- {
- origin = "0 0 0"
- ;desc = "A bottle that looks like the one Jennie came out of in I Dr"
- "eam of Jennie"
- angle = "0"
- }
- obj_broom:e =
- {
- origin = "0 0 0"
- ;desc = "A broom."
- angle = "0"
- }
- obj_bucket:e =
- {
- origin = "0 0 0"
- ;desc = "A bucket"
- angle = "0"
- }
- obj_cauldron:e =
- {
- origin = "0 0 0"
- ;desc = "A metal cauldron filled with green liquid"
- angle = "0"
- }
- obj_chair1:e =
- {
- origin = "0 0 0"
- ;desc = "A highback wooden chair with a triangle at the top."
- angle = "0"
- }
- obj_chair2:e =
- {
- origin = "0 0 0"
- ;desc = "A thick chair with slanted sides"
- angle = "0"
- }
- obj_chair3:e =
- {
- origin = "0 0 0"
- ;desc = "A big stone throne."
- angle = "0"
- }
- obj_chest1:e =
- {
- origin = "0 0 0"
- ;desc = "A large openeable chest with a snake carving on top."
- angle = "0"
- }
- obj_chest2:e =
- {
- origin = "0 0 0"
- ;desc = "A medium sized chest with the top open - for use in the min"
- "es"
- angle = "0"
- }
- obj_chest3:e =
- {
- origin = "0 0 0"
- ;desc = "A medium sized chest with the top closed - for use in the m"
- "ines"
- angle = "0"
- }
- obj_claybowl:e =
- {
- origin = "0 0 0"
- ;desc = "A bowl made of clay"
- angle = "0"
- }
- obj_clayjar:e =
- {
- origin = "0 0 0"
- ;desc = "A big honking urn made of clay"
- angle = "0"
- }
- obj_eggpan:e =
- {
- origin = "0 0 0"
- ;desc = "A pan which is laying flat like it was on a stove"
- angle = "0"
- }
- obj_flagonpole:e =
- {
- origin = "0 0 0"
- ;desc = "A flag on a pole"
- angle = "0"
- }
- obj_floor_candelabrum:e =
- {
- origin = "0 0 0"
- ;desc = "A floor candelabrum."
- angle = "0"
- }
- obj_firepot:e =
- {
- origin = "0 0 0"
- ;desc = "A grey stone firepot"
- angle = "0"
- }
- obj_frypan:e =
- {
- origin = "0 0 0"
- ;desc = "A pan which is hanging on a nail"
- angle = "0"
- }
- obj_gascan:e =
- {
- origin = "0 0 0"
- ;desc = "A metal gas can."
- angle = "0"
- }
- obj_jug1:e =
- {
- origin = "0 0 0"
- ;desc = "A wine jug"
- angle = "0"
- }
- obj_kettle:e =
- {
- origin = "0 0 0"
- ;desc = "A kettle."
- angle = "0"
- }
- obj_pot1:e =
- {
- origin = "0 0 0"
- ;desc = "A cooking pot which hangs from a wall"
- angle = "0"
- }
- obj_pot2:e =
- {
- origin = "0 0 0"
- ;desc = "A cooking pot which lays flat on a table"
- angle = "0"
- }
- obj_scroll:e =
- {
- origin = "0 0 0"
- ;desc = "A paper scroll"
- angle = "0"
- }
- obj_stein:e =
- {
- origin = "0 0 0"
- ;desc = "A beer stein."
- angle = "0"
- }
- obj_table1:e =
- {
- origin = "0 0 0"
- ;desc = "A large wooden dining table with two legs."
- angle = "0"
- }
- obj_table2:e =
- {
- origin = "0 0 0"
- ;desc = "A grey stone table."
- angle = "0"
- }
- obj_tapper:e =
- {
- origin = "0 0 0"
- ;desc = "A tapper for a keg"
- angle = "0"
- }
- obj_urn:e =
- {
- origin = "0 0 0"
- ;desc = "An urn"
- angle = "0"
- }
- }
- Commercial & Industrial.qtxfolder =
- {
- obj_barrel:e =
- {
- origin = "0 0 0"
- ;desc = "A barrel."
- angle = "0"
- }
- obj_barrel_explosive:e =
- {
- origin = "0 0 0"
- ;desc = "Non-functioning explosive barrel."
- angle = "0"
- }
- obj_barrel_metal:e =
- {
- origin = "0 0 0"
- ;desc = "A metal barrel."
- angle = "0"
- }
- obj_basket:e =
- {
- origin = "0 0 0"
- ;desc = "A tall basket with a lid on it."
- angle = "0"
- }
- obj_cog1:e =
- {
- origin = "0 0 0"
- ;desc = "A cog with spokes coming out the front of it."
- angle = "0"
- targetname = ""
- }
- obj_fishtrap:e =
- {
- origin = "0 0 0"
- ;desc = "A fishtrap"
- angle = "0"
- }
- obj_metalchunk1:e =
- {
- origin = "0 0 0"
- ;desc = "A chunk of twisted metal."
- angle = "0"
- }
- obj_metalchunk2:e =
- {
- origin = "0 0 0"
- ;desc = "Another chunk of twisted metal."
- angle = "0"
- }
- obj_metalchunk3:e =
- {
- origin = "0 0 0"
- ;desc = "Another chunk of twisted metal."
- angle = "0"
- }
- obj_minecart:e =
- {
- origin = "0 0 0"
- ;desc = "A full mine cart used on the mine levels."
- angle = "0"
- }
- obj_minecart2:e =
- {
- origin = "0 0 0"
- ;desc = "An empty mine cart used on the mine levels."
- angle = "0"
- }
- obj_minecart3:e =
- {
- origin = "0 0 0"
- ;desc = "A busted mine cart used on the mine levels."
- angle = "0"
- }
- obj_pick:e =
- {
- origin = "0 0 0"
- ;desc = "A tool that is a pick."
- angle = "0"
- }
- obj_pipe1:e =
- {
- origin = "0 0 0"
- ;desc = "A section of pipe with 90 degree bend in it."
- angle = "0"
- }
- obj_pipe2:e =
- {
- origin = "0 0 0"
- ;desc = "A straight section of pipe."
- angle = "0"
- }
- obj_pipewheel:e =
- {
- origin = "0 0 0"
- ;desc = "A shutoff valve for pipe."
- angle = "0"
- }
- obj_pushcart:e =
- {
- origin = "0 0 0"
- ;desc = "A push cart for the ogles to push around"
- angle = "0"
- }
- obj_rope:b =
- {
- ;desc = "A rope to climb or swing"
- ;incl = "defpoly"
- origin:p =
- {
- east:f =
- {
- v = '32 0 0 32 128 0 32 0 128'
- tex = "general/origin"
- }
- west:f =
- {
- v = '-32 0 0 -32 0 128 -32 128 0'
- tex = "general/origin"
- m = "1"
- }
- north:f =
- {
- v = '0 32 0 0 32 128 128 32 0'
- tex = "general/origin"
- m = "1"
- }
- south:f =
- {
- v = '0 -32 0 128 -32 0 0 -32 128'
- tex = "general/origin"
- }
- up:f =
- {
- v = '0 0 32 128 0 32 0 128 32'
- tex = "general/origin"
- }
- down:f =
- {
- v = '0 0 -32 0 128 -32 128 0 -32'
- tex = "general/origin"
- m = "1"
- }
- }
- }
- obj_ropechain:e =
- {
- origin = "0 0 0"
- ;desc = "A pile of rope or chain"
- angle = "0"
- skinnum = "OBJ_ROPECHAIN_SKINNUM"
- }
- obj_shovel:e =
- {
- origin = "0 0 0"
- ;desc = "A shovel"
- angle = "0"
- }
- obj_sign1:e =
- {
- origin = "0 0 0"
- ;desc = "A square sign coming out of a wall."
- angle = "0"
- }
- obj_sign4:e =
- {
- origin = "0 0 0"
- ;desc = "A square sign that is on top of a post. It is leaning badly"
- "."
- angle = "0"
- }
- obj_wheelbarrow:e =
- {
- origin = "0 0 0"
- ;desc = "A wheelbarrow"
- angle = "0"
- }
- obj_wheelbarrowdamaged:e =
- {
- origin = "0 0 0"
- ;desc = "A wheelbarrow on it's side missing a wheel"
- angle = "0"
- }
- obj_woodpile:e =
- {
- origin = "0 0 0"
- ;desc = "A pile of chopped wood."
- angle = "0"
- }
- }
- Plants.qtxfolder =
- {
- obj_bush1:e =
- {
- origin = "0 0 0"
- ;desc = "A dome shaped bush"
- angle = "0"
- }
- obj_bush2:e =
- {
- origin = "0 0 0"
- ;desc = "A larger dome shaped bush"
- angle = "0"
- }
- obj_cactus:e =
- {
- origin = "0 0 0"
- ;desc = "A cactus that can hurt the careless player"
- angle = "0"
- }
- obj_cactus3:e =
- {
- origin = "0 0 0"
- ;desc = "A cactus that can hurt the careless player"
- angle = "0"
- }
- obj_cactus4:e =
- {
- origin = "0 0 0"
- ;desc = "A small cactus that open up or closes."
- angle = "0"
- }
- obj_grass:e =
- {
- origin = "0 0 0"
- ;desc = "A clump of grass"
- angle = "0"
- }
- obj_moss1:e =
- {
- origin = "0 0 0"
- ;desc = "some moss"
- angle = "0"
- }
- obj_moss2:e =
- {
- origin = "0 0 0"
- ;desc = "some moss"
- angle = "0"
- }
- obj_moss3:e =
- {
- origin = "0 0 0"
- ;desc = "some moss"
- angle = "0"
- }
- obj_moss4:e =
- {
- origin = "0 0 0"
- ;desc = "some moss"
- angle = "0"
- }
- obj_moss5:e =
- {
- origin = "0 0 0"
- ;desc = "some moss"
- angle = "0"
- }
- obj_plant1:e =
- {
- origin = "0 0 0"
- ;desc = "A clump of tall, thin, plants"
- angle = "0"
- }
- obj_plant2:e =
- {
- origin = "0 0 0"
- ;desc = "A plant with broad leaves."
- angle = "0"
- }
- obj_plant3:e =
- {
- origin = "0 0 0"
- ;desc = "A group of ferns"
- angle = "0"
- }
- obj_pottedplant:e =
- {
- origin = "0 0 0"
- ;desc = "A potted plant with ferns"
- angle = "0"
- }
- obj_tree:e =
- {
- origin = "0 0 0"
- ;desc = "A tree for Matt's level"
- angle = "0"
- }
- obj_tree2:e =
- {
- origin = "0 0 0"
- ;desc = "A tall spikey tree for the swamps"
- angle = "0"
- }
- obj_tree3:e =
- {
- origin = "0 0 0"
- ;desc = "A tall spikey tree with big roots on the bottom."
- angle = "0"
- }
- obj_treefallen:e =
- {
- origin = "0 0 0"
- ;desc = "A tree that is leaning as if it had fallen over."
- angle = "0"
- }
- obj_treestump:e =
- {
- origin = "0 0 0"
- ;desc = "A short tree stump"
- angle = "0"
- }
- obj_treetall:e =
- {
- origin = "0 0 0"
- ;desc = "A very tall tree"
- angle = "0"
- }
- obj_treetop:e =
- {
- origin = "0 0 0"
- ;desc = "A canopy for a tree."
- angle = "0"
- }
- obj_venusflytrap:e =
- {
- origin = "0 0 0"
- ;desc = "The venus flytrap - a vicious beast of a plant"
- angle = "0"
- }
- }
- Animal Stuff.qtxfolder =
- {
- obj_cocoon:e =
- {
- origin = "0 0 0"
- ;desc = "A cocoon which hangs from the ceiling"
- angle = "0"
- }
- obj_cocoonopen:e =
- {
- origin = "0 0 0"
- ;desc = "An open cocoon which hangs from the ceiling"
- angle = "0"
- }
- obj_fishhead1:e =
- {
- origin = "0 0 0"
- ;desc = "Large fish head fountain, toothless mouth."
- angle = "0"
- }
- obj_fishhead2:e =
- {
- origin = "0 0 0"
- ;desc = "Large fish head fountain. The mouth has teeth."
- angle = "0"
- }
- obj_gorgonbones:e =
- {
- origin = "0 0 0"
- ;desc = "The bones of a dead gorgon."
- angle = "0"
- }
- obj_jawbone:e =
- {
- origin = "0 0 0"
- ;desc = "The jaws of a fish."
- angle = "0"
- }
- obj_larva:e =
- {
- origin = "0 0 0"
- ;desc = "A squirming larva."
- angle = "0"
- }
- obj_larvabrokenegg:e =
- {
- origin = "0 0 0"
- ;desc = "A broken egg for the larva"
- angle = "0"
- }
- obj_larvaegg:e =
- {
- origin = "0 0 0"
- ;desc = "An egg for the larva"
- angle = "0"
- }
- obj_nest:e =
- {
- origin = "0 0 0"
- ;desc = "A big bird nest"
- angle = "0"
- }
- obj_web:e =
- {
- origin = "0 0 0"
- ;desc = "A cobweb"
- }
- }
- Mineral.qtxfolder =
- {
- obj_rocks1:e =
- {
- origin = "0 0 0"
- ;desc = "A bunch of rocks together"
- angle = "0"
- }
- obj_rocks2:e =
- {
- origin = "0 0 0"
- ;desc = "A big rock"
- angle = "0"
- }
- obj_stalactite1:e =
- {
- origin = "0 0 0"
- ;desc = "A big long thick stalactite. These point down."
- angle = "0"
- }
- obj_stalactite2:e =
- {
- origin = "0 0 0"
- ;desc = "A big short stalactite. These point down."
- angle = "0"
- }
- obj_stalactite3:e =
- {
- origin = "0 0 0"
- ;desc = "A long pointy stalactite. These point down."
- angle = "0"
- }
- }
- Religion, Ceremony, Magic.qtxfolder =
- {
- obj_bigcrystal:e =
- {
- origin = "0 0 0"
- ;desc = "A big circular crystal which rotates."
- angle = "0"
- speed = ""
- }
- obj_hivepriestessssymbol:e =
- {
- origin = "0 0 0"
- ;desc = "The Hive Priestess Symbol."
- angle = "0"
- targetname = ""
- }
- obj_banner:e =
- {
- origin = "0 0 0"
- angle = "0"
- }
- obj_banneronpole:e =
- {
- origin = "0 0 0"
- ;desc = "A banner on a pole sticking out of a wall."
- angle = "0"
- }
- obj_throne:e =
- {
- origin = "0 0 0"
- ;desc = "A highbacked throne."
- angle = "0"
- }
- obj_queenchair:e =
- {
- origin = "0 0 0"
- ;desc = "A chair to go by the queen throne"
- angle = "0"
- }
- obj_queenthrone:e =
- {
- origin = "0 0 0"
- ;desc = "A throne for the queen"
- angle = "0"
- }
- }
- Statues.qtxfolder =
- {
- obj_statue_boulderfish:e =
- {
- origin = "0 0 0"
- ;desc = "A statue of a fish. The one which raises up a boulder."
- angle = "0"
- }
- obj_statue_corvus:e =
- {
- origin = "0 0 0"
- ;desc = "A statue of Corvus."
- angle = "0"
- }
- obj_statue_dolphin1:e =
- {
- origin = "0 0 0"
- ;desc = "The dolphin on all fours"
- angle = "0"
- }
- obj_statue_dolphin2:e =
- {
- origin = "0 0 0"
- ;desc = "The dolphin on a wall. Head turned to the right"
- angle = "0"
- }
- obj_statue_dolphin3:e =
- {
- origin = "0 0 0"
- ;desc = "The dolphin on a wall. Head turned to the left"
- angle = "0"
- }
- obj_statue_dolphin4:e =
- {
- origin = "0 0 0"
- ;desc = "The dolphin up on two legs"
- angle = "0"
- }
- obj_statue_dragon:e =
- {
- origin = "0 0 0"
- ;desc = "A statue of a dragon"
- angle = "0"
- }
- obj_statue_dragonhead:e =
- {
- origin = "0 0 0"
- ;desc = "A statue of a dragon head"
- angle = "0"
- }
- obj_statue_duckbill1:e =
- {
- origin = "0 0 0"
- ;desc = "The duckbilled thing - tail to the right"
- angle = "0"
- }
- obj_statue_duckbill2:e =
- {
- origin = "0 0 0"
- ;desc = "The duckbilled thing - tail to the left"
- angle = "0"
- }
- obj_fountain_fish:e =
- {
- origin = "0 0 0"
- ;desc = "A two headed fish fountain"
- angle = "0"
- }
- obj_statue_guardian:e =
- {
- origin = "0 0 0"
- ;desc = "A big statue of a fish guy on his haunches holding a spear."
- angle = ""
- skinnum = "0"
- }
- obj_statue_saraphbust:e =
- {
- origin = "0 0 0"
- ;desc = "A bust of a saraph"
- angle = "0"
- }
- obj_statue_sariph:e =
- {
- origin = "0 0 0"
- ;desc = "Big statue in armor carrying an axe"
- angle = "0"
- }
- obj_statue_sithraguard:e =
- {
- origin = "0 0 0"
- ;desc = "Animated statue of a sithra guard with spear extended."
- angle = "0"
- }
- obj_statue_tchecktrik_bust:e =
- {
- origin = "0 0 0"
- ;desc = "Animated bust of a tchecktrik."
- angle = "0"
- }
- obj_statue_techeckrikleft:e =
- {
- origin = "0 0 0"
- ;desc = "The statue of the techeckrik with his arms raised up to the"
- " left."
- angle = "0"
- }
- obj_statue_techeckrikright:e =
- {
- origin = "0 0 0"
- ;desc = "The statue of the techeckrik with his arms raised up to the"
- " right."
- angle = "0"
- }
- obj_statue_techeckriktomb:e =
- {
- origin = "0 0 0"
- ;desc = "The statue of the techeckrik laying down."
- angle = "0"
- targetname = ""
- }
- }
- Grisly Stuff.qtxfolder =
- {
- obj_bloodsplat:e =
- {
- origin = "0 0 0"
- ;desc = "A red blood splat"
- }
- obj_biotank:e =
- {
- origin = "0 0 0"
- ;desc = "A biotank"
- angle = "0"
- }
- obj_choppeddude:e =
- {
- origin = "0 0 0"
- ;desc = "A guy who's all chopped up and laying on a table"
- angle = "0"
- }
- obj_corpse1:e =
- {
- origin = "0 0 0"
- ;desc = "Plague elf dead."
- angle = "0"
- }
- obj_corpse2:e =
- {
- origin = "0 0 0"
- ;desc = "Plague elf dead with a different skin"
- angle = "0"
- }
- obj_corpse_ogle:e =
- {
- origin = "0 0 0"
- ;desc = "A dead ogle."
- angle = "0"
- }
- obj_corpse_ssithra:e =
- {
- origin = "0 0 0"
- ;desc = "A dead plague ssithra"
- angle = "0"
- }
- obj_dying_elf:e =
- {
- origin = "0 0 0"
- ;desc = "Plague elf lying on the ground shaking."
- angle = "0"
- }
- obj_eyeball_jar:e =
- {
- origin = "0 0 0"
- ;desc = "A jar full of eyeballs"
- angle = "0"
- }
- obj_hanging_ogle:e =
- {
- origin = "0 0 0"
- ;desc = "Poor little hanging ogle"
- angle = "0"
- }
- obj_hangingdude:e =
- {
- origin = "0 0 0"
- ;desc = "A half a dude hanging from a wall ring plaque"
- angle = "0"
- }
- obj_lab_parts_container:e =
- {
- origin = "0 0 0"
- ;desc = "A container of moving body parts"
- angle = "0"
- }
- obj_lab_tray:e =
- {
- origin = "0 0 0"
- ;desc = "A tray with a beating heart and some tools on it."
- angle = "0"
- }
- obj_ring_plaque2:e =
- {
- origin = "0 0 0"
- ;desc = "More rings mounted into a wall plate"
- angle = "0"
- }
- obj_skullpole:e =
- {
- origin = "0 0 0"
- ;desc = "A pole with skulls on it"
- angle = "0"
- }
- obj_torture_bed:e =
- {
- origin = "0 0 0"
- ;desc = "A bed of spikes that falls from the ceiling."
- angle = "0"
- }
- obj_torture_ironmaiden:e =
- {
- origin = "0 0 0"
- ;desc = "An iron maiden that closes when used"
- angle = "0"
- }
- obj_torture_rack:e =
- {
- origin = "0 0 0"
- ;desc = "A rack"
- angle = "0"
- }
- obj_torture_table:e =
- {
- origin = "0 0 0"
- ;desc = "A table useful for wringing confessions from your broken an"
- "d pitiful enemies."
- angle = "0"
- }
- obj_torture_wallring:e =
- {
- origin = "0 0 0"
- ;desc = "A ring that hangs from a wall"
- angle = "0"
- }
- obj_wallringplaque:e =
- {
- origin = "0 0 0"
- ;desc = "An iron plaque with rings hanging from it."
- angle = "0"
- }
- }
- Sound & Environment.qtxfolder =
- {
- choose_CDTrack:b =
- {
- ;desc = "Variable sized repeatable trigger which chooses a CD track."
- style = ""
- targetname = ""
- ;incl = "defpoly"
- }
- env_bubbler:e =
- {
- origin = "0 0 0"
- ;desc = "Makes bubbles"
- }
- env_dust:b =
- {
- ;desc = "Generates dust and rock over an area."
- targetname = ""
- ;incl = "defpoly"
- }
- env_fire:e =
- {
- origin = "0 0 0"
- ;desc = "A fire about the size of a campfire."
- }
- env_mist:e =
- {
- origin = "0 0 0"
- ;desc = "mist"
- }
- env_smoke:e =
- {
- origin = "0 0 0"
- ;desc = "Generates steady puffs of smoke."
- angle = ""
- }
- env_sun1:e =
- {
- origin = "0 0 0"
- ;desc = "Places two suns in the world and attaches a lens flare to t"
- "hem."
- }
- env_water_drip:e =
- {
- origin = "0 0 0"
- ;desc = "Spawns a drip of water which falls straight down."
- }
- env_water_fountain:e =
- {
- origin = "0 0 0"
- ;desc = "A fountain jet of water"
- delay = ""
- }
- env_waterfall_base:e =
- {
- origin = "0 0 0"
- ;desc = "waterfall base"
- }
- obj_swampflat_bottom:e =
- {
- origin = "0 0 0"
- ;desc = "A flat poly to be used on the outer edge of swamp levels."
- }
- obj_swampflat_top:e =
- {
- origin = "0 0 0"
- ;desc = "A flat poly to be used on the outer edge of swamp levels."
- }
- sound_ambient_andoria:e =
- {
- origin = "0 0 0"
- ;desc = "Generates an ambient sound for andoria levels"
- style = "SOUND_AMBIENT_ANDORIA_STYLE"
- }
- sound_ambient_cloudfortress:e =
- {
- origin = "0 0 0"
- ;desc = "Generates an ambient sound for cloud fortress levels"
- style = "SOUND_AMBIENT_CLOUDFORTRESS_STYLE"
- }
- sound_ambient_hive:e =
- {
- origin = "0 0 0"
- ;desc = "Generates an ambient sound for hive levels"
- style = "SOUND_AMBIENT_HIVE_STYLE"
- }
- sound_ambient_mine:e =
- {
- origin = "0 0 0"
- ;desc = "Generates an ambient sound for mine levels"
- style = "SOUND_AMBIENT_MINE_STYLE"
- }
- sound_ambient_silverspring:e =
- {
- origin = "0 0 0"
- ;desc = "Generates an ambient sound for silverspring levels"
- style = "SOUND_AMBIENT_SILVERSPRING_STYLE"
- }
- sound_ambient_swampcanyon:e =
- {
- origin = "0 0 0"
- ;desc = "Generates an ambient sound for swamp or canyon levels"
- style = "SOUND_AMBIENT_SWAMPCANYON_STYLE"
- }
- }
- Puzzle Items.qtxfolder =
- {
- item_puzzle_canyonkey:e =
- {
- origin = "0 0 0"
- ;desc = "Key puzzle item"
- angle = "0"
- }
- item_puzzle_cloudkey:e =
- {
- origin = "0 0 0"
- ;desc = "Key puzzle item"
- targetname = ""
- }
- item_puzzle_cog:e =
- {
- origin = "0 0 0"
- ;desc = "Cog puzzle piece"
- targetname = ""
- }
- item_puzzle_crystal:e =
- {
- origin = "0 0 0"
- ;desc = "Crystal puzzle item"
- }
- item_puzzle_dungeonkey:e =
- {
- origin = "0 0 0"
- ;desc = "Amulet puzzle item"
- }
- item_puzzle_highpriestesskey:e =
- {
- origin = "0 0 0"
- ;desc = "Key puzzle item"
- angle = "0"
- targetname = ""
- }
- item_puzzle_highpriestesssymbol:e =
- {
- origin = "0 0 0"
- ;desc = "Key puzzle item"
- target = ""
- targetname = ""
- }
- item_puzzle_hive2amulet:e =
- {
- origin = "0 0 0"
- ;desc = "Amulet puzzle item"
- angles = ""
- target = ""
- }
- item_puzzle_hive2gem:e =
- {
- origin = "0 0 0"
- ;desc = "Gem puzzle item"
- }
- item_puzzle_hive2spear:e =
- {
- origin = "0 0 0"
- ;desc = "Spear puzzle item"
- target = ""
- targetname = ""
- }
- item_puzzle_minecartwheel:e =
- {
- origin = "0 0 0"
- ;desc = "Mine Cart Wheel puzzle item"
- }
- item_puzzle_ore:e =
- {
- origin = "0 0 0"
- ;desc = "Unrefined Ore puzzle item"
- }
- item_puzzle_plazacontainer:e =
- {
- origin = "0 0 0"
- ;desc = "Container puzzle item"
- target = ""
- targetname = ""
- }
- item_puzzle_potion:e =
- {
- origin = "0 0 0"
- ;desc = "Potion puzzle item"
- }
- item_puzzle_refinedore:e =
- {
- origin = "0 0 0"
- ;desc = "Refined Ore puzzle item"
- }
- item_puzzle_shield:e =
- {
- origin = "0 0 0"
- ;desc = "Sithra Shield puzzle item"
- angle = "0"
- }
- item_puzzle_slumcontainer:e =
- {
- origin = "0 0 0"
- ;desc = "Full Container puzzle item"
- }
- item_puzzle_tavernkey:e =
- {
- origin = "0 0 0"
- ;desc = "Key puzzle piece"
- }
- item_puzzle_tome:e =
- {
- origin = "0 0 0"
- ;desc = "Tome puzzle piece"
- }
- item_puzzle_townkey:e =
- {
- origin = "0 0 0"
- ;desc = "Key puzzle piece"
- }
- }
- Shrines.qtxfolder =
- {
- obj_shrine:e =
- {
- origin = "0 0 0"
- ;desc = "Makes the shrine model & sparkle"
- angle = "0"
- style = "OBJ_SHRINE_STYLE"
- targetname = ""
- }
- shrine_armor:b =
- {
- ;desc = "armour shrine"
- target = ""
- ;incl = "defpoly"
- }
- shrine_armor_gold:b =
- {
- ;desc = "gold armour shrine"
- target = ""
- ;incl = "defpoly"
- }
- shrine_ghost:b =
- {
- ;desc = "ghost shrine (invisibility)"
- target = ""
- ;incl = "defpoly"
- }
- shrine_heal:b =
- {
- ;desc = "healing shrine"
- target = ""
- ;incl = "defpoly"
- }
- shrine_light:b =
- {
- ;desc = "light shrine (whatever that is ...)"
- target = ""
- ;incl = "defpoly"
- }
- shrine_lung:b =
- {
- ;desc = "lung shrine (hold your breath for longer)"
- target = ""
- ;incl = "defpoly"
- }
- shrine_mana:b =
- {
- ;desc = "mana shrine. Fully charges your weapons"
- target = ""
- ;incl = "defpoly"
- }
- shrine_powerup:b =
- {
- ;desc = "powerup shrine (tome effect)"
- target = ""
- ;incl = "defpoly"
- }
- shrine_random:b =
- {
- ;desc = "random shrine."
- target = ""
- ;incl = "defpoly"
- }
- shrine_reflect:b =
- {
- ;desc = "shrine that makes bad stuff reflect off you."
- target = ""
- ;incl = "defpoly"
- }
- shrine_speed:b =
- {
- ;desc = "shrine that makes you faster."
- target = ""
- ;incl = "defpoly"
- }
- shrine_staff:b =
- {
- ;desc = "shrine that soups up the staff"
- target = ""
- ;incl = "defpoly"
- }
- }
- Targets, Navigation info, etc..qtxfolder =
- {
- info_buoy:e =
- {
- origin = "0 0 0"
- ;desc = "Repository of info about level for monster IQ."
- angle = "0"
- }
- info_notnull:e =
- {
- origin = "0 0 0"
- ;desc = "Used as a positional target for lightning."
- targetname = ""
- }
- info_null:e =
- {
- origin = "0 0 0"
- ;desc = "Used as a positional target for spotlights, etc."
- }
- misc_flag:e =
- {
- origin = "0 0 0"
- ;desc = "No info about this one!"
- }
- misc_magic_portal:e =
- {
- origin = "0 0 0"
- ;desc = "A magical glowing portal. Triggerable."
- angle = "0"
- }
- misc_remote_camera:e =
- {
- origin = "0 0 0"
- ;desc = "a remote camera"
- target = ""
- targetname = ""
- }
- misc_teleporter:b =
- {
- ;desc = "This creates the teleporter disc that will send us places"
- ;incl = "defpoly"
- }
- misc_teleporter_dest:e =
- {
- origin = "0 0 0"
- ;desc = "Point teleporters at these."
- angle = "0"
- targetname = ""
- }
- misc_update_spawner:b =
- {
- ;desc = "This creates the spawner update entity, which upates the sp"
- "awner position when triggered"
- ;incl = "defpoly"
- }
- path_corner:e =
- {
- origin = "0 0 0"
- ;desc = "Path point for func_train"
- targetname = ""
- }
- point_combat:e =
- {
- origin = "0 0 0"
- ;desc = "Makes this the target of a monster and it will head here"
- targetname = ""
- }
- target_changelevel:e =
- {
- origin = "0 0 0"
- ;desc = "Changes map player is on."
- map = ""
- targetname = ""
- }
- target_crosslevel_target:e =
- {
- origin = "0 0 0"
- ;desc = "Triggered by a trigger_crosslevel elsewhere within a unit."
- target = ""
- }
- target_crosslevel_trigger:e =
- {
- origin = "0 0 0"
- ;desc = "triggers targets on other levels in the unit."
- targetname = ""
- }
- target_earthquake:e =
- {
- origin = "0 0 0"
- ;desc = "When triggered, this initiates a level-wide earthquake."
- }
- target_lightramp:e =
- {
- origin = "0 0 0"
- ;desc = "makes gradual change in light-level"
- }
- target_splash:e =
- {
- origin = "0 0 0"
- ;desc = "Creates a particle splash effect when used."
- }
- target_temp_entity:e =
- {
- origin = "0 0 0"
- ;desc = "Fire an origin based temp entity event to the clients."
- }
- }
- Triggers.qtxfolder =
- {
- trigger_Activate:b =
- {
- ;desc = "Variable sized repeatable trigger, which posts a UNSUSPEND "
- "message to its target."
- target = ""
- ;incl = "defpoly"
- }
- trigger_Damage:b =
- {
- ;desc = "Any entity that Touches this will be Damaged."
- ;incl = "defpoly"
- }
- trigger_Deactivate:b =
- {
- ;desc = "Variable sized repeatable trigger, which posts a SUSPEND me"
- "ssage to its target."
- target = ""
- ;incl = "defpoly"
- }
- trigger_Gravity:e =
- {
- origin = "0 0 0"
- ;desc = "Non functiona."
- }
- trigger_MonsterJump:b =
- {
- ;desc = "Walking monsters that Touch this will jump in the direction"
- " of the trigger's angle"
- angle = "0"
- ;incl = "defpoly"
- }
- trigger_always:e =
- {
- origin = "0 0 0"
- ;desc = "This trigger will always fire. It is activated by the worl"
- "d."
- target = ""
- }
- trigger_counter:b =
- {
- ;desc = "Acts as an intermediary for an action that takes multiple i"
- "nputs."
- target = ""
- targetname = ""
- ;incl = "defpoly"
- }
- trigger_elevator:e =
- {
- origin = "0 0 0"
- ;desc = "No info on this one yet!"
- }
- trigger_endgame:b =
- {
- ;desc = "End game trigger. once used, game over"
- targetname = ""
- ;incl = "defpoly"
- }
- trigger_farclip:b =
- {
- ;desc = "Allows the console var Farclip to be reset"
- scale = ""
- ;incl = "defpoly"
- }
- trigger_fogdensity:b =
- {
- ;desc = "Sets the value of r_fog_density"
- target = ""
- ;incl = "defpoly"
- }
- trigger_goto_buoy:b =
- {
- ;desc = "A monster touching this trigger will find the buoy with the"
- " pathtarget targetname and head for it if it can."
- pathtarget = ""
- ;incl = "defpoly"
- }
- trigger_lightning:b =
- {
- ;desc = "Triggers a lightning bolt"
- target = ""
- targetname = ""
- ;incl = "defpoly"
- origin:p =
- {
- east:f =
- {
- v = '32 0 0 32 128 0 32 0 128'
- tex = "general/origin"
- }
- west:f =
- {
- v = '-32 0 0 -32 0 128 -32 128 0'
- tex = "general/origin"
- m = "1"
- }
- north:f =
- {
- v = '0 32 0 0 32 128 128 32 0'
- tex = "general/origin"
- m = "1"
- }
- south:f =
- {
- v = '0 -32 0 128 -32 0 0 -32 128'
- tex = "general/origin"
- }
- up:f =
- {
- v = '0 0 32 128 0 32 0 128 32'
- tex = "general/origin"
- }
- down:f =
- {
- v = '0 0 -32 0 128 -32 128 0 -32'
- tex = "general/origin"
- m = "1"
- }
- }
- }
- trigger_mappercentage:b =
- {
- ;desc = "When triggered it updates Player with the percentage of the"
- " level completed."
- count = ""
- ;incl = "defpoly"
- }
- trigger_mission_give:b =
- {
- ;desc = "Gives player(s) the current mission objectives"
- message = ""
- targetname = ""
- ;incl = "defpoly"
- }
- trigger_mission_take:b =
- {
- ;desc = "Removes player(s) the current mission objectives"
- ;incl = "defpoly"
- }
- trigger_multiple:b =
- {
- ;desc = "Variable sized repeatable trigger."
- ;incl = "defpoly"
- }
- trigger_once:b =
- {
- ;desc = "Triggers once, then removes itself."
- ;incl = "defpoly"
- }
- trigger_playerpushbutton:b =
- {
- ;desc = "Makes player model perform buttonpush animation on use."
- target = ""
- ;incl = "defpoly"
- }
- trigger_playerpushlever:b =
- {
- ;desc = "Triggers player to know he is near a lever."
- target = ""
- ;incl = "defpoly"
- }
- trigger_playerusepuzzle:b =
- {
- ;desc = "Brush entity activated by player for puzzle"
- target = ""
- ;incl = "defpoly"
- }
- trigger_push:b =
- {
- ;desc = "Pushes the player"
- angle = "0"
- speed = ""
- zangle = ""
- ;incl = "defpoly"
- }
- trigger_puzzle:e =
- {
- origin = "0 0 0"
- ;desc = "A relay trigger that only fires its targets if player has t"
- "he proper puzzle item."
- item = ""
- target = ""
- targetname = ""
- }
- trigger_quake:b =
- {
- ;desc = "Triggers an earth quake"
- ;incl = "defpoly"
- }
- trigger_quit_to_menu:b =
- {
- ;desc = "Player only, quits to menu"
- ;incl = "defpoly"
- }
- trigger_relay:e =
- {
- origin = "0 0 0"
- ;desc = "This fixed size trigger cannot be touched, it can only be f"
- "ired by other events."
- targetname = ""
- }
- }
- Cinematics & Scripting.qtxfolder =
- {
- character_corvus1:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic corvus for the torture victim"
- angle = "0"
- targetname = ""
- }
- character_corvus2:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic Corvus for the celestial watcher scene"
- angle = "0"
- targetname = ""
- }
- character_corvus3:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic Corvus for the high priestess scene"
- angle = "0"
- targetname = ""
- }
- character_corvus4:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic Corvus for the Scout scene"
- angle = "0"
- targetname = ""
- }
- character_corvus5:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic Corvus for the Dranor scene"
- angle = "0"
- targetname = ""
- }
- character_corvus6:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic Corvus for the Dranor scene"
- angle = "0"
- targetname = ""
- }
- character_corvus7:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic corvus for the Morcalavin scene"
- angle = "0"
- targetname = ""
- }
- character_corvus8:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic corvus for the Siernan scenes"
- angle = "0"
- targetname = ""
- }
- character_corvus9:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic corvus for the T'chekrik scenes"
- angle = "0"
- targetname = ""
- }
- character_dranor:e =
- {
- origin = "0 0 0"
- ;desc = "The elf who talks like Sean Connery"
- angle = "0"
- targetname = ""
- }
- character_elflord:e =
- {
- origin = "0 0 0"
- ;desc = "The Celestial Watcher who whispers when he talks"
- angle = "0"
- targetname = ""
- }
- character_highpriestess:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic High Priestess"
- angle = "0"
- targetname = ""
- }
- character_highpriestess2:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic High Priestess for the Pod Scene"
- angle = "0"
- targetname = ""
- }
- character_morcalavin:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic morcalavin"
- angle = "0"
- targetname = ""
- }
- character_sidhe_guard:e =
- {
- origin = "0 0 0"
- ;desc = "The Sidhe Guard"
- }
- character_siernan1:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic siernan standing"
- angle = "0"
- targetname = ""
- }
- character_siernan2:e =
- {
- origin = "0 0 0"
- ;desc = "The cinematic siernan laying down"
- angle = "0"
- targetname = ""
- }
- character_ssithra_scout:e =
- {
- origin = "0 0 0"
- ;desc = "The scout"
- angle = "0"
- targetname = ""
- }
- character_ssithra_victim:e =
- {
- origin = "0 0 0"
- ;desc = "The Ssithra Victim for use in the torture scene"
- angle = "0"
- targetname = ""
- }
- character_tome:e =
- {
- origin = "0 0 0"
- ;desc = "The talking tome of power (sounds like a hot babe)"
- angle = "0"
- targetname = ""
- }
- script_runner:e =
- {
- origin = "0 0 0"
- ;desc = "Script Runner"
- script = ""
- targetname = ""
- }
- }
- }
- Entity forms.qctx =
- {
- breakable_brush:form =
- {
- Help = "A brush that explodes."
- HTML = "help/hr2/g_breakable.htm#breakable_brush"
- materialtype: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- Typ = "C"
- Items = "0) STONE"$0D"1) GREYSTONE (default)map"$0D"2) CLOTH"$0D"3) "
- "METAL"$0D"4) FLESH"$0D"5) POTTERY"$0D"6) GLASS"$0D"7) LEAF"$0D"8) "
- "WOOD"$0D"9) BROWNSTONE"$0D"10) NONE - just makes smoke"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"
- }
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- health: =
- {
- Txt = "&"
- Hint = "amount of damage the brush can take before exploding"
- }
- mass: =
- {
- Txt = "&"
- Hint = "occurs in maps, dunno what it does."
- }
- scripttarget: =
- {
- Txt = "&"
- Hint = "value is a string, used by scripts as a `handle' for manipul"
- "ating the entity."
- }
- target: =
- {
- Txt = "&"
- Hint = "this target is fired when brush breaks,"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "brush breaks when this is triggered."
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- killtarget: =
- {
- Txt = "&"
- Hint = "targeted object disappears when fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "KILLALL"
- Hint = "kills any brushes touching this one"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOLINK"
- Hint = "can touch a KILLALL brush and not be linked to i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "INVULNERABLE"
- Hint = "character cannot damage this brush, breaks only from trigger"
- "ing"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "NOTPLAYERDAMAGE"
- Hint = "players cannot damage this brus"
- }
- }
- character_corvus1:form =
- {
- Help = "The cinematic corvus for the torture victim"
- bbox = '-17 -25 -32 22 12 32 1'
- HTML = "help/hr2/c_corvus1.htm#character_corvus1"
- mdl = "models/player/cinematic/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus2:form =
- {
- Help = "The cinematic Corvus for the celestial watcher scene"
- bbox = '-17 -25 -32 22 12 32 1'
- HTML = "help/hr2/c_corvus2.htm#character_corvus2"
- mdl = "models/player/cinematic/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus3:form =
- {
- Help = "The cinematic Corvus for the high priestess scene"
- bbox = '-17 -25 -32 22 12 32 1'
- HTML = "help/hr2/c_corvus3.htm#character_corvus3"
- mdl = "models/player/highpriestess_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus4:form =
- {
- Help = "The cinematic Corvus for the Scout scene"
- bbox = '-16 -16 -34 16 16 25 1'
- HTML = "help/hr2/c_corvus4.htm#character_corvus4"
- mdl = "models/player/scout_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus5:form =
- {
- Help = "The cinematic Corvus for the Dranor scene"
- bbox = '-16 -16 -34 16 16 25 1'
- HTML = "help/hr2/c_corvus5.htm#character_corvus5"
- mdl = "models/player/dranor_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus6:form =
- {
- Help = "The cinematic Corvus for the Dranor scene"
- bbox = '-16 -16 -34 16 16 25 1'
- HTML = "help/hr2/c_corvus6.htm#character_corvus6"
- mdl = "models/player/dranor_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus7:form =
- {
- Help = "The cinematic corvus for the Morcalavin scene"
- bbox = '-17 -25 -32 22 12 32 1'
- HTML = "help/hr2/c_corvus7.htm#character_corvus7"
- mdl = "models/player/morcalavin_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus8:form =
- {
- Help = "The cinematic corvus for the Siernan scenes"
- bbox = '-17 -25 -32 22 12 32 1'
- HTML = "help/hr2/c_corvus8.htm#character_corvus8"
- mdl = "models/player/siernan_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_corvus9:form =
- {
- Help = "The cinematic corvus for the T'chekrik scenes"
- bbox = '-17 -25 -32 22 12 32 1'
- HTML = "help/hr2/c_corvus9.htm#character_corvus9"
- mdl = "models/player/t'chekrikscene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_dranor:form =
- {
- Help = "The elf who talks like Sean Connery"
- bbox = '-17 -25 -32 22 12 32 1'
- HTML = "help/hr2/c_dranor.htm#character_dranor"
- mdl = "models/monsters/plaguelf/dranor/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- }
- character_elflord:form =
- {
- Help = "The Celestial Watcher who whispers when he talks"
- bbox = '-24 -24 -78 24 24 16 1'
- HTML = "help/hr2/c_elflord.htm#character_elflord"
- mdl = "models/player/c_watcher/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- }
- character_highpriestess:form =
- {
- Help = "The cinematic High Priestess"
- bbox = '-24 -24 -36 24 24 36 1'
- HTML = "help/hr2/c_priestess.htm#character_highpriestess"
- mdl = "models/monsters/highpriestess/cinematic/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "you won't see he"
- }
- }
- character_highpriestess2:form =
- {
- Help = "The cinematic High Priestess for the Pod Scene"
- bbox = '-24 -24 -36 24 24 36 1'
- HTML = "help/hr2/c_priestess2.htm#character_highpriestess2"
- mdl = "models/monsters/highpriestess/pod_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- }
- character_morcalavin:form =
- {
- Help = "The cinematic morcalavin"
- bbox = '-24 -24 -50 24 24 50 1'
- HTML = "help/hr2/c_morcalavin.htm#character_morcalavin"
- mdl = "models/monsters/Morcalavin/cinematic/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- }
- character_sidhe_guard:form =
- {
- Help = "The Sidhe Guard"
- bbox = '-16 -16 -26 16 16 26 1'
- HTML = "help/hr2/g_func.htm#character_sidhe_guard"
- }
- character_siernan1:form =
- {
- Help = "The cinematic siernan standing"
- bbox = '-10 -10 -20 10 10 20 1'
- HTML = "help/hr2/c_siernan1.htm#character_siernan1"
- mdl = "models/monsters/siernan/standing/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "can't be see"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "LEANING"
- Hint = "leaning against a wall, idlin"
- }
- }
- character_siernan2:form =
- {
- Help = "The cinematic siernan laying down"
- bbox = '-17 -25 0 22 12 16 1'
- HTML = "help/hr2/c_siernan2.htm#character_siernan2"
- mdl = "models/monsters/siernan/laying/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- character_ssithra_scout:form =
- {
- Help = "The scout"
- bbox = '-26 -16 -13 26 16 13 1'
- HTML = "help/hr2/c_ssithrascout.htm#character_ssithra_scout"
- mdl = "models/monsters/ssithra/scout_scene/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- }
- character_ssithra_victim:form =
- {
- Help = "The Ssithra Victim for use in the torture scene"
- bbox = '-40 -16 -2 40 16 2 1'
- HTML = "help/hr2/c_victimssithra.htm#character_ssithra_victim"
- mdl = "models/monsters/ssithra/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- }
- character_tome:form =
- {
- Help = "The talking tome of power (sounds like a hot babe)"
- bbox = '-4 -8 -12 4 8 12 1'
- HTML = "help/hr2/c_tome.htm#character_tome"
- mdl = "models/spells/book/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVISIBLE"
- Hint = "No hint yet"
- }
- }
- choose_CDTrack:form =
- {
- Help = "Variable sized repeatable trigger which chooses a CD track."
- HTML = "help/hr2/g_trigger.htm#choose_CDTrack"
- style: =
- {
- Txt = "&"
- Hint = "# of CD track to play"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_LOOP"
- Hint = "allows you to set the track to play not to loop (not used in"
- " maps, untested by me)"
- }
- }
- env_bubbler:form =
- {
- Help = "Makes bubbles"
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/g_waterfx.htm#env_bubbler"
- count: =
- {
- Txt = "&"
- Hint = "bubbles spawned per minute"
- }
- }
- env_dust:form =
- {
- Help = "Generates dust and rock over an area. It's triggerable."
- HTML = "help/hr2/g_env.htm#env_dust"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- count: =
- {
- Txt = "&"
- Hint = "number of rocks (default 1 rock per 28 x 28 square)"
- }
- }
- env_fire:form =
- {
- Help = "A fire about the size of a campfire. Triggerable."
- bbox = '0 -10 -24 20 10 0 1'
- HTML = "help/hr2/g_light.htm#env_fire"
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- scale: =
- {
- Txt = "&"
- Hint = "size of flame (default 1) (no bigger than 8)"
- }
- angle: =
- {
- Txt = "&"
- Hint = "used in maps, but I can't see what the point is"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "FIRE_OFF"
- Hint = "fire will start of"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "MOVEABLE"
- Hint = "fire will move if given a velocity (not used, doesn't seem t"
- "o work"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "LIGHT_ON"
- Hint = "fire will have light attached to it - if moveable, not requi"
- "re"
- }
- }
- env_mist:form =
- {
- Help = "use scale to set the scale (scale is its onl"$0D" specific in"
- " the maps)"
- bbox = '-64 -1 -32 64 1 32 1'
- HTML = "help/hr2/g_waterfx.htm#env_mist"
- scale: =
- {
- Txt = "&"
- Hint = "sets the scale"
- }
- }
- env_muck:form =
- {
- Help = "not in the maps I've got."
- HTML = "help/hr2/g_env.htm#env_muck"
- }
- env_smoke:form =
- {
- Help = "Generates steady puffs of smoke. Triggerable."
- bbox = '-4 -4 -4 4 4 4 1'
- HTML = "help/hr2/g_env.htm#env_smoke"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- distance: =
- {
- Txt = "&"
- Hint = "how far smoke will move before disappearin"$0D" (default 1"
- "00) range 1 - 255"
- }
- scale: =
- {
- Txt = "&"
- Hint = "size of puff (default 1) range 0 - 8."
- }
- speed: =
- {
- Txt = "&"
- Hint = "how quickly puffs move (default 100) range 10 - 2500"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wait: =
- {
- Txt = "&"
- Hint = "time in seconds between puffs (default 5) range 1 - 255"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OFF"
- Hint = "smoke will start of"
- }
- }
- env_sun1:form =
- {
- Help = "Places two suns in the world and attaches a lens flare to them"
- "."
- bbox = '-12 -12 0 12 12 38 1'
- HTML = "help/hr2/g_light.htm#env_sun1"
- }
- env_water_drip:form =
- {
- Help = "Spawns a drip of water which falls straight down"$0D" Drip st"
- "arts at spawn location & splashes on floor"$0D" Toggle-able by targ"
- "etname, but no start off option, afaik"
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/g_waterfx.htm#env_water_drip"
- count: =
- {
- Txt = "&"
- Hint = "drips per minute (default 20)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "toggles it off & on (no start off option, afaik)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "YELLOW"
- Hint = "No hint yet"
- }
- }
- env_water_fountain:form =
- {
- Help = "A fountain jet of water with spray at base, with fixed directi"
- "on & can be toggled"$0D" (see the html help for more)."
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/watfoun.htm"
- delay: =
- {
- Txt = "&"
- Hint = "vertical distance from origin to base."
- }
- angle: =
- {
- Txt = "&"
- Hint = "aims flow in xy-plane with modest outward travel (32 units?)"
- }
- angles: =
- {
- Txt = "&"
- Hint = "X Y Z distance travelled by jet"$0D" E.g. 400 400 0 for a s"
- "trong NE jet with no upward component."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "target for turning fountain on and off (see START_OFF spawnf"
- "lag)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "START_OFF"
- Hint = "fountain will be off until triggered"
- }
- }
- env_waterfall_base:form =
- {
- Help = "watefall base - produces pulsating mist effect."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_waterfx.htm#env_waterfall_base"
- angle: =
- {
- Txt = "&"
- Hint = "used once in maps, not sure why."
- }
- angles: =
- {
- Txt = "&"
- Hint = "x-radius, yaw, y-radius. Yaw rotates it in xy-plane."
- }
- }
- flamethrower:form =
- {
- Help = "A jet of flame. Entering the entity's brush sets player on fi"
- "re"$0D" use an origin brush to set source of fire-stream."
- HTML = "help/hr2/flameth.htm"
- angle: =
- {
- Txt = "&"
- Hint = "aims jet in xy-plane. Remove and use angles for non-horizon"
- "tal jet."
- }
- angles: =
- {
- Txt = "&"
- Hint = "value is a triple of numbers; Y Z Y rotation of jet"$0D" Ov"
- "erridden by angles."
- }
- dmg: =
- {
- Txt = "&"
- Hint = "damage per frame (1/10 of a second) (default 2"$0D" doesn't"
- " seem to have any effect if STEAM spawnflag is set."
- }
- speed: =
- {
- Txt = "&"
- Hint = "velocity of the jet/distance it goes (default 400)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering by remote trigger."
- }
- wait: =
- {
- Txt = "&"
- Hint = "delay between each jet (default 2); doesn't affect ignition "
- "of player"$0D" -1 makes it toggled by a remote trigger only."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "STEAM"
- Hint = "seems to be instantly fatal"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "MONSTERTOUCH"
- Hint = "will allow monsters to set it of"
- }
- }
- func_areaportal:form =
- {
- Help = "This is a non-visible object that divides the world int"$0D" a"
- "reas that are separated when this portal is not activated"$0D" Usua"
- "lly enclosed in the middle of a door."
- HTML = "help/hr2/g_misc.htm#func_areaportal"
- style: =
- {
- Txt = "&"
- Hint = "don't know what it does, but has a unique value in the maps."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "targettee by the door associated with the portal"
- }
- }
- func_button:form =
- {
- Help = "a button; for use with pushing animation, target with a trigge"
- "r_playerpushbutton"$0D" untargetted buttons are quake-style push-by"
- "-bumping into"$0D" (this is good for pressure-plate style button wi"
- "th angle -1)."
- HTML = "help/hr2/g_func.htm#func_button"
- target: =
- {
- Txt = "&"
- Hint = "all entities with a matching targetname will be used"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the button moves in this direction when pushed"
- }
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- health: =
- {
- Txt = "&"
- Hint = "if set, the button must be killed instead of touched"
- }
- lip: =
- {
- Txt = "&"
- Hint = "override the default 4 pixel lip remaining at end of move"
- }
- message: =
- {
- Txt = "&"
- Hint = "index # of message displayed when button is pushed"$0D" See"
- " Eye of Horus Heretic II (www.hereticii.com/tiglari) for a list."
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- Typ = "C"
- Items = "0) silent"$0D"1) Basic Button"$0D"2) Clanky Button"$0D"3) S"
- "team Button"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- speed: =
- {
- Txt = "&"
- Hint = "override the default 40 speed"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "target with a trigger_player_pushbutton for button to be use"
- "d, with animation."
- }
- wait: =
- {
- Txt = "&"
- Hint = "override the default 1 second wait (-1 = never return)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "TOUCH"
- Hint = "player can touch button to set it of"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- func_door:form =
- {
- Help = "can move in any direction"
- HTML = "help/hr2/g_func.htm#func_door"
- angle: =
- {
- Txt = "&"
- Hint = "determines the opening direction, -1 = down, -2 = up."
- }
- speed: =
- {
- Txt = "&"
- Hint = "movement speed (100 default)"
- }
- lip: =
- {
- Txt = "&"
- Hint = "lip remaining at end of move (8 default, negative makes door"
- " go further than its width)."
- }
- wait: =
- {
- Txt = "&"
- Hint = "wait before returning (3 default, -1 = never return,-2 = nev"
- "er stop cycle)"
- }
- message: =
- {
- Txt = "&"
- Hint = "played if door is locked or needs to be triggered. See"$0D
- "http://www.planetheretic.com/tiglari/ref/levelmsg.htm for full list"
- Typ = "C"
- Items = "43) Locked"$0D"44) Its Locked"$0D"45) Have to open elsewhere"$0D
- "46) Jammed"$0D"47) Its jammed"$0D
- "48) It wont open"$0D"49) Never get through here"
- values = "43"$0D"44"$0D"45"$0D"46"$0D"47"$0D"48"$0D"49"
- }
- health: =
- {
- Txt = "&"
- Hint = "if set, door must be shot open"
- }
- team: =
- {
- Txt = "&"
- Hint = "touching doors that are to open at the same time should have"
- " the same team-value"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "if set, door won't open by touch, but only by a remote butto"
- "n or trigger.."
- }
- pathtargetname: =
- {
- Txt = "&"
- Hint = "for monsters opening doors, see HereticEd manual"
- }
- dmg: =
- {
- Txt = "&"
- Hint = "damage to inflict when blocked (2 default)"
- }
- height: =
- {
- Txt = "&"
- Hint = "distance to move for doors with angle -1 (up) or -2 (down)."
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- Typ = "C"
- Items = "0) silent"$0D"1) generic door"$0D"2) heavy stone door"$0D"3"
- ") for swing arm on palace level"$0D"4) for stone bridge in palace "
- "level"$0D"5) small/medium wood door swinging"$0D"6) large/huge woo"
- "d door swinging"$0D"7) medium sized stone/wood door sliding"$0D"8)"
- " large stone/wood sliding door or portcullis"$0D"9) average metal "
- "door swinging"$0D"10) Fast sliding doors"$0D"11) Hive, Metal, Mult"
- "ipaneled sliding"$0D"12) Huge stone door swinging"$0D"13) Medium/l"
- "arge elevator"$0D"14) Crane (warehouse)"$0D"15) hammerlike pump in"
- " oglemine1"$0D"16) sliding metal table in cloudlabs"$0D"17) lab ta"
- "ble which rotates up to ceiling - cloublabs"$0D"18) piston sound"$0D
- "19) short, sharp metal clang"$0D"20) something going under water"$0D
- "21) the bam sound"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"$0D"11"$0D"12"$0D"13"$0D"14"$0D"15"$0D"16"$0D"17"$0D"18"$0D"19"$0D
- "20"$0D"21"
- }
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- more: =
- {
- Typ = "B"
- Txt = "targetting"
- Cap = "Push"
- Form = "targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OPEN"
- Hint = "the door to moves to its destination when spawned, and opera"
- "te in reverse. It is used to temporarily or permanently close off"
- " an area when triggered (not useful for touch or takedamage doors)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "CRUSHER"
- Hint = "makes door fata"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOMONSTER"
- Hint = "monsters will not trigger this doo"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "ANIMATED"
- Hint = "has animated texture"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "TOGGLE"
- Hint = "wait in both the start and end states for a trigger event"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "ANIMATED_FAST"
- Hint = "has animate texture, goes faster than just ANIMATED"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- func_door_rotating:form =
- {
- Help = "You need to have an origin brush as part of this entity. The "
- "door rotates around the origin."
- HTML = "help/hr2/g_func.htm#func_door_rotating"
- angle: =
- {
- Txt = "&"
- Hint = "determines the opening direction"
- }
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- distance: =
- {
- Txt = "&"
- Hint = "is how many degrees the door will be rotated."
- }
- dmg: =
- {
- Txt = "&"
- Hint = "damage to inflict when blocked (2 default)"
- }
- message: =
- {
- Txt = "&"
- Hint = "played if door is locked or needs to be triggered. See"$0D
- "http://www.planetheretic.com/tiglari/ref/levelmsg.htm for full list"
- Typ = "C"
- Items = "43) Locked"$0D"44) Its Locked"$0D"45) Have to open elsewhere"$0D
- "46) Jammed"$0D"47) Its jammed"$0D
- "48) It wont open"$0D"49) Never get through here"
- values = "43"$0D"44"$0D"45"$0D"46"$0D"47"$0D"48"$0D"49"
- }
- pathtarget: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- pathtargetname: =
- {
- Txt = "&"
- Hint = "for monsters opening doors, see HereticEd manual"
- }
- scale: =
- {
- Txt = "&"
- Hint = "multiplier for size; values between .5 and 2.5 seem to work."
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- Typ = "C"
- Items = "0) silent"$0D"1) generic door"$0D"2) heavy stone door"$0D"3"
- ") for swing arm on palace level"$0D"4) for stone bridge in palace "
- "level"$0D"5) small/medium wood door swinging"$0D"6) large/huge woo"
- "d door swinging"$0D"7) medium sized stone/wood door sliding"$0D"8)"
- " large stone/wood sliding door or portcullis"$0D"9) average metal "
- "door swinging"$0D"10) Fast sliding doors"$0D"11) Hive, Metal, Mult"
- "ipaneled sliding"$0D"12) Huge stone door swinging"$0D"13) Medium/l"
- "arge elevator"$0D"14) Crane (warehouse)"$0D"15) hammerlike pump in"
- " oglemine1"$0D"16) sliding metal table in cloudlabs"$0D"17) lab ta"
- "ble which rotates up to ceiling - cloublabs"$0D"18) piston sound"$0D
- "19) short, sharp metal clang"$0D"20) something going under water"$0D
- "21) the bam sound"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"$0D"11"$0D"12"$0D"13"$0D"14"$0D"15"$0D"16"$0D"17"$0D"18"$0D"19"$0D
- "20"$0D"21"
- }
- speed: =
- {
- Txt = "&"
- Hint = "movement speed (100 default)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "if set, no touch field will be spawned and a remote button o"
- "r trigger field activates the door."
- }
- team: =
- {
- Txt = "&"
- Hint = "touching doors that are to open at the same time should have"
- " the same team-value"
- }
- wait: =
- {
- Txt = "&"
- Hint = "wait before returning (3 default, -1 = never return,-2 = nev"
- "er stop cycle)"
- }
- health: =
- {
- Txt = "&"
- Hint = "if set, door must be shot open"
- }
- more: =
- {
- Typ = "B"
- Txt = "targetting"
- Cap = "Push"
- Form = "targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OPEN"
- Hint = "the door to moves to its destination when spawned, and opera"
- "te in reverse. It is used to temporarily or permanently close off"
- " an area when triggered (not useful for touch or takedamage doors)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "REVERSE"
- Hint = "will cause the door to rotate in the opposite direction"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "CRUSHER"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOMONSTER"
- Hint = "monsters will not trigger this doo"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "ANIMATED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "TOGGLE"
- Hint = "causes the door to wait in both the start and end states for"
- " a trigger event"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "X_AXIS"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "Y_AXIS"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "SWINGAWAY"
- Hint = "door will always swing away from the activator.."
- }
- }
- func_door_secret:form =
- {
- Help = "A secret door. Slides back and then to the side."
- HTML = "help/hr2/g_func.htm#func_door_secret"
- angle: =
- {
- Txt = "&"
- Hint = "determines the direction"
- }
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- message: =
- {
- Txt = "&"
- Hint = "played if door is locked or needs to be triggered. See"$0D
- "http://www.planetheretic.com/tiglari/ref/levelmsg.htm for full list"
- Typ = "C"
- Items = "43) Locked"$0D"44) Its Locked"$0D"45) Have to open elsewhere"$0D
- "46) Jammed"$0D"47) Its jammed"$0D
- "48) It wont open"$0D"49) Never get through here"
- values = "43"$0D"44"$0D"45"$0D"46"$0D"47"$0D"48"$0D"49"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "ALWAYS_SHOOT"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "1ST_LEFT"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "1ST_DOWN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- lip: =
- {
- Txt = "&"
- Hint = "amount left over after movement along some dimension of obje"
- "ct, default = 4"
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- Typ = "C"
- Items = "0) silent"$0D"1) generic door"$0D"2) heavy stone door"$0D"3"
- ") for swing arm on palace level"$0D"4) for stone bridge in palace "
- "level"$0D"5) small/medium wood door swinging"$0D"6) large/huge woo"
- "d door swinging"$0D"7) medium sized stone/wood door sliding"$0D"8)"
- " large stone/wood sliding door or portcullis"$0D"9) average metal "
- "door swinging"$0D"10) Fast sliding doors"$0D"11) Hive, Metal, Mult"
- "ipaneled sliding"$0D"12) Huge stone door swinging"$0D"13) Medium/l"
- "arge elevator"$0D"14) Crane (warehouse)"$0D"15) hammerlike pump in"
- " oglemine1"$0D"16) sliding metal table in cloudlabs"$0D"17) lab ta"
- "ble which rotates up to ceiling - cloublabs"$0D"18) piston sound"$0D
- "19) short, sharp metal clang"$0D"20) something going under water"$0D
- "21) the bam sound"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"$0D"11"$0D"12"$0D"13"$0D"14"$0D"15"$0D"16"$0D"17"$0D"18"$0D"19"$0D
- "20"$0D"21"
- }
- speed: =
- {
- Txt = "&"
- Hint = "occurs in maps, but doesn't seem to to anything"
- }
- wait: =
- {
- Txt = "&"
- Hint = "how long to hold in the open position (default 5, -1 means h"
- "old)"
- }
- dmg: =
- {
- Txt = "&"
- Hint = "damage to inflict when blocked (default 2)"
- }
- }
- func_group:form =
- {
- Help = "Used to group brushes together just for editor convenience"$0D
- " Maybe not so useful in Quark?"
- HTML = "help/hr2/g_misc.htm#func_group"
- }
- func_monsterspawner:form =
- {
- Help = "Triggerable monster spawner"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_func.htm#func_monsterspawner"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- style: =
- {
- Txt = "&"
- Hint = "type of monster to spawn"
- Typ = "C"
- Items = "0) nothing will spawn"$0D"1) RAT,"$0D"2) PLAGUEELF,"$0D"3) "
- "SPREADER,"$0D"4) GORGON,"$0D"5) CHKROKTK,"$0D"6) TCHEKRIK_MALE,"$0D
- "7) TCHEKRIK_FEMALE,"$0D"8) TCHEKRIK_MOTHERS,"$0D"9) HIGH_PRIESTESS"
- ","$0D"10) OGLE,"$0D"11) SERAPH_OVERLORD,"$0D"12) SERAPH_GUARD,"$0D
- "13) ASSASSIN,"$0D"14) MORCALAVIN,"$0D"15) DRANOR,"$0D"16) SIDHE_GU"
- "ARD,"$0D"17) SIERNAN,"$0D"18) SSITHRA_SCOUT,"$0D"19) SSITHRA_VICTI"
- "M,"$0D"20) Mutant Ssithra"$0D"21) Harpy"$0D"22) Fish"$0D"23) Chick"
- "en"$0D"24) Plague Ssithra"$0D"25) Gkrokon"$0D"26) Giant Rat"$0D"27"
- ") Palace Plague Guard"$0D"28) Invisible Palace Plague Guard"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"$0D"11"$0D"12"$0D"13"$0D"14"$0D"15"$0D"16"$0D"17"$0D"18"$0D"19"$0D
- "20"$0D"21"$0D"22"$0D"23"$0D"24"$0D"25"$0D"26"$0D"27"$0D"28"
- }
- count: =
- {
- Txt = "&"
- Hint = "number of monsters to spawn before stopping (default 1)"
- }
- delay: =
- {
- Txt = "&"
- Hint = "? undocumented, but appears in gauntlet with val = 6."
- }
- distance: =
- {
- Txt = "&"
- Hint = "radius which monster can spawn from monsterspawner"
- }
- scale: =
- {
- Txt = "&"
- Hint = "multiplier for size; values between .5 and 2.5 seem to work."
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for intelligence & personality of spawned monster"
- }
- wait: =
- {
- Txt = "&"
- Hint = "time to wait between spawnings (default 10)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "ONDEATH"
- Hint = "the next monster will not spawn until the current one is dea"
- "d "
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "RANDOMBUOY"
- Hint = "the monster will be teleported to a random buoy that the pla"
- "yer cannot se"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "PEACEFUL"
- Hint = "Monsters are NOT spawned agry at ent that triggered spawner "
- "(monstrers will spawn angry only if the spawner was triggered by a"
- " player"
- }
- }
- func_object:form =
- {
- Help = "A solid bmodel that will fall if its support is removed."
- HTML = "help/hr2/g_misc.htm#func_object"
- }
- func_plat:form =
- {
- Help = "moves up & down. Plats are always drawn in the extended posit"
- "ion"$0D" so they will light correctly."
- HTML = "help/hr2/g_func.htm#func_plat"
- accel: =
- {
- Txt = "&"
- Hint = "overrides default 500"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- height: =
- {
- Txt = "&"
- Hint = "how tall it is to be taken to be for determining travel dist"
- "ance."
- }
- speed: =
- {
- Txt = "&"
- Hint = "overrides default 200."
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- Typ = "C"
- Items = "0) silent"$0D"1) generic door"$0D"2) heavy stone door"$0D"3"
- ") for swing arm on palace level"$0D"4) for stone bridge in palace "
- "level"$0D"5) small/medium wood door swinging"$0D"6) large/huge woo"
- "d door swinging"$0D"7) medium sized stone/wood door sliding"$0D"8)"
- " large stone/wood sliding door or portcullis"$0D"9) average metal "
- "door swinging"$0D"10) Fast sliding doors"$0D"11) Hive, Metal, Mult"
- "ipaneled sliding"$0D"12) Huge stone door swinging"$0D"13) Medium/l"
- "arge elevator"$0D"14) Crane (warehouse)"$0D"15) hammerlike pump in"
- " oglemine1"$0D"16) sliding metal table in cloudlabs"$0D"17) lab ta"
- "ble which rotates up to ceiling - cloublabs"$0D"18) piston sound"$0D
- "19) short, sharp metal clang"$0D"20) something going under water"$0D
- "21) the bam sound"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"$0D"11"$0D"12"$0D"13"$0D"14"$0D"15"$0D"16"$0D"17"$0D"18"$0D"19"$0D
- "20"$0D"21"
- }
- lip: =
- {
- Txt = "&"
- Hint = "overrides default 8 pixel lip"
- }
- }
- func_rotating:form =
- {
- Help = "You need to have an origin brush as part of this entity. The "
- "cente"$0D" of that brush will be the point around which it is rotat"
- "ed"$0D" It will rotate around the Z axis by default. You can chec"$0D
- " either the X_AXIS or Y_AXIS box to change that."
- HTML = "help/hr2/g_func.htm#func_rotating"
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- dmg: =
- {
- Txt = "&"
- Hint = "damage to inflict when blocked (2 default)"
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- Typ = "C"
- Items = "0) silent"$0D"1) generic rotate"$0D"2) huge wheel ogles pus"
- "h in cloudlabs"$0D"3) rock crusher which turns at end of conveyor "
- "on ogle2"$0D"4) 'spanking' paddles on gauntlet"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_ON"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "REVERSE"
- Hint = "will cause the it to rotate in the opposite direction"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "X_AXIS"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "Y_AXIS"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "TOUCH_PAIN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "STOP"
- Hint = "mean it will stop moving instead of pushing entitie"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "ANIMATED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "ANIMATED_FAST"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "CRUSHER"
- Hint = "No hint yet"
- }
- speed: =
- {
- Txt = "&"
- Hint = "determines how fast it moves; default value is 100."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- func_timer:form =
- {
- Help = "(re-)triggers events are random intervals,"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_func.htm#func_timer"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_ON"
- Hint = "No hint yet"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- wait: =
- {
- Txt = "&"
- Hint = "base time between triggering all targets, default is 1"
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay before first firing when turned on, default is 0"
- }
- random: =
- {
- Txt = "&"
- Hint = "?? wait variance, default is "$0D" the basic time between "
- "firing is a random time betwee"$0D" (wait - random) and (wait + r"
- "andom). Not in the maps whos"$0D" entity lumps I presently have."
- }
- pausetime: =
- {
- Txt = "&"
- Hint = "?? additional delay used only the very first tim"$0D" (Not i"
- "n maps whose entity lumps I presently have)"
- }
- }
- func_train:form =
- {
- Help = "A moving platform that players can ride, & that can also do tr"
- "icks"
- HTML = "help/hr2/g_func.htm#func_train"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- angles: =
- {
- Txt = "&"
- Hint = "a triple of numbers, rotates 3d orientation of entit"$0D" ar"
- "ound axes in order (Y, Z, X)"
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- dmg: =
- {
- Txt = "&"
- Hint = "default 2"
- }
- materialtype: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- Typ = "C"
- Items = "0) STONE"$0D"1) GREYSTONE (default)map"$0D"2) CLOTH"$0D"3) "
- "METAL"$0D"4) FLESH"$0D"5) POTTERY"$0D"6) GLASS"$0D"7) LEAF"$0D"8) "
- "WOOD"$0D"9) BROWNSTONE"$0D"10) NONE - just makes smoke"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"
- }
- noise: =
- {
- Txt = "&"
- Hint = "looping file to play when the train is in motion"
- }
- pathtargetname: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- rotate: =
- {
- Txt = "&"
- Hint = "speed train should rotate at"
- }
- scripttarget: =
- {
- Txt = "&"
- Hint = "value is a string, used by scripts as a `handle' for manipul"
- "ating the entity."
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_ON"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "TOGGLE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "BLOCK_STOPS"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "HASORIGIN"
- Hint = "makes train move from an origin brush rather than the lower "
- "left point of the train"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "NO_CLIP"
- Hint = "train will not block anything"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "PUSHPULL"
- Hint = "No hint yet"
- }
- speed: =
- {
- Txt = "&"
- Hint = "default 100"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- file: =
- {
- Txt = "&"
- Hint = "?? specifies the train is a model. This is the exact direct"
- "ory of the model."
- }
- count: =
- {
- Txt = "&"
- Hint = "number of frames in animation (only if a model)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "-1 : stop and don't move again until triggered"
- }
- }
- func_wall:form =
- {
- Help = "This is just a solid wall if not inhibited"
- HTML = "help/hr2/g_misc.htm#func_wall"
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- materialtype: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- message: =
- {
- Txt = "&"
- Hint = "doesn't seem to do anything"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "TRIGGER_SPAWN"
- Hint = "the wall will not be present until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "TOGGLE"
- Hint = "only valid for TRIGGER_SPAWN wall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "START_ON"
- Hint = "only valid for TRIGGER_SPAWN wall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANIMATED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "ANIMATED_FAST"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1792"
- Cap = "DEATHMATCH ONLY"
- Hint = "Used to block level exits in a deathmatch"
- }
- }
- func_water:form =
- {
- Help = "A moveable water brush. It must be targeted to operate"$0D" "
- "Use a non-water texture at your own risk."
- HTML = "help/hr2/g_func.htm#func_water"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OPEN"
- Hint = "causes the water to move to its destination when spawned and"
- " operate in reverse"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "determines the opening direction (up or down only)"
- }
- sounds: =
- {
- Txt = "&"
- Hint = "(yes, these need to be changed)"
- Typ = "C"
- Items = "0) no sound"$0D"1) water"$0D"2) lava"
- values = "0"$0D"1"$0D"2"
- }
- speed: =
- {
- Txt = "&"
- Hint = "movement speed (25 default)"
- }
- lip: =
- {
- Txt = "&"
- Hint = "lip remaining at end of move (0 default)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "wait before returning (-1 default, -1 = TOGGLE)"
- }
- }
- info_buoy:form =
- {
- Help = "Repository of info about level for monster IQ"$0D" Push the h"
- "tml button for lots more info."
- bbox = '-24 -24 -24 24 24 24 1'
- HTML = "help/hr2/buoy.htm#info_buoy"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- delay: =
- {
- Txt = "&"
- Hint = "used with ACTIVATE - will make the monster stand and wait th"
- "is long afte"$0D" activating the target ent (so it stands and wait"
- "s on a lift or for the door to open)"
- }
- height: =
- {
- Txt = "&"
- Hint = "how tall it is to be taken to be for determining travel dist"
- "ance."
- }
- jumptarget: =
- {
- Txt = "&"
- Hint = "used with JUMP - this buoy will only make monsters jump at t"
- "he buoy whos"$0D" targetname is the same as jumpbuoy - without th"
- "is, the buoy WILL NOT MAKE MONSTERS JUMP!"
- }
- pathtarget: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- pathtargetname: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "JUMP"
- Hint = "Will make monster jump (angle is the direction to go in (def"
- "ault = 0), speed if the forward velocity in this dir (default = 40"
- "0), height is the height of the jump (default = 400)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ACTIVATE"
- Hint = "Will allow monster to activate doors, triggers, plats, etc. "
- " NOTE: the activated object's pathtargetname must match the buoy's"
- " pathtarget field"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TURN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ONEWAY"
- Hint = "This buoy will not allow buoys it's targeting to send monste"
- "rs backwards along the path. Basically, does not back-link, paths"
- " from it to buoys it's targeting become one-way"
- }
- speed: =
- {
- Txt = "&"
- Hint = "speed of movement"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- target2: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wait: =
- {
- Txt = "&"
- Hint = "used with ACTIVATE- will make the buoy wait this many second"
- "s before allowing a monster to activate the targeted ent again"
- }
- showbuoys: =
- {
- Txt = "&"
- Hint = "?? At the console, setting showbuoys to 1 and restartin"$0D" "
- "the map will allow you to see each buoy. The flags you will see a"
- "r"$0D" each monster's indicator of where they are trying to go at "
- "the minute"$0D" In addition you will get buoy debug messages on th"
- "e console in thi"$0D" mode, telling you if a monster has a hard ti"
- "me getting to a buoy (i"$0D" times out) or if, for some reason, a "
- "connection cannot be made betwee"$0D" two buoies. (not used in map"
- "s)."
- }
- cheating_monsters: =
- {
- Txt = "&"
- Hint = "?? At the console, set this to 1 to allow monsters t"$0D" te"
- "leport to a buoy it's having a hard time getting to. (not used in "
- "maps)"
- }
- }
- info_notnull:form =
- {
- Help = "Used as a positional target for lightning."
- bbox = '-4 -4 -4 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#info_notnull"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- scripttarget: =
- {
- Txt = "&"
- Hint = "value is a string, used by scripts as a `handle' for manipul"
- "ating the entity."
- }
- }
- info_null:form =
- {
- Help = "Used as a positional target for spotlights, etc."
- bbox = '-4 -4 -4 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#info_null"
- }
- info_player_coop:form =
- {
- Help = "potential spawning position for coop games"
- bbox = '-16 -16 -32 16 16 24 1'
- HTML = "help/hr2/p_client.htm#info_player_coop"
- mdl = "models/player/cinematic/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- info_player_deathmatch:form =
- {
- Help = "potential spawning position for deathmatch games"
- bbox = '-16 -16 -32 16 16 24 1'
- HTML = "help/hr2/p_client.htm#info_player_deathmatch"
- mdl = "models/player/cinematic/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- info_player_intermission:form =
- {
- Help = "The deathmatch intermission point will be at one of these"
- bbox = '-16 -16 -32 16 16 24 1'
- HTML = "help/hr2/p_client.htm#info_player_intermission"
- mdl = "models/player/cinematic/tris.fm"
- angles: =
- {
- Txt = "&"
- Hint = "a triple of numbers, rotates 3d orientation of entit"$0D" ar"
- "ound axes in order (Y, Z, X)"
- }
- }
- info_player_start:form =
- {
- Help = "The normal starting point for a level."
- bbox = '-16 -16 -32 16 16 24 1'
- HTML = "help/hr2/p_client.htm#info_player_start"
- mdl = "models/player/cinematic/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- item_ammo_hellstaff:form =
- {
- Help = "Pickup ammo for the Hellstaff"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_ammo_hellstaff"
- mdl = "models/items/Ammo/Hellstaff/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_ammo_phoenix:form =
- {
- Help = "Pickup ammo for the Phoenix Bow"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_ammo_phoenix"
- mdl = "models/items/Ammo/Phoenix/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_ammo_redrain:form =
- {
- Help = "Pickup ammo for the Red Rain Bow"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_ammo_redrain"
- mdl = "models/items/Ammo/RedRain/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_defense_meteorbarrier:form =
- {
- Help = "Pickup for the Meteor Barrier defensive spell."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_defense_meteorbarrier"
- mdl = "models/items/Defense/Meteorbarrier/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_defense_polymorph:form =
- {
- Help = "Pickup for the Polymorph Barrier defensive spell."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_defense_polymorph"
- mdl = "models/items/Defense/Polymorph/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_defense_ringofrepulsion:form =
- {
- Help = "Pickup for the Ring of Repulsion defensive spell."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_defense_ringofrepulsion"
- mdl = "models/items/Defense/Repulsion/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_defense_shield:form =
- {
- Help = "Pickup for the Shield defensive spell."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_defense_shield"
- mdl = "models/items/Defense/lightshield/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_defense_teleport:form =
- {
- Help = "Pickup for the Teleport defensive spell."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_defense_teleport"
- mdl = "models/items/Defense/Teleport/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_defense_tornado:form =
- {
- Help = "Pickup for the Whirlwind defensive spell."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm"
- mdl = "models/items/Defense/Tornado/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_health_full:form =
- {
- Help = "Pickup health (30 points)"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_health_full"
- mdl = "models/items/health/healthbig/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- }
- item_health_half:form =
- {
- Help = "Pickup health (10 points)"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_health_half"
- mdl = "models/items/health/healthsmall/tris.fm"
- }
- item_mana_combo_half:form =
- {
- Help = "Pickup for both defensive & offensive mana (50 points)."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_mana_combo_half"
- mdl = "models/items/mana/half/tris.fm"
- }
- item_mana_combo_quarter:form =
- {
- Help = "Pickup for both defensive & offensive mana (25 points)."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_mana_combo_quarter"
- mdl = "models/items/mana/half/tris.fm"
- }
- item_mana_defensive_full:form =
- {
- Help = "Pickup for the defensive mana (100 points)."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_mana_defensive_full"
- mdl = "models/items/mana/full/tris.fm"
- }
- item_mana_defensive_half:form =
- {
- Help = "Pickup for the defensive mana (50 points)."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_mana_defensive_half"
- mdl = "models/items/mana/half/tris.fm"
- }
- item_mana_offensive_full:form =
- {
- Help = "Pickup for the offensive mana (100 points)."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_mana_offensive_full"
- mdl = "models/items/mana/full/tris.fm"
- }
- item_mana_offensive_half:form =
- {
- Help = "Pickup for the offensive mana (50 points)."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_mana_offensive_half"
- mdl = "models/items/mana/half/tris.fm"
- }
- item_puzzle_canyonkey:form =
- {
- Help = "Key puzzle item"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_canyonkey"
- mdl = "models/items/puzzles/andoriankey/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_cloudkey:form =
- {
- Help = "Key puzzle item"
- bbox = '-8 -8 -3 8 8 6 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_cloudkey"
- mdl = "models/items/puzzles/cloudkey/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_cog:form =
- {
- Help = "Cog puzzle piece"
- bbox = '-10 -10 -24 10 10 20 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_cog"
- mdl = "models/items/puzzles/cog/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_crystal:form =
- {
- Help = "Crystal puzzle item"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_crystal"
- mdl = "models/items/puzzles/crystalshard/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_dungeonkey:form =
- {
- Help = "Amulet puzzle item"
- bbox = '-1 -18 -9 1 18 9 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_dungeonkey"
- mdl = "models/items/puzzles/dungeonkey/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_highpriestesskey:form =
- {
- Help = "Key puzzle item"
- bbox = '-12 -12 -6 12 12 6 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_highpriestesskey"
- mdl = "models/items/puzzles/hivekey/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_highpriestesssymbol:form =
- {
- Help = "Key puzzle item"
- bbox = '-12 -12 -4 12 12 4 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_highpriestesssymbol"
- mdl = "models/items/puzzles/hiveidol/tris.fm"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_hive2amulet:form =
- {
- Help = "Amulet puzzle item"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_hive2amulet"
- mdl = "models/items/puzzles/amulet/tris.fm"
- angles: =
- {
- Txt = "&"
- Hint = "a triple of numbers, rotates 3d orientation of entit"$0D" ar"
- "ound axes in order (Y, Z, X)"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_hive2gem:form =
- {
- Help = "Gem puzzle item"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_hive2gem"
- mdl = "models/items/puzzles/tcheckrikgem/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_hive2spear:form =
- {
- Help = "Spear puzzle item"
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_hive2spear"
- mdl = "models/items/puzzles/spear/tris.fm"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_minecartwheel:form =
- {
- Help = "Mine Cart Wheel puzzle item"
- bbox = '-1 -6 -6 1 6 6 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_minecartwheel"
- mdl = "models/items/puzzles/wheel/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_ore:form =
- {
- Help = "Unrefined Ore puzzle item"
- bbox = '-10 -10 -8 10 10 8 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_ore"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_plazacontainer:form =
- {
- Help = "Container puzzle item"
- bbox = '-6 -6 -8 6 6 6 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_plazacontainer"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_potion:form =
- {
- Help = "Potion puzzle item"
- bbox = '-3 -3 -10 3 3 10 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_potion"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_refinedore:form =
- {
- Help = "Refined Ore puzzle item"
- bbox = '-3 -12 -2 3 12 2 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_refinedore"
- mdl = "models/items/puzzles/orerefined/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_shield:form =
- {
- Help = "Sithra Shield puzzle item"
- bbox = '-2 -6 -12 2 6 12 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_shield"
- mdl = "models/items/puzzles/shield/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_slumcontainer:form =
- {
- Help = "Full Container puzzle item"
- bbox = '-6 -6 -8 6 6 6 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_slumcontainer"
- mdl = "models/objects/labs/container1/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_tavernkey:form =
- {
- Help = "Key puzzle piece"
- bbox = '-8 -8 -4 8 8 4 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_tavernkey"
- mdl = "models/items/puzzles/andoriankey/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_tome:form =
- {
- Help = "Tome puzzle piece"
- bbox = '-12 -12 -4 12 12 4 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_tome"
- mdl = "models/items/puzzles/book/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_puzzle_townkey:form =
- {
- Help = "Key puzzle piece"
- bbox = '-8 -8 -4 8 8 4 1'
- HTML = "help/hr2/g_items.htm#item_puzzle_townkey"
- mdl = "models/items/puzzles/townkey/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- item_spitter:form =
- {
- Help = "When targeted it will spit out an number of items in various d"
- "irections"
- bbox = '-4 -4 -4 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#item_spitter"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- count: =
- {
- Txt = "&"
- Hint = "number of items being spit out (default 1)"
- }
- radius: =
- {
- Txt = "&"
- Hint = "distance from item_spitter origin that items will be spawned"
- }
- target: =
- {
- Txt = "&"
- Hint = "classname of item or object being spit out"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NOFLASH"
- Hint = "no flash is created when item is 'spit out"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "Flag1"
- Hint = "Flag 1 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "Flag2"
- Hint = "Flag 2 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "Flag4"
- Hint = "Flag 4 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "Flag8"
- Hint = "Flag 8 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "Flag16"
- Hint = "Flag 16 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "Flag32"
- Hint = "Flag 32 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "Flag64"
- Hint = "Flag 64 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "Flag128"
- Hint = "Flag 128 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "Flag8192"
- Hint = "Flag 8192 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "Flag16384"
- Hint = "Flag 16346 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "Flag32768"
- Hint = "Flag 32768 of spawned entity"
- }
- spawnflags2: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "Flag65536"
- Hint = "Flag 65536 of spawned entity"
- }
- }
- item_weapon_firewall:form =
- {
- Help = "Pickup for the Fire Wall weapon."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_weapon_firewall"
- mdl = "models/items/Weapons/Firewall/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_weapon_hellstaff:form =
- {
- Help = "Pickup for the hellstaff weapon."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_weapon_hellstaff"
- mdl = "models/items/Weapons/Hellstaff/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- }
- item_weapon_maceballs:form =
- {
- Help = "Pickup for the Mace Balls weapon."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_weapon_maceballs"
- mdl = "models/items/Weapons/Maceballs/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_weapon_magicmissile:form =
- {
- Help = "Pickup for the Magic Missile weapon."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_weapon_magicmissile"
- mdl = "models/items/Weapons/MagicMissile/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_weapon_phoenixbow:form =
- {
- Help = "Pickup for the Phoenix Bow weapon."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_weapon_phoenixbow"
- mdl = "models/items/Weapons/Bow/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- }
- item_weapon_redrain_bow:form =
- {
- Help = "Pickup for the Red Rain Bow weapon."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_weapon_redrain_bow"
- mdl = "models/items/Weapons/Bow/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- item_weapon_sphereofannihilation:form =
- {
- Help = "Pickup for the Sphere Annihilation weapon."
- bbox = '-16 -16 -16 16 16 16 1'
- HTML = "help/hr2/g_items.htm#item_weapon_sphereofannihilation"
- mdl = "models/items/Weapons/Sphere/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "COOP_ONLY"
- Hint = "Only appears in COOP game"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH_ONLY"
- Hint = "Only appears in DEATHMATCH game"
- }
- }
- light:form =
- {
- Help = "Light-source with no model"$0D" Default light value is 300"$0D
- " Default style is 0"$0D" If targeted, will toggle between on and"
- " off"$0D" Default _cone value is 10 (used to set size of light for"
- " spotlights)"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_light.htm#light"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- _cone: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OFF"
- Hint = "No hint yet"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- light_buglight:form =
- {
- Help = "A light shaped like a bug"
- bbox = '-7 -7 -7 7 7 25 1'
- HTML = "help/hr2/g_light.htm#light_buglight"
- mdl = "models/objects/lights/bug/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- }
- light_chandelier1:form =
- {
- Help = "A big gold chandelier for the great hall"
- bbox = '-36 -36 -43 34 34 43 1'
- HTML = "help/hr2/g_light.htm#light_chandelier1"
- mdl = "models/objects/chandelier/chan1/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "N/"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- light_chandelier2:form =
- {
- Help = "A very heavy chandelier that doesn't have a skin yet."
- bbox = '-18 -18 -40 18 18 40 1'
- HTML = "help/hr2/g_light.htm#light_chandelier2"
- mdl = "models/objects/chandelier/chan2/tris.fm"
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "The flame flicker"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- light_chandelier3:form =
- {
- Help = "A thin gold chandelier"
- bbox = '-34 -34 -80 34 34 0 1'
- HTML = "help/hr2/g_light.htm#light_chandelier3"
- mdl = "models/objects/chandelier/chan3/tris.fm"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- light_floortorch:form =
- {
- Help = "A stand for a torch that sits on the floor."
- bbox = '-14 -14 -17 14 14 17 1'
- HTML = "help/hr2/g_light.htm#light_floortorch"
- mdl = "models/objects/lights/floortorch/tris.fm"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "N/"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "Add animated flame"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- }
- light_gem2:form =
- {
- Help = "A yellow gem in an octogonal frame"
- bbox = '-1 -6 -8 4 6 8 1'
- HTML = "help/hr2/g_light.htm#light_gem2"
- mdl = "models/objects/lights/sinkcity/light-2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- angles: =
- {
- Txt = "&"
- Hint = "a triple of numbers, rotates 3d orientation of entit"$0D" ar"
- "ound axes in order (Y, Z, X)"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "NOHALO"
- Hint = "turns off halo effect "
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- light_lantern1:form =
- {
- Help = "lantern on a wooden arm"
- bbox = '-28 -8 -22 4 8 22 1'
- HTML = "help/hr2/g_light.htm#light_lantern1"
- mdl = "models/objects/lights/lantern-1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- _minlight: =
- {
- Txt = "&"
- Hint = "inherent glow for brushes, values from 0 to 1.5"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- }
- light_lantern2:form =
- {
- Help = "Lanern on a chain"
- bbox = '-6 -6 -24 6 6 40 1'
- HTML = "help/hr2/g_light.htm#light_lantern2"
- mdl = "models/objects/lights/lantern-2/tris.fm"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "N/"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "NOHALO"
- Hint = "turns off halo effec"
- }
- }
- light_lantern3:form =
- {
- Help = "Ceiling lantern"
- bbox = '-6 -6 -12 6 6 11 1'
- HTML = "help/hr2/g_light.htm#light_lantern3"
- mdl = "models/objects/lights/lantern-3/tris.fm"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- }
- light_lantern4:form =
- {
- Help = "Wall lantern"
- bbox = '-18 -7 -7 7 7 14 1'
- HTML = "help/hr2/g_light.htm#light_lantern4"
- mdl = "models/objects/lights/lantern-4/tris.fm"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- }
- light_lantern5:form =
- {
- Help = "Lantern to place on a table"
- bbox = '-7 -7 -7 7 7 14 1'
- HTML = "help/hr2/g_light.htm#light_lantern5"
- mdl = "models/objects/lights/lantern-4/tris.fm"
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "N/"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "NOHALO"
- Hint = "turns off halo effec"
- }
- }
- light_torch1:form =
- {
- Help = "Wall torch that uses a blue gem"
- bbox = '-4 -6 -5 6 6 20 1'
- HTML = "help/hr2/g_light.htm#light_torch1"
- mdl = "models/objects/lights/sinkcity/light-3/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- angles: =
- {
- Txt = "&"
- Hint = "a triple of numbers, rotates 3d orientation of entit"$0D" ar"
- "ound axes in order (Y, Z, X)"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "N/"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "NOHALO"
- Hint = "turns off halo effec"
- }
- }
- light_walltorch:form =
- {
- Help = "A torch that sticks out of a wall"
- bbox = '-16 -10 -12 10 10 12 1'
- HTML = "help/hr2/g_light.htm#light_walltorch"
- mdl = "models/objects/lights/walltorch/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "N/"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "Add animated flame"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "STARTOFF"
- Hint = "Light will start off if targeted (default is on"
- }
- }
- misc_fire_sparker:form =
- {
- Help = "Fires off sparks when used.."$0D" use a second time to remove"
- " it"
- bbox = '-4 -4 0 4 4 8 1'
- HTML = "help/hr2/g_misc.htm#misc_fire_sparker"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "FIREBALL"
- Hint = "more of a poofy fireball trail"
- }
- delay: =
- {
- Txt = "&"
- Hint = "how long to live for... (default is forever)"
- }
- }
- misc_flag:form =
- {
- Help = "No info about this one!"
- bbox = '-10 -10 0 10 10 80 1'
- HTML = "help/hr2/m_FMtest.htm#misc_flag"
- }
- misc_magic_portal:form =
- {
- Help = "A magical glowing portal. Triggerable."
- bbox = '-16 -16 -32 16 16 32 1'
- HTML = "help/hr2/g_misc.htm#misc_magic_portal"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OFF"
- Hint = "portal will start of"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- count: =
- {
- Txt = "&"
- Hint = "Close after 1-255 seconds. 0 means stay until triggered."
- }
- style: =
- {
- Txt = "&"
- Hint = "0-blue, 1-red, 2-green"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angles: =
- {
- Txt = "&"
- Hint = "manipulates the facing of the effect as normal."
- }
- }
- misc_remote_camera:form =
- {
- Help = "a remote camera"
- bbox = '-4 -4 -4 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#misc_remote_camera"
- target: =
- {
- Txt = "&"
- Hint = "holds the name of the entity to be looked at."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- pathname: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- pathtarget: =
- {
- Txt = "&"
- Hint = "holds the name of the camera's owner entity (if any)."
- }
- pathtargetname: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "ACTIVATING"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "SCRIPTED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "NO_DELETE"
- Hint = "No hint yet"
- }
- wait: =
- {
- Txt = "&"
- Hint = "time before re-triggerable"
- }
- }
- misc_teleporter:form =
- {
- Help = "This creates the teleporter disc that will send us places"
- HTML = "help/hr2/g_misc.htm#misc_teleporter"
- target: =
- {
- Txt = "&"
- Hint = "targets misc_teleporter_destination(s)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "targetted by trigger_activate to turn on a START_OFF telepor"
- "ter"
- }
- style: =
- {
- Txt = "&"
- Hint = "number of destinations this pad has (default = 1)"$0D" used "
- "for both regular destinations and deathmatch starts (DEATHMATCH_RA"
- "NDOM)."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_MODEL"
- Hint = "makes teleporter invisible (no sparkle effect"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "DEATHMATCH_RANDOM"
- Hint = "makes the teleporter dump you at random spawn points in deat"
- "hmatch"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "START_OFF"
- Hint = "Pad has no effect, and won't teleport you anywhere till its "
- "activated"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "MULT_DEST"
- Hint = "pad is targeted at more than one destinatio"$0D" (use for bo"
- "th regular and DEATHMATCH_RANDOM)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X5888"
- Cap = "DEATHMATCH ONLY"
- Hint = "Only appears in a deathmatch map"
- }
- }
- misc_teleporter_dest:form =
- {
- Help = "Point teleporters at these."
- bbox = '-32 -32 -24 32 32 -16 1'
- HTML = "help/hr2/g_misc.htm#misc_teleporter_dest"
- targetname: =
- {
- Txt = "&"
- Hint = "targetted by misc_teleporter that sends to this destination"
- }
- angle: =
- {
- Txt = "&"
- Hint = " direction teleportee emerges facing"
- }
- }
- misc_update_spawner:form =
- {
- Help = "This creates the spawner update entity, which upates the spawn"
- "er position when triggered"
- HTML = "help/hr2/g_misc.htm#misc_update_spawner"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- monster_assassin:form =
- {
- Help = "The assassin"
- bbox = '-16 -16 -32 16 16 48 1'
- HTML = "help/hr2/m_assassin.htm#monster_assassin"
- mdl = "models/monsters/assassin/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- homebuoy: =
- {
- Txt = "&"
- Hint = "monsters will head to this buoy if they don't have an enem"$0D
- " (homebuoy should be targetname of the buoy you want them to go t"
- "o)"
- }
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for controlling intelligence & personality"$0D" DE"
- "FAULTS"$0D" mintel = 6"$0D" melee_range "
- " = 4"$0D" missile_range = 102"$0D" min_missile_"
- "range = 6"$0D" bypass_missile_chance = 1"$0D" jump_cha"
- "nce = 10"$0D" wakeup_distance = 102"$0D" NO"
- "TE: A value of zero will result in defaults, if you actually want "
- "zero as the value, use -1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from player"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggered"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "WALKING"
- Hint = "use WANDER instead"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "FWDJUMPAMBUSH"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "NOCLOAK"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "NOTELEPORT"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "CINEMATIC"
- Hint = "puts monster into cinematic mode for scripting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "Will stand in place and attack from afar. Never moves"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half not"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normally"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en up"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X131072"
- Cap = "TELEPORTAMBUSH"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X262144"
- Cap = "CLOAKAMBUSH"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X524288"
- Cap = "SIDEJUMPAMBUSH"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1048576"
- Cap = "TELEPORTDODGE"
- Hint = "No hint yet"
- }
- }
- monster_bee:form =
- {
- Help = "The bee"
- bbox = '-16 -16 -24 16 16 16 1'
- HTML = "help/hr2/m_bee.htm#monster_bee"
- mdl = "models/monsters/bee/tris.fm"
- }
- monster_chicken:form =
- {
- Help = "The chicken"
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/m_chicken.htm#monster_chicken"
- mdl = "models/monsters/chicken2/tris.fm"
- wakeup_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it wakes up (o"
- "nly once)"
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- }
- monster_chkroktk:form =
- {
- Help = "The chkroktk"
- bbox = '-16 -16 -26 16 16 26 1'
- HTML = "help/hr2/g_func.htm#monster_chkroktk"
- }
- monster_elflord:form =
- {
- Help = "Celestial Watcher"
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/m_elflord.htm#monster_elflord"
- mdl = "models/monsters/elflord/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- monster_fish:form =
- {
- Help = "The fish"
- bbox = '-25 -25 -14 25 25 14 1'
- HTML = "help/hr2/m_fish.htm#monster_fish"
- mdl = "models/monsters/fish/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- scale: =
- {
- Txt = "&"
- Hint = "multiplier for size; values between .5 and 2.5 seem to work."
- }
- wakeup_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it wakes up (o"
- "nly once)"
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- }
- monster_gkrokon:form =
- {
- Help = "the gkrokon"
- bbox = '-20 -20 0 20 20 32 1'
- HTML = "help/hr2/m_gkrokon.htm#monster_gkrokon"
- mdl = "models/monsters/gkrokon/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- homebuoy: =
- {
- Txt = "&"
- Hint = "monsters will head to this buoy if they don't have an enem"$0D
- " (homebuoy should be targetname of the buoy you want them to go t"
- "o)"
- }
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 1"$0D" melee_range = "$0D" missile_r"
- "ange = 25"$0D" min_missile_range = 4"$0D" bypass"
- "_missile_chance = "$0D" jump_chance = 10"$0D" wake"
- "up_distance = 102"$0D" NOTE: A value of zero will result i"
- "n defaults, if you actually want zero as the value, use -1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from player"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggered"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "EATING"
- Hint = "Chomp chomp... chewie chomp"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will try to cut you off when you're running and figh"
- "ting him"$0D" Works well if there are a few monsters in a group, "
- "half doing this, half not"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normally"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en up"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X131072"
- Cap = "RESTING"
- Hint = "No hint yet"
- }
- }
- monster_gorgon:form =
- {
- Help = "The gorgon"
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/m_gorgon.htm#monster_gorgon"
- mdl = "models/monsters/gorgon/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- homebuoy: =
- {
- Txt = "&"
- Hint = "monsters will head to this buoy if they don't have an enem"$0D
- " (homebuoy should be targetname of the buoy you want them to go t"
- "o)"
- }
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = " specifics for intelligence an personality"$0D" DEFAULTS"$0D
- " mintel = 2"$0D" melee_range = 4"$0D
- " missile_range = "$0D" min_missile_range = "$0D
- " bypass_missile_chance = "$0D" jump_chance = 8"$0D
- " wakeup_distance = 102"$0D" NOTE: A value of zero will r"
- "esult in defaults, if you actually want zero as the value, use -1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from player"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggered"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "EATING"
- Hint = "Chomp chomp... chewie chomp (wakeup_distance will default to"
- " 300"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "SPEEDY"
- Hint = "generally faster gorgo"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half not"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normally"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en up"
- }
- }
- monster_harpy:form =
- {
- Help = "The harpy"
- bbox = '-16 -16 -12 16 16 12 1'
- HTML = "help/hr2/m_harpy.htm#monster_harpy"
- mdl = "models/monsters/harpy/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- scale: =
- {
- Txt = "&"
- Hint = "multiplier for size; values between .5 and 2.5 seem to work."
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wakeup_distance: =
- {
- Txt = "&"
- Hint = "How far (max) the player can be away from the monster before"
- " it wakes up"$0D" This just means that if the monster can see the"
- " player, at what distance shoul"$0D" the monster actually notice "
- "him and go for him."
- }
- wakeup_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it wakes up (o"
- "nly once)"
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "PERCHING"
- Hint = "Will watch player until get too close or get behind the harp"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CIRCLING"
- Hint = "harpy circles around in the ai"
- }
- }
- monster_high_priestess:form =
- {
- Help = "The High Priestess (what more do you need to know?!?!)"
- bbox = '-24 -24 0 24 24 72 1'
- HTML = "help/hr2/m_priestess.htm#monster_high_priestess"
- mdl = "models/monsters/highpriestess/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = " specifics for monster behavior, priestess defaults unknown"
- }
- }
- monster_imp:form =
- {
- Help = "Our old pal, the fire imp (some sound & action, no model)."
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/m_imp.htm#monster_imp"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "spawnflags for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 1"$0D" melee_range = -6"$0D" missile_"
- "range = 102"$0D" min_missile_range = 3"$0D" bypass"
- "_missile_chance = 2"$0D" jump_chance = 0 (flying, no "
- "jump"$0D" wakeup_distance = 102"$0D" NOTE: A value of zero"
- " will result in defaults, if you actually want zero as the value, "
- "use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "PERCHING"
- Hint = "Will watch player until get too close or get behind the im"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- }
- monster_iq:form =
- {
- Help = "No help yet"
- mintel: =
- {
- Txt = "&"
- Hint = "monster intelligence- this basically tells a monster how man"
- "y buoys away an enemy has to be for it to give up."
- }
- wakeup_distance: =
- {
- Txt = "&"
- Hint = "How far (max) the player can be away from the monster before"
- " it wakes up"$0D" This just means that if the monster can see the"
- " player, at what distance shoul"$0D" the monster actually notice "
- "him and go for him."
- }
- missile_range: =
- {
- Txt = "&"
- Hint = "Maximum distance the player can be from the monster (for it?"
- $0D" to be allowed to use it's ranged attack."
- }
- wakeup_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it wakes up (o"
- "nly once)"
- }
- min_missile_range: =
- {
- Txt = "&"
- Hint = "Minimum distance the player can be from the monster (fo it"$0D
- " to be allowed to use it's ranged attack."
- }
- bypass_missile_chance: =
- {
- Txt = "&"
- Hint = "Chance that a monster will NOT fire it's ranged attack"$0D" "
- "even when it has a clear shot. This, in effect, will make the mon"
- "ster com"$0D" in more often than hang back and fire. A percentage"
- " (0 = always fire/neve"$0D" close in, 100 = never fire/always clos"
- "e in).- must be whole number"
- }
- jump_chance: =
- {
- Txt = "&"
- Hint = "every time the monster has the opportunity to jump, what is "
- "the chanc"$0D" (out of 100) that he will... (100 = jump every time"
- ")- must be whole number"
- }
- melee_range: =
- {
- Txt = "&"
- Hint = "How close the player has to be, maximum, for the monster to "
- "go into melee"$0D" If this is zero, the monster will never melee. "
- " If it is negative, the monste"$0D" will try to keep this distance"
- " from the player. If the monster has a backup"$0D" he'll use it i"
- "f too clode, otherwise, a negative value here means the monster wi"
- "l"$0D" just stop running at the player at this distance"$0D" Exa"
- "mples"$0D" melee_range = 60 - monster will start swinging it p"
- "layer is closer than 6"$0D" melee_range = 0 - monster will ne"
- "ver do a mele attac"$0D" melee_range = -100 - monster will ne"
- "ver do a melee attack and will back away (if it has that ability) "
- "when player gets too close"
- }
- }
- monster_morcalavin:form =
- {
- Help = "Morky"
- bbox = '-24 -24 -50 24 24 40 1'
- HTML = "help/hr2/m_morcalavin.htm#monster_morcalavin"
- mdl = "models/monsters/Morcalavin/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wakeup_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it wakes up (o"
- "nly once)"
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- }
- monster_mssithra:form =
- {
- Help = "The mssithra"
- bbox = '-36 -36 0 36 36 96 1'
- HTML = "help/hr2/m_mssithra.htm#monster_mssithra"
- mdl = "models/monsters/ssithra/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 1"$0D" melee_range = 10"$0D" missile"
- "_range = 40"$0D" min_missile_range = 10"$0D" byp"
- "ass_missile_chance = 2"$0D" jump_chance = 2"$0D" w"
- "akeup_distance = 102"$0D" NOTE: A value of zero will resul"
- "t in defaults, if you actually want zero as the value, use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_ogle:form =
- {
- Help = "The little, disgruntled Ogle"
- bbox = '-16 -16 -24 16 16 16 1'
- HTML = "help/hr2/m_ogle.htm#monster_ogle"
- mdl = "models/monsters/ogle/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PUSHING"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "PICK_UP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "PICK_DOWN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CHISEL_UP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "CHISEL_DOWN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "HAMMER_UP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "HAMMER_DOWN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "SINGING"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "CINEMATIC"
- Hint = "No hint yet"
- }
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 1"$0D" melee_range = 4"$0D" missil"
- "e_range = "$0D" min_missile_range = "$0D" bypa"
- "ss_missile_chance = "$0D" jump_chance = 1"$0D" w"
- "akeup_distance = 102"$0D" NOTE: A value of zero will resu"
- "lt in defaults, if you actually want zero as the value, use -1"
- }
- }
- monster_palace_plague_guard:form =
- {
- Help = "A plague Elf"$0D" Can fire 2 ranged attacks, has a new skin, "
- "toucgher, has armor?"
- bbox = '-17 -25 -1 22 12 63 1'
- HTML = "help/hr2/m_plagueElf.htm#monster_palace_plague_guard"
- mdl = "models/monsters/plaguelf/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 1"$0D" melee_range = "$0D" missile"
- "_range = 51"$0D" min_missile_range = "$0D" byp"
- "ass_missile_chance = 6"$0D" jump_chance = 5"$0D" "
- " wakeup_distance = 102"$0D" NOTE: A value of zero will re"
- "sult in defaults, if you actually want zero as the value, use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "WALKING"
- Hint = "use WANDER instead"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CINEMATIC"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "MISSILE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "32"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "64"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will try to cut you off when you're running and figh"
- "ting him"$0D" Works well if there are a few monsters in a group, "
- "half doing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_palace_plague_guard_invisible:form =
- {
- Help = "An often invisible plague El"$0D" Can fire 2 ranged attacks, "
- "has a new skin, toucgher, has armor"$0D" Is invisible unless firing"
- " or hit"
- bbox = '-17 -25 -1 22 12 63 1'
- HTML = "help/hr2/m_plagueElf.htm#monster_palace_plague_guard_invisible"
- mdl = "models/monsters/plaguelf/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 1"$0D" melee_range = -6"$0D" mi"
- "ssile_range = 51"$0D" min_missile_range = 3"$0D
- " bypass_missile_chance = 8"$0D" jump_chance = "
- "5"$0D" wakeup_distance = 102"$0D" NOTE: A value of zer"
- "o will result in defaults, if you actually want zero as the value,"
- " use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "WALKING"
- Hint = "use WANDER instea"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CINEMATIC"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "MISSILE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_plagueElf:form =
- {
- Help = "The basic plagueElf"
- bbox = '-17 -25 -1 22 12 63 1'
- HTML = "help/hr2/m_plagueElf.htm#monster_plagueElf"
- mdl = "models/monsters/plaguelf/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 1"$0D" melee_range = "$0D" miss"
- "ile_range = 51"$0D" min_missile_range = "$0D" "
- "bypass_missile_chance = 60/missile p.e.; 0 mele"$0D" jump_chan"
- "ce = 5"$0D" wakeup_distance = 102"$0D" "
- "NOTE: A value of zero will result in defaults, if you actually wan"
- "t zero as the value, use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "WALKING"
- Hint = "use WANDER instead"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CINEMATIC"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "MISSILE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "32"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "64"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will try to cut you off when you're running and figh"
- "ting him"$0D" Works well if there are a few monsters in a group, "
- "half doing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_rat:form =
- {
- Help = "The rat"
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/m_rat.htm#monster_rat"
- mdl = "models/monsters/rat/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- scale: =
- {
- Txt = "&"
- Hint = "multiplier for size; values between .5 and 2.5 seem to work."
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wakeup_distance: =
- {
- Txt = "&"
- Hint = "How far (max) the player can be away from the monster before"
- " it wakes up"$0D" This just means that if the monster can see the"
- " player, at what distance shoul"$0D" the monster actually notice "
- "him and go for him."
- }
- wakeup_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it wakes up (o"
- "nly once)"
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it gets hurt ("
- "only once)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "EATING"
- Hint = "Chomp chomp... chewie chom"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Runs awa"
- }
- }
- monster_rat_giant:form =
- {
- Help = "A giant rat with a second skin and a bit tougher"
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/m_rat.htm#monster_rat_giant"
- mdl = "models/monsters/rat/superduperat/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wakeup_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it wakes up (o"
- "nly once)"
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it gets hurt ("
- "only once)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "EATING"
- Hint = "Chomp chomp... chewie chomp (wakeup_distance will default t"
- "o 100"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Runs awa"
- }
- }
- monster_seraph_guard:form =
- {
- Help = "The big, ugly, brutal Guard.."
- bbox = '-24 -24 -34 24 24 34 1'
- HTML = "help/hr2/m_seraph_guard.htm#monster_seraph_guard"
- mdl = "models/monsters/guard/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 2"$0D" melee_range = 10"$0D" mi"
- "ssile_range = 102"$0D" min_missile_range = 6"$0D
- " bypass_missile_chance = 3"$0D" jump_chance = "
- "2"$0D" wakeup_distance = 102"$0D" NOTE: A value of zer"
- "o will result in defaults, if you actually want zero as the value,"
- " use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "GOLEM"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_seraph_overlord:form =
- {
- Help = "The big, nasty, tyranical Overlords.."
- bbox = '-24 -24 -34 24 24 34 1'
- HTML = "help/hr2/m_seraph.htm#monster_seraph_overlord"
- mdl = "models/monsters/overlord/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "triggers targetted entity first time this entity is hurt/dam"
- "aged."
- }
- homebuoy: =
- {
- Txt = "&"
- Hint = "monsters will head to this buoy if they don't have an enem"$0D
- " (homebuoy should be targetname of the buoy you want them to go t"
- "o)"
- }
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 2"$0D" melee_range = 10"$0D" mi"
- "ssile_range = "$0D" min_missile_range = "$0D" "
- "bypass_missile_chance = "$0D" jump_chance = 3"$0D
- " wakeup_distance = 102"$0D" NOTE: A value of zero will"
- " result in defaults, if you actually want zero as the value, use -"
- "1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_spreader:form =
- {
- Help = "The spreader"
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/m_spreader.htm#monster_spreader"
- mdl = "models/monsters/spreader/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 2"$0D" melee_range = 10"$0D" mi"
- "ssile_range = 51"$0D" min_missile_range = 20"$0D
- " bypass_missile_chance = 5"$0D" jump_chance = "
- "3"$0D" wakeup_distance = 102"$0D" NOTE: A value of zer"
- "o will result in defaults, if you actually want zero as the value,"
- " use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "WALKING"
- Hint = "use WANDER instea"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_ssithra:form =
- {
- Help = "The plague ssithra"
- bbox = '-16 -16 -32 16 16 26 1'
- HTML = "help/hr2/m_plaguessithra.htm#monster_ssithra"
- mdl = "models/monsters/ssithra/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 2"$0D" melee_range = 4"$0D" mis"
- "sile_range = 51"$0D" min_missile_range = 4"$0D" "
- " bypass_missile_chance = 2"$0D" jump_chance = 1"
- "0"$0D" wakeup_distance = 102"$0D" NOTE: A value of zer"
- "o will result in defaults, if you actually want zero as the value,"
- " use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NAMOR"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "SPIN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "TOUGHGUY"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "CLOTHED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_tcheckrik_female:form =
- {
- Help = "The hot babe insect"
- bbox = '-16 -16 -32 16 16 32 1'
- HTML = "help/hr2/m_tcheckrik.htm#monster_tcheckrik_female"
- mdl = "models/monsters/Tcheckrik/male/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 3"$0D" melee_range = -7"$0D" mis"
- "sile_range = 51"$0D" min_missile_range = 4"$0D
- " bypass_missile_chance = "$0D" jump_chance = 4"
- $0D" wakeup_distance = 102"$0D" NOTE: A value of zero wi"
- "ll result in defaults, if you actually want zero as the value, use"
- " -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "WALKING"
- Hint = "use WANDER instea"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CINEMATIC"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "ALTERNATE"
- Hint = "fires alternate projectile, more damage, not multiple thoug"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "MELEE_LEAD"
- Hint = "Monster will tryto cut you off when you're running and fight"
- "ing him, works well if there are a few monsters in a group, half d"
- "oing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" If y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviour and attack"
- " normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode- runs away from you when wok"
- "en u"
- }
- }
- monster_tcheckrik_male:form =
- {
- Help = "The studmuffin insect"
- bbox = '-16 -16 -32 16 16 32 1'
- HTML = "help/hr2/m_tcheckrik.htm#monster_tcheckrik_male"
- mdl = "models/monsters/Tcheckrik/male/tris.fm"
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 3"$0D" melee_range = 3"$0D" mi"
- "ssile_range = 51"$0D" min_missile_range = 4"
- $0D" bypass_missile_chance = 3"$0D" jump_chance "
- " = 4"$0D" wakeup_distance = 102"$0D" NOTE: A value o"
- "f zero will result in defaults, if you actually want zero as the v"
- "alue, use -1"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "AMBUSH"
- Hint = "Will not be woken up by other monsters or shots from playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ASLEEP"
- Hint = "will not appear until triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "WALKING"
- Hint = "use WANDER instea"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CINEMATIC"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "BEAST_FODDER"
- Hint = "Will run away if a Trial Beast is presen"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "YELLOWJACKET"
- Hint = "uses black and yellow skin, shoots a spread of three yellow "
- "stinger projectile"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "64"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "FIXED"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "WANDER"
- Hint = "Monster will wander around aimlessly (but follows buoys"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16384"
- Cap = "LEAD"
- Hint = "Monster will try to cut you off when you're running and figh"
- "ting him"$0D" works well if there are a few monsters in a group, h"
- "alf doing this, half no"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32768"
- Cap = "STALK"
- Hint = "Monster will only approach and attack from behind"$0D" if y"
- "ou're facing the monster it will just stand there"$0D" Once the m"
- "onster takes pain, however, it will stop this behaviou"$0D" and a"
- "ttack normall"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X65536"
- Cap = "COWARD"
- Hint = "Monster starts off in flee mode"$0D" runs away from you whe"
- "n woken u"
- }
- }
- monster_tcheckrik_mothers:form =
- {
- Help = "Momma egg layer"
- bbox = '-40 -40 -75 40 40 75 1'
- HTML = "help/hr2/m_mother.htm#monster_tcheckrik_mothers"
- mdl = "models/monsters/mother/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- pain_target: =
- {
- Txt = "&"
- Hint = "monsters will fire this target the first time it gets hurt ("
- "only once)"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- mass: =
- {
- Txt = "&"
- Hint = "weight (for activating pressure-plates, breaking ice)."
- }
- scale: =
- {
- Txt = "&"
- Hint = "multiplier for size; values between .5 and 2.5 seem to work."
- }
- }
- monster_trial_beast:form =
- {
- Help = "The Trial Beastie"
- bbox = '-100 -100 -36 100 100 150 1'
- HTML = "help/hr2/m_beast.htm#monster_trial_beast"
- mdl = "models/monsters/beast/tris.fm"
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- scripttarget: =
- {
- Txt = "&"
- Hint = "value is a string, used by scripts as a `handle' for manipul"
- "ating the entity."
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- more: =
- {
- Typ = "B"
- Txt = "monster_iq"
- Cap = "Push"
- Form = "monster_iq:form"
- Hint = "specifics for monster behavio"$0D" DEFAULTS"$0D" mintel "
- " = 10"$0D" melee_range = 400 (bite"$0D
- " missile_range = 1500 (charge"$0D" min_missile_range "
- " = 10"$0D" bypass_missile_chance = 7"$0D" jump_chance "
- " = 10"$0D" wakeup_distance = 300"$0D" NOT"
- "E: A value of zero will result in defaults, if you actually want z"
- "ero as the value, use -1"
- }
- }
- obj_andwallhanging:form =
- {
- Help = "A circular Andorian wall hanging."
- bbox = '0 -19 -24 4 19 24 1'
- HTML = "help/hr2/g_obj.htm#obj_andwallhanging"
- mdl = "models/objects/andwallhang/tris.fm"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_banner:form =
- {
- Help = "A banner on a wall."
- bbox = '-8 -44 -256 8 44 0 1'
- HTML = "help/hr2/g_obj.htm#obj_banneronpole"
- mdl = "models/objects/banner/wall/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "default 0 = blue"
- Typ = "C"
- Items = "0) Blue"$0D"1) Red"
- values = "0"$0D"1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "makes it flutter in the breeze, just like a...banner"
- }
- }
- obj_banneronpole:form =
- {
- Help = "A banner on a pole sticking out of a wall."
- mdl = "models/objects/banner/onpole/tris.fm"
- bbox = '-8 -28 -30 8 28 30 1'
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "makes it flutter in the breeze, just like a...banner"
- }
- }
- obj_barrel:form =
- {
- Help = "A barrel."
- bbox = '-12 -12 -19 12 12 19 1'
- HTML = "help/hr2/g_obj.htm#obj_barrel"
- mdl = "models/objects/barrel/normal/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "EXPLODING"
- Hint = "the barrel will explode and cause radius damag"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be moved by player"
- }
- }
- obj_barrel_explosive:form =
- {
- Help = "Has the exploding barrel skin, but doesn't explode."
- bbox = '-11 -12 -18 11 12 18 1'
- HTML = "help/hr2/g_obj.htm#obj_barrel_explosive"
- mdl = "models/objects/barrel/normal/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_barrel_metal:form =
- {
- Help = "A metal barrel."
- bbox = '-11 -12 -18 11 12 18 1'
- HTML = "help/hr2/g_obj.htm#obj_barrel_metal"
- mdl = "models/objects/barrel/metal/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hurt"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be moved by player"
- }
- }
- obj_basket:form =
- {
- Help = "A tall basket with a lid on it."
- bbox = '-13 -13 -21 13 13 21 1'
- HTML = "help/hr2/g_obj.htm#obj_basket"
- mdl = "models/objects/pots/basket/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hurt"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be moved by player"
- }
- }
- obj_bench:form =
- {
- Help = "A stone bench to sit on"
- bbox = '-10 -21 -10 10 21 10 1'
- HTML = "help/hr2/g_obj.htm#obj_bench"
- mdl = "models/objects/chairs/bench/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_bigcrystal:form =
- {
- Help = "A big circular crystal which rotates."
- bbox = '-35 -35 -50 35 35 50 1'
- HTML = "help/hr2/g_obj.htm#obj_bigcrystal"
- mdl = "models/objects/crystals/bigcrystal/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- speed: =
- {
- Txt = "&"
- Hint = "rate of rotation"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_biotank:form =
- {
- Help = "A biotank"
- bbox = '-20 -33 -52 20 33 52 1'
- HTML = "help/hr2/g_obj.htm#obj_biotank"
- mdl = "models/objects/labs/biotank/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "what's in the biotank"
- Typ = "C"
- Items = "0) empty"$0D"1) ET's head"$0D"2) hairless Critter"$0D"3) th"
- "ree fish"$0D"4) wasp"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- }
- obj_bloodsplat:form =
- {
- Help = "A red blood splat"
- bbox = '-8 -8 -2 8 8 2 1'
- HTML = "help/hr2/g_obj.htm#obj_bloodsplat"
- mdl = "sprites/fx/bsplat.sp2"
- }
- obj_bookclosed:form =
- {
- Help = "A closed book standing up"
- bbox = '-8 -8 -2 8 8 2 1'
- HTML = "help/hr2/g_obj.htm#obj_bookclosed"
- mdl = "models/objects/books/bookclosed/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_bookopen:form =
- {
- Help = "An open book"
- bbox = '-8 -16 -2 8 16 2 1'
- HTML = "help/hr2/g_obj.htm#obj_bookopen"
- mdl = "models/objects/books/bookopen/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "default 1 = Diagram"
- Typ = "C"
- Items = "1) Diagram"$0D"2) Skulls"
- values = "1"$0D"2"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_bottle1:form =
- {
- Help = "A bottle that looks like the one Jennie came out of in I Dream"
- " of Jennie"
- bbox = '-3 -3 -7 3 3 7 1'
- HTML = "help/hr2/g_obj.htm#obj_bottle1"
- mdl = "models/objects/jars/bottle/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_broom:form =
- {
- Help = "A broom."
- bbox = '-2 -2 -25 2 2 25 1'
- HTML = "help/hr2/g_obj.htm#obj_broom"
- mdl = "models/objects/broom/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_bucket:form =
- {
- Help = "A bucket"
- bbox = '-8 -8 -9 8 8 10 1'
- HTML = "help/hr2/g_obj.htm#obj_bucket"
- mdl = "models/objects/bucket/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_bush1:form =
- {
- Help = "A dome shaped bush"
- bbox = '-34 -34 -19 34 34 19 1'
- HTML = "help/hr2/g_obj.htm#obj_bush1"
- mdl = "models/objects/plants/bush1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_bush2:form =
- {
- Help = "A larger dome shaped bush"
- bbox = '-56 -56 -40 56 56 40 1'
- HTML = "help/hr2/g_obj.htm#obj_bush2"
- mdl = "models/objects/plants/bush2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "default 0 = Bare"
- Typ = "C"
- Items = "0) Bare"$0D"1) Green"
- values = "0"$0D"1"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_cactus:form =
- {
- Help = "A cactus. Hurts the player 1 pt every five seconds he is push"
- "es against it."
- bbox = '-18 -18 -44 18 18 44 1'
- HTML = "help/hr2/g_obj.htm#obj_cactus"
- mdl = "models/objects/plants/cactus/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_cactus3:form =
- {
- Help = "A cactus. Hurts the player 1 pt every five seconds he is push"
- "es against it."
- bbox = '-14 -14 -32 14 14 32 1'
- HTML = "help/hr2/g_obj.htm#obj_cactus3"
- mdl = "models/objects/plants/cactus3/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_cactus4:form =
- {
- Help = "A small cactus that open up or closes. Is triggerable."
- bbox = '-11 -11 -11 11 11 11 1'
- HTML = "help/hr2/g_obj.htm#obj_cactus4"
- mdl = "models/objects/plants/cactus4/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "opens/closes when triggered."
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_cauldron:form =
- {
- Help = "A metal cauldron filled with green liquid"
- bbox = '-22 -22 -10 22 22 10 1'
- HTML = "help/hr2/g_obj.htm#obj_cauldron"
- mdl = "models/objects/pots/caldrn/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "makes it bubbl"
- }
- }
- obj_chair1:form =
- {
- Help = "A highback wooden chair with a triangle at the top."
- bbox = '-12 -8 -26 12 8 26 1'
- HTML = "help/hr2/g_obj.htm#obj_chair1"
- mdl = "models/objects/chairs/chair1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_chair2:form =
- {
- Help = "A thick chair with slanted sides"
- bbox = '-18 -29 -30 18 29 30 1'
- HTML = "help/hr2/g_obj.htm#obj_chair2"
- mdl = "models/objects/chairs/chair2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_chair3:form =
- {
- Help = "A big stone throne."
- bbox = '-14 -21 -28 14 21 28 1'
- HTML = "help/hr2/g_obj.htm#obj_chair3"
- mdl = "models/objects/chairs/chair3/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_chest1:form =
- {
- Help = "A large chest with a snake carving on top."$0D" Opens its lid"
- " when used"
- bbox = '-10 -18 -19 10 18 19 1'
- HTML = "help/hr2/g_obj.htm#obj_chest1"
- mdl = "models/objects/chests/chest1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- target: =
- {
- Txt = "&"
- Hint = "target to an item_spitter"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "chest opens when this is triggered"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_chest2:form =
- {
- Help = "A medium sized chest with the top open - for use in the mines"
- bbox = '-14 -17 -9 14 17 9 1'
- HTML = "help/hr2/g_obj.htm#obj_chest2"
- mdl = "models/objects/chests/chest2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_chest3:form =
- {
- Help = "A medium sized chest with the top closed - for use in the mine"
- "s"
- bbox = '-10 -17 -6 10 17 6 1'
- HTML = "help/hr2/g_obj.htm#obj_chest3"
- mdl = "models/objects/chests/chest3/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_choppeddude:form =
- {
- Help = "A guy who's all chopped up and laying on a table"
- bbox = '-15 -40 -8 15 40 8 1'
- HTML = "help/hr2/g_obj.htm#obj_choppeddude"
- mdl = "models/objects/torture/guy2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_claybowl:form =
- {
- Help = "A bowl made of clay"
- bbox = '-6 -6 -2 6 6 2 1'
- HTML = "help/hr2/g_obj.htm#obj_claybowl"
- mdl = "models/objects/pots/claybowl/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_clayjar:form =
- {
- Help = "A big honking urn made of clay"
- bbox = '-15 -15 -24 15 15 24 1'
- HTML = "help/hr2/g_obj.htm#obj_clayjar"
- mdl = "models/objects/pots/clayjar/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_cocoon:form =
- {
- Help = "A cocoon which hangs from the ceiling"
- bbox = '-20 -20 -36 20 20 36 1'
- HTML = "help/hr2/g_obj.htm#obj_cocoon"
- mdl = "models/objects/eggs/cocoon/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_cocoonopen:form =
- {
- Help = "An open cocoon which hangs from the ceiling"
- bbox = '-20 -20 -34 20 20 34 1'
- HTML = "help/hr2/g_obj.htm#obj_cocoonopen"
- mdl = "models/objects/eggs/cocoon/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_cog1:form =
- {
- Help = "A cog with spokes coming out the front of it."
- bbox = '-8 -4 0 8 4 20 1'
- HTML = "help/hr2/g_obj.htm#obj_cog1"
- mdl = "models/objects/cogs/cog1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- obj_corpse1:form =
- {
- Help = "Plague elf dead."
- bbox = '-30 -12 0 30 12 5 1'
- HTML = "help/hr2/g_obj.htm#obj_corpse1"
- mdl = "models/monsters/plaguelf/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "(default 0)"
- Typ = "C"
- Items = "0) both arms above head"$0D"1) on side"$0D"2) arm over face"
- $0D"3) arms out to side"$0D"4) skewered"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_corpse2:form =
- {
- Help = "Plague elf dead with a different skin"
- bbox = '-30 -12 0 30 12 5 1'
- HTML = "help/hr2/g_obj.htm#obj_corpse2"
- mdl = "models/monsters/plaguelf/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "(default 0)"
- Typ = "C"
- Items = "0) both arms above head"$0D"1) on side"$0D"2) arm over face"
- $0D"3) arms out to side"$0D"4) skewered"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_corpse_ogle:form =
- {
- Help = "A dead ogle."
- bbox = '-30 -12 -2 30 12 2 1'
- HTML = "help/hr2/m_ogle.htm#obj_corpse_ogle"
- mdl = "models/monsters/ogle/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PUSHING"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "PICK_UP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "PICK_DOWN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "CHISEL_UP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "CHISEL_DOWN"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "HAMMER_UP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "HAMMER_DOWN"
- Hint = "No hint yet"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "skin of ogle (default 0)"
- Typ = "C"
- Items = "0) damage skin"$0D"1) normal skin"
- values = "0"$0D"1"
- }
- }
- obj_corpse_ssithra:form =
- {
- Help = "A dead plague ssithra"
- bbox = '-30 -12 -2 30 12 2 1'
- HTML = "help/hr2/m_plaguessithra.htm#obj_corpse_ssithra"
- mdl = "models/monsters/ssithra/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "skin of ssithra (default 0)"
- Typ = "C"
- Items = "0) damage skin"$0D"1) some bad bad skin. (not used)"$0D"2) "
- "normal skin"
- values = "0"$0D"1"$0D"2"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- obj_dying_elf:form =
- {
- Help = "Plague elf lying on the ground shaking."
- bbox = '-30 -12 0 30 12 5 1'
- HTML = "help/hr2/g_obj.htm#obj_dying_elf"
- mdl = "models/monsters/plaguelf/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "0 Normal. 1 Bloody"
- Typ = "C"
- Items = "0)"$0D"1)"
- values = "0"$0D"1"
- }
- }
- obj_eggpan:form =
- {
- Help = "A pan which is laying flat like it was on a stove"
- bbox = '-4 -10 -1 4 10 1 1'
- HTML = "help/hr2/g_obj.htm#obj_eggpan"
- mdl = "models/objects/pots/eggpan/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_eyeball_jar:form =
- {
- Help = "A jar full of eyeballs"
- bbox = '-13 -13 -18 13 13 18 1'
- HTML = "help/hr2/g_obj.htm#obj_eyeball_jar"
- mdl = "models/objects/labs/container2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_firepot:form =
- {
- Help = "A grey stone firepot. Use spawnflag 2 to have fire"
- bbox = '-18 -18 -12 18 18 12 1'
- HTML = "help/hr2/g_obj.htm#obj_firepot"
- mdl = "models/objects/pots/firepot/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "? used, doesn't seem to do anythin"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "BURNING"
- Hint = "has fir"
- }
- }
- obj_fishhead1:form =
- {
- Help = "Large fish head fountain. No teeth in mouth an"$0D" the fins "
- "on top are connected. Also spawns 4 drips frame 0"
- bbox = '0 -76 -86 136 76 86 1'
- HTML = "help/hr2/g_waterfx.htm#obj_fishhead1"
- mdl = "models/objects/fishheads/fishhead1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NODRIP"
- Hint = "won't dri"
- }
- }
- obj_fishhead2:form =
- {
- Help = "Large fish head fountain. The mouth has teeth"$0D" The fins o"
- "n top are not conntected. Also spawns 4 drips frame 0"
- bbox = '0 -110 -118 136 110 118 1'
- HTML = "help/hr2/g_waterfx.htm#obj_fishhead2"
- mdl = "models/objects/fishheads/fishhead2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NODRIP"
- Hint = "won't dri"
- }
- }
- obj_fishtrap:form =
- {
- Help = "A fishtrap"
- bbox = '-14 -28 -13 14 28 13 1'
- HTML = "help/hr2/g_obj.htm#obj_fishtrap"
- mdl = "models/objects/fishtrap/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_flagonpole:form =
- {
- Help = "A flag on a pole"
- bbox = '-8 -8 0 8 8 60 1'
- HTML = "help/hr2/g_obj.htm#obj_flagonpole"
- mdl = "models/objects/flags/onpole/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "makes it flutter in the breeze, just like a...banne"
- }
- }
- obj_floor_candelabrum:form =
- {
- Help = "A floor candelabrum."
- bbox = '-8 -8 -35 8 8 35 1'
- HTML = "help/hr2/g_obj.htm#obj_floor_candelabrum"
- mdl = "models/objects/lights/candelabrum/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "makes flickering flames appea"
- }
- _color: =
- {
- Txt = "&"
- Hint = "color of light radiated; triple of RGB vals 0-1"$0D" Or use"
- " color-selection button below to select visually."
- }
- _color: =
- {
- Txt = "&"
- Typ = "L"
- Hint = "color-selection button"
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_fountain_fish:form =
- {
- Help = "A two headed fish fountain"
- bbox = '-52 -34 -48 52 34 48 1'
- HTML = "help/hr2/g_obj.htm#obj_fountain_fish"
- mdl = "models/objects/fountainfish/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_frypan:form =
- {
- Help = "A pan which is hanging on a nail"
- bbox = '-1 -3 -10 1 3 10 1'
- HTML = "help/hr2/g_obj.htm#obj_frypan"
- mdl = "models/objects/pots/frypan/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_gascan:form =
- {
- Help = "A metal gas can."
- bbox = '-8 -9 -13 8 9 13 1'
- HTML = "help/hr2/g_obj.htm#obj_gascan"
- mdl = "models/objects/barrel/gascan/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_gorgonbones:form =
- {
- Help = "The bones of a dead gorgon."
- bbox = '-18 -38 -9 18 38 1 1'
- HTML = "help/hr2/g_obj.htm#obj_gorgonbones"
- mdl = "models/objects/bones/gorgon/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_grass:form =
- {
- Help = "A clump of grass"
- bbox = '-8 -8 -10 8 8 10 1'
- HTML = "help/hr2/g_obj.htm#obj_grass"
- mdl = "models/objects/plants/grass/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_hanging_ogle:form =
- {
- Help = "Poor little hanging ogle"
- bbox = '-8 -16 -34 8 16 34 1'
- HTML = "help/hr2/g_obj.htm#obj_hanging_ogle"
- mdl = "models/objects/torture/ogle/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_hangingdude:form =
- {
- Help = "A half a dude hanging from a wall ring plaque"
- bbox = '-3 -20 -55 3 20 55 1'
- HTML = "help/hr2/g_obj.htm#obj_hangingdude"
- mdl = "models/objects/torture/guy1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_hivepriestessssymbol:form =
- {
- Help = "The Hive Priestess Symbol was created originally by T'jektaluc"
- $0D" back in 14567 AH (After Hive). It was stolen by Matt Pinksto"$0D
- " in 20054. He was promptly captured and fed Zots until he die"$0D" "
- " from sugar overload."
- bbox = '-4 -4 -13 4 4 13 1'
- HTML = "help/hr2/g_obj.htm#obj_hivepriestessssymbol"
- mdl = "models/items/puzzles/hiveidol/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "spawns when triggered."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_jawbone:form =
- {
- Help = "The jaws of a fish."
- bbox = '-11 -11 -12 11 11 12 1'
- HTML = "help/hr2/g_obj.htm#obj_jawbone"
- mdl = "models/objects/bones/jaws/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_jug1:form =
- {
- Help = "A wine jug"
- bbox = '-6 -6 -6 6 6 6 1'
- HTML = "help/hr2/g_obj.htm#obj_jug1"
- mdl = "models/objects/jars/jug/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_kettle:form =
- {
- Help = "A kettle."
- bbox = '-8 -8 0 8 8 10 1'
- HTML = "help/hr2/g_obj.htm#obj_kettle"
- mdl = "models/objects/pots/kettle/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_lab_parts_container:form =
- {
- Help = "A container of moving body parts"
- bbox = '-8 -8 -11 8 8 11 1'
- HTML = "help/hr2/g_obj.htm#obj_lab_parts_container"
- mdl = "models/objects/labs/container1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_lab_tray:form =
- {
- Help = "A tray with a beating heart and some tools on it."
- bbox = '-8 -8 -5 8 8 5 1'
- HTML = "help/hr2/g_obj.htm#obj_lab_tray"
- mdl = "models/objects/labs/tray/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_larva:form =
- {
- Help = "A squirming larva. hi health won't protect it."
- bbox = '-8 -8 -2 8 8 2 1'
- HTML = "help/hr2/g_obj.htm#obj_larva"
- mdl = "models/objects/eggs/larva/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_larvabrokenegg:form =
- {
- Help = "A broken egg for the larva"
- bbox = '-6 -7 -5 6 7 5 1'
- HTML = "help/hr2/g_obj.htm#obj_larvabrokenegg"
- mdl = "models/objects/eggs/brokenegg/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_larvaegg:form =
- {
- Help = "An egg for the larva"
- bbox = '-6 -14 -6 6 14 6 1'
- HTML = "help/hr2/g_obj.htm#obj_larvaegg"
- mdl = "models/objects/eggs/eggs/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_lever1:form =
- {
- Help = "A wooden floor lever that is triggerable."
- bbox = '-6 -14 -17 6 14 17 1'
- HTML = "help/hr2/g_obj.htm#obj_lever1"
- mdl = "models/objects/levers/lever1/tris.fm"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- obj_lever2:form =
- {
- Help = "A wooden wheel lever that is triggerable."
- bbox = '-14 -14 -9 14 14 9 1'
- HTML = "help/hr2/g_obj.htm#obj_lever2"
- mdl = "models/objects/levers/lever2/tris.fm"
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- wait: =
- {
- Txt = "&"
- Hint = "time before re-triggerable"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "always invulnerabl"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- obj_lever3:form =
- {
- Help = "A lever for the wall...and it's triggerable."
- bbox = '-4 -6 -16 4 6 16 1'
- HTML = "help/hr2/g_obj.htm#obj_lever3"
- mdl = "models/objects/levers/lever3/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- wait: =
- {
- Txt = "&"
- Hint = "time before re-triggerable"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "always invulnerabl"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- obj_metalchunk1:form =
- {
- Help = "A chunk of twisted metal."
- bbox = '-10 -26 -4 10 26 4 1'
- HTML = "help/hr2/g_obj.htm#obj_metalchunk1"
- mdl = "models/objects/pipes/metalchunks/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_metalchunk2:form =
- {
- Help = "Another chunk of twisted metal."
- bbox = '-10 -26 -7 10 26 7 1'
- HTML = "help/hr2/g_obj.htm#obj_metalchunk2"
- mdl = "models/objects/pipes/metalchunks/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_metalchunk3:form =
- {
- Help = "Another chunk of twisted metal."
- bbox = '-9 -30 -4 9 30 4 1'
- HTML = "help/hr2/g_obj.htm#obj_metalchunk3"
- mdl = "models/objects/pipes/metalchunks/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_minecart:form =
- {
- Help = "A full mine cart used on the mine levels."
- bbox = '-18 -29 -20 18 29 20 1'
- HTML = "help/hr2/g_obj.htm#obj_minecart"
- mdl = "models/objects/carts/mine/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_minecart2:form =
- {
- Help = "An empty mine cart used on the mine levels."
- bbox = '-18 -29 -20 18 29 20 1'
- HTML = "help/hr2/g_obj.htm#obj_minecart2"
- mdl = "models/objects/carts/mine/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_minecart3:form =
- {
- Help = "A busted mine cart used on the mine levels."
- bbox = '-18 -29 -15 18 29 20 1'
- HTML = "help/hr2/g_obj.htm#obj_minecart3"
- mdl = "models/objects/carts/mine/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_morcalavin_barrier:form =
- {
- Help = "The magical barrier that prevents the player from entering the"
- " tome area."
- HTML = "help/hr2/m_morcalavin.htm#obj_morcalavin_barrier"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- obj_moss1:form =
- {
- Help = "some moss"
- bbox = '-4 -10 0 4 10 80 1'
- HTML = "help/hr2/g_obj.htm#obj_moss1"
- mdl = "models/objects/moss/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_moss2:form =
- {
- Help = "some moss"
- bbox = '-4 -9 0 4 9 80 1'
- HTML = "help/hr2/g_obj.htm#obj_moss2"
- mdl = "models/objects/moss/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_moss3:form =
- {
- Help = "some moss"
- bbox = '-4 -15 0 4 15 80 1'
- HTML = "help/hr2/g_obj.htm#obj_moss3"
- mdl = "models/objects/moss/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_moss4:form =
- {
- Help = "some moss"
- bbox = '-4 -12 0 4 12 80 1'
- HTML = "help/hr2/g_obj.htm#obj_moss4"
- mdl = "models/objects/moss/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_moss5:form =
- {
- Help = "some moss"
- bbox = '-4 -10 0 4 10 80 1'
- HTML = "help/hr2/g_obj.htm#obj_moss5"
- mdl = "models/objects/moss/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_nest:form =
- {
- Help = "A big bird nest"
- bbox = '-25 -25 -4 25 25 4 1'
- HTML = "help/hr2/g_obj.htm#obj_nest"
- mdl = "models/objects/nest/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_pick:form =
- {
- Help = "A tool that is a pick."
- bbox = '-12 -13 -2 12 13 2 1'
- HTML = "help/hr2/g_obj.htm#obj_pick"
- mdl = "models/objects/tools/pick/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_pipe1:form =
- {
- Help = "A section of pipe with 90 degree bend in it."
- bbox = '-11 -24 -7 11 24 7 1'
- HTML = "help/hr2/g_obj.htm#obj_pipe1"
- mdl = "models/objects/pipes/pipe1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_pipe2:form =
- {
- Help = "A straight section of pipe."
- bbox = '-6 -25 -4 6 25 4 1'
- HTML = "help/hr2/g_obj.htm#obj_pipe2"
- mdl = "models/objects/pipes/pipe2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_pipewheel:form =
- {
- Help = "A shutoff valve for pipe."
- bbox = '-14 -14 -12 14 14 12 1'
- HTML = "help/hr2/g_obj.htm#obj_pipewheel"
- mdl = "models/objects/pipes/pipewheel/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_plant1:form =
- {
- Help = "A clump of tall, thin, plants"
- bbox = '-8 -8 -24 8 8 24 1'
- HTML = "help/hr2/g_obj.htm#obj_plant1"
- mdl = "models/objects/plants/plant1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_plant2:form =
- {
- Help = "A plant with broad leaves."
- bbox = '-20 -20 -10 20 20 20 1'
- HTML = "help/hr2/g_obj.htm#obj_plant2"
- mdl = "models/objects/plants/plant2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_plant3:form =
- {
- Help = "A group of ferns"
- bbox = '-8 -8 -12 8 8 12 1'
- HTML = "help/hr2/g_obj.htm#obj_plant3"
- mdl = "models/objects/plants/plant3/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_pot1:form =
- {
- Help = "A cooking pot which hangs from a wall"
- bbox = '-3 -8 -8 3 8 8 1'
- HTML = "help/hr2/g_obj.htm#obj_pot1"
- mdl = "models/objects/pots/pot/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_pot2:form =
- {
- Help = "A cooking pot which lays flat on a table"
- bbox = '-7 -7 -3 7 7 3 1'
- HTML = "help/hr2/g_obj.htm#obj_pot2"
- mdl = "models/objects/pots/pot2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_pottedplant:form =
- {
- Help = "A potted plant with ferns"
- bbox = '-20 -20 -30 20 20 30 1'
- HTML = "help/hr2/g_obj.htm#obj_pottedplant"
- mdl = "models/objects/pots/plant/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_pushcart:form =
- {
- Help = "A push cart for the ogles to push around"
- bbox = '-13 -16 -41 13 16 41 1'
- HTML = "help/hr2/g_obj.htm#obj_pushcart"
- mdl = "models/objects/carts/pushcart/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_queenchair:form =
- {
- Help = "A chair to go by the queen throne"
- bbox = '-30 -28 -31 30 28 31 1'
- HTML = "help/hr2/g_obj.htm#obj_queenchair"
- mdl = "models/objects/chairs/queen/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_queenthrone:form =
- {
- Help = "A throne for the queen"
- bbox = '-40 -56 -49 40 56 49 1'
- HTML = "help/hr2/g_obj.htm#obj_queenthrone"
- mdl = "models/objects/chairs/throne/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_ring_plaque2:form =
- {
- Help = "More rings mounted into a wall plate"
- bbox = '-2 -24 -20 2 24 20 1'
- HTML = "help/hr2/g_obj.htm#obj_ring_plaque2"
- mdl = "models/objects/torture/plaque2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_rocks1:form =
- {
- Help = "A bunch of rocks together"
- bbox = '-12 -13 -4 12 13 4 1'
- HTML = "help/hr2/g_obj.htm#obj_rocks1"
- mdl = "models/objects/rocks/rock1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_rocks2:form =
- {
- Help = "A big rock"
- bbox = '-20 -30 -20 20 30 20 1'
- HTML = "help/hr2/g_obj.htm#obj_rocks2"
- mdl = "models/objects/rocks/rock2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_rope:form =
- {
- Help = "A rope to climb or swing"$0D" Origin brush should be at top o"
- "f main brush for rope to display correctly"$0D" If no spawnflag is "
- "checked, rope model is used."
- HTML = "help/hr2/g_rope.htm#obj_rope"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "VINE"
- Hint = "use a vine mode"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "CHAIN"
- Hint = "use a chain mode"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TENDRIL"
- Hint = "use a tendril mode"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "HANGING_CHICKEN"
- Hint = "No hint yet"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering Sir Nate msg in tutorial levels"$0D" (only w"
- "orks with HANGING_CHICKEN spawnflag)"
- }
- }
- obj_ropechain:form =
- {
- Help = "A pile of rope or chain"
- bbox = '-20 -20 -14 20 20 14 1'
- HTML = "help/hr2/g_obj.htm#obj_ropechain"
- mdl = "models/objects/rope/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "default 0 = Rope"
- Typ = "C"
- Items = "0) Rope"$0D"1) Chain"
- values = "0"$0D"1"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_scroll:form =
- {
- Help = "A paper scroll"
- bbox = '-2 -18 -3 2 18 3 1'
- HTML = "help/hr2/g_obj.htm#obj_scroll"
- mdl = "models/objects/scroll/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_seasonglobe:form =
- {
- Help = "The globe thingy"
- bbox = '-80 -80 0 80 80 100 1'
- HTML = "help/hr2/g_obj.htm#obj_seasonglobe"
- mdl = "models/objects/globe/globetop/tris.fm"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- obj_shovel:form =
- {
- Help = "A shovel"
- bbox = '-8 -8 -20 8 8 20 1'
- HTML = "help/hr2/g_obj.htm#obj_shovel"
- mdl = "models/objects/shovel/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_shrine:form =
- {
- Help = "needs one of the shrine_* entities, such as say shrine_reflect"
- " (these seem t"$0D" actually be special triggers) to actually confe"
- "r a benefit. The shrine_* entit"$0D" or whatever targets the obj_s"
- "hrine to turn off the sparkle. Should hav"$0D" the style-value set"
- " to produce the right sparkle (Goth's postings to the HereticI"$0D" "
- " msgboards have been helpful here)."
- bbox = '-26 -38 -38 26 38 38 1'
- HTML = "help/hr2/g_obj.htm#obj_shrine"
- mdl = "models/objects/shrine/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "should be targetted by the shrine_* entity associated with t"
- "his"$0D" to turn off the sparkle when the shrine is used."
- }
- style: =
- {
- Txt = "&"
- Hint = "(default 0) type of shrine, determines kind of sparkle"
- Typ = "C"
- Items = "0) heal"$0D"1) mana"$0D"2) lungs"$0D"3) light"$0D"4) power "
- "up"$0D"5) armor"$0D"6) armor gold"$0D"7) random"$0D"8) reflection"$0D
- "9) staff"$0D"10) ghost"$0D"11) speed"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D
- "10"$0D"11"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- target: =
- {
- Txt = "&"
- Hint = "Probably does nothing. appears only in andplaza, unmatched"
- }
- }
- obj_sign1:form =
- {
- Help = "A square sign coming out of a wall."
- bbox = '-29 -4 -16 29 4 16 1'
- HTML = "help/hr2/g_obj.htm#obj_sign1"
- mdl = "models/objects/signs/sign1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- Typ = "C"
- Items = "0) sign with a dragon"$0D"1) sign with a fish"$0D
- values = "0"$0D"1"$0D
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "ANIMATE"
- Hint = "Appears in ssdocks map, doesn't seem to work"
- }
- }
- obj_sign4:form =
- {
- Help = "A square sign that is on top of a post. It is leaning badly."
- bbox = '-8 -18 -29 8 18 29 1'
- HTML = "help/hr2/g_obj.htm#obj_sign4"
- mdl = "models/objects/signs/sign4/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "0 default, 1 fast flicker, 2 steady fade in and out, 3 errat"
- "ic flicke"$0D" 32-63 for linking banks of lights. Trigger should"
- " share style-value."
- Typ = "C"
- Items = "0) for the Andorian skin"$0D"1_ for the Tchecktrik skin"
- values = "0"$0D"1"
- }
- }
- obj_skullpole:form =
- {
- Help = "A pole with skulls on it"
- bbox = '-10 -10 -47 10 10 47 1'
- HTML = "help/hr2/g_obj.htm#obj_skullpole"
- mdl = "models/objects/flags/totempole/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_spellbook:form =
- {
- Help = "A spell book that closes when triggered."
- bbox = '-14 -14 -35 14 14 40 1'
- HTML = "help/hr2/g_obj.htm#obj_spellbook"
- mdl = "models/objects/spellbook/book/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- obj_stalactite1:form =
- {
- Help = "A big long thick stalactite. These point down."
- bbox = '-24 -24 -99 24 24 99 1'
- HTML = "help/hr2/g_waterfx.htm#obj_stalactite1"
- mdl = "models/objects/stalactite/stalact1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "DRIP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "DARKSKIN"
- Hint = "if checked it uses the dark ski"
- }
- }
- obj_stalactite2:form =
- {
- Help = "A big short stalactite. These point down."
- bbox = '-60 -60 -64 60 60 64 1'
- HTML = "help/hr2/g_waterfx.htm#obj_stalactite2"
- mdl = "models/objects/stalactite/stalact2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "DRIP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "DARKSKIN"
- Hint = "if checked it uses the dark ski"
- }
- }
- obj_stalactite3:form =
- {
- Help = "A long pointy stalactite. These point down."
- bbox = '-23 -23 -98 23 23 98 1'
- HTML = "help/hr2/g_waterfx.htm#obj_stalactite3"
- mdl = "models/objects/stalactite/stalact3/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "DRIP"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "DARKSKIN"
- Hint = "if checked it uses the dark ski"
- }
- }
- obj_statue_boulderfish:form =
- {
- Help = "A statue of a fish. The one which raises up a boulder."
- bbox = '-26 -16 -27 26 16 27 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_boulderfish"
- mdl = "models/objects/statue/boulderfish/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_statue_corvus:form =
- {
- Help = "A statue of Corvus."
- bbox = '-16 -16 0 16 16 32 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_corvus"
- mdl = "models/objects/statue/corvus/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_dolphin1:form =
- {
- Help = "The dolphin on all fours"
- bbox = '-68 -22 -30 68 22 30 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_dolphin1"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "VULNERABLE"
- Hint = "it can be hurt - default it can't b"
- }
- }
- obj_statue_dolphin2:form =
- {
- Help = "The dolphin on a wall. Head turned to the right"
- bbox = '-17 -20 -70 17 20 70 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_dolphin2"
- mdl = "models/objects/statue/dolphin/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_dolphin3:form =
- {
- Help = "The dolphin on a wall. Head turned to the left"
- bbox = '-17 -20 -70 17 20 70 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_dolphin3"
- mdl = "models/objects/statue/dolphin/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_dolphin4:form =
- {
- Help = "The dolphin up on two legs"
- bbox = '-63 -22 -37 63 22 37 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_dolphin4"
- mdl = "models/objects/statue/dolphin/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_dragon:form =
- {
- Help = "A statue of a dragon"
- bbox = '-53 -33 -72 53 33 72 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_dragon"
- mdl = "models/objects/statue/dragon/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "(default 0)"
- Typ = "C"
- Items = "0) dragon looking left"$0D"1) dragon looking right"
- values = "0"$0D"1"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_statue_dragonhead:form =
- {
- Help = "A statue of a dragon head"
- bbox = '-76 -28 -46 76 28 46 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_dragonhead"
- mdl = "models/objects/statue/dragonhead/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_duckbill1:form =
- {
- Help = "The duckbilled thing - tail to the right"
- bbox = '-67 -24 -51 67 24 51 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_duckbill1"
- mdl = "models/objects/statue/duckbill/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_duckbill2:form =
- {
- Help = "The duckbilled thing - tail to the left"
- bbox = '-67 -24 -50 67 24 50 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_duckbill2"
- mdl = "models/objects/statue/duckbill/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_guardian:form =
- {
- Help = "A big statue of a fish guy on his haunches holding a spear."
- bbox = '-100 -64 0 64 64 128 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_guardian"
- mdl = "models/objects/statue/guardian/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "default 0 = Greenish"
- Typ = "C"
- Items = "0) Greenish"$0D"1) Reddish"
- values = "0"$0D"1"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- obj_statue_saraphbust:form =
- {
- Help = "A bust of a saraph"
- bbox = '-10 -20 -24 10 20 24 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_saraphbust"
- mdl = "models/objects/statue/saraphbust/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_statue_sariph:form =
- {
- Help = "Big statue in armor carrying an axe"
- bbox = '-13 -16 -41 13 16 41 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_sariph"
- mdl = "models/objects/statue/sariph/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_statue_sithraguard:form =
- {
- Help = "A statue of a sithra guard with spear extended"$0D" When used "
- "the guard pulls his arm back & shield appears."
- bbox = '-22 -20 -57 22 20 57 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_sithraguard"
- mdl = "models/objects/statue/sithraguard/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- targetname: =
- {
- Txt = "&"
- Hint = " trigger to make guard pull back arm"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "type of statue; not used in maps, prolly non functiona"
- }
- }
- obj_statue_tchecktrik_bust:form =
- {
- Help = "A bust of a tchecktrik"$0D" When used a necklace appears aroun"
- "d its neck."
- bbox = '-8 -12 -15 8 12 15 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_tchecktrik_bust"
- mdl = "models/items/puzzles/tchecktrikbust/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- style: =
- {
- Txt = "&"
- Hint = "default 0 = no amulet"
- Typ = "C"
- Items = "0) No Amulet"$0D"1) Has Amulet"
- values = "0"$0D"1"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "Amulet appears when triggered"
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_statue_techeckrikleft:form =
- {
- Help = "The statue of the techeckrik with his arms raised up to the le"
- "ft."
- bbox = '-26 -40 -50 26 40 50 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_techeckrikleft"
- mdl = "models/objects/statue/tcheckrik/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_statue_techeckrikright:form =
- {
- Help = "The statue of the techeckrik with his arms raised up to the ri"
- "ght."
- bbox = '-26 -40 -50 26 40 50 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_techeckrikright"
- mdl = "models/objects/statue/tcheckrik/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_statue_techeckriktomb:form =
- {
- Help = "The statue of the techeckrik laying down."
- bbox = '-41 -11 -14 41 11 14 1'
- HTML = "help/hr2/g_obj.htm#obj_statue_techeckriktomb"
- mdl = "models/objects/statue/tomb/tris.fm"
- targetname: =
- {
- Txt = "&"
- Hint = "toggles spear when triggered (starts invisible)"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_stein:form =
- {
- Help = "A beer stein."
- bbox = '-2 -2 -3 2 2 3 1'
- HTML = "help/hr2/g_obj.htm#obj_stein"
- mdl = "models/objects/stein/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_swampflat_bottom:form =
- {
- Help = "A flat poly to be used on the outer edge of swamp levels"$0D" "
- "Vegetation hanging down."
- bbox = '0 -100 -48 2 100 48 1'
- HTML = "help/hr2/g_obj.htm#obj_swampflat_bottom"
- }
- obj_swampflat_top:form =
- {
- Help = "A flat poly to be used on the outer edge of swamp levels"$0D" "
- " Vegetation growing up."
- bbox = '0 -100 -48 2 100 48 1'
- HTML = "help/hr2/g_obj.htm#obj_swampflat_top"
- }
- obj_table1:form =
- {
- Help = "A large wooden dining table with two legs."
- bbox = '-28 -54 -18 28 54 18 1'
- HTML = "help/hr2/g_obj.htm#obj_table1"
- mdl = "models/objects/tables/table1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_table2:form =
- {
- Help = "A grey stone table."
- bbox = '-28 -54 -17 28 54 17 1'
- HTML = "help/hr2/g_obj.htm#obj_table2"
- mdl = "models/objects/tables/table2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_tapper:form =
- {
- Help = "A tapper for a keg"
- bbox = '-2 -5 -2 2 5 2 1'
- HTML = "help/hr2/g_obj.htm#obj_tapper"
- mdl = "models/objects/tapper/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_targetting:form =
- {
- Help = "No help yet"
- targetname: =
- {
- Txt = "&"
- Hint = "target/killtarget this to act on/destroy entity"$0D" (entit"
- "ies that can't be destroyed by bashing can be by killargetting)."
- }
- target: =
- {
- Txt = "&"
- Hint = "target to entity to be triggered when/after this one destroy"
- "ed"$0D" unlike in Hexen2, targetted objectss don't get destroyed, "
- "use killtarget for this."
- }
- killtarget: =
- {
- Txt = "&"
- Hint = "entity destroyed when/after this one is"$0D" unlike in Hexen"
- "2, entity explodes, and some just get triggered"
- }
- delay: =
- {
- Txt = "&"
- Hint = "between when this entity destroyed & its targets/killtargets"
- " are triggered."
- }
- }
- obj_throne:form =
- {
- Help = "A highbacked throne."
- bbox = '-20 -22 -44 20 22 44 1'
- HTML = "help/hr2/g_obj.htm#obj_throne"
- mdl = "models/objects/chairs/throne/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_torture_bed:form =
- {
- Help = "A bed of spikes that falls from the ceiling."
- bbox = '-21 -43 -94 21 43 94 1'
- HTML = "help/hr2/g_obj.htm#obj_torture_bed"
- mdl = "models/objects/torture/bed/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_torture_ironmaiden:form =
- {
- Help = "An iron maiden that closes when used"
- bbox = '-18 -18 -49 18 18 49 1'
- HTML = "help/hr2/g_obj.htm#obj_torture_ironmaiden"
- mdl = "models/objects/torture/ironmaiden/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_torture_rack:form =
- {
- Help = "A rack"
- bbox = '-22 -46 -19 22 46 19 1'
- HTML = "help/hr2/g_obj.htm#obj_torture_rack"
- mdl = "models/objects/torture/rack/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_torture_table:form =
- {
- Help = "A table useful for wringing confessions from your broken and p"
- "itiful enemies."
- bbox = '-46 -14 -14 46 14 14 1'
- HTML = "help/hr2/g_obj.htm#obj_torture_table"
- mdl = "models/objects/torture/table/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- style: =
- {
- Txt = "&"
- Hint = "the frame of animation for model"
- Typ = "C"
- Items = "0) table is down"$0D"1) table is in upright position"
- values = "0"$0D"1"
- }
- }
- obj_torture_wallring:form =
- {
- Help = "A ring that hangs from a wall"
- bbox = '-2 -4 -6 2 4 6 1'
- HTML = "help/hr2/g_obj.htm#obj_torture_wallring"
- mdl = "models/objects/torture/wallring/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_tree:form =
- {
- Help = "A tree for Matt's level"
- bbox = '-100 -100 -120 100 100 120 1'
- HTML = "help/hr2/g_obj.htm#obj_tree"
- mdl = "models/objects/plants/tree/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_tree2:form =
- {
- Help = "A tall spikey tree for the swamps"
- bbox = '-50 -50 -286 50 50 286 1'
- HTML = "help/hr2/g_obj.htm#obj_tree2"
- mdl = "models/objects/plants/tree2/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_tree3:form =
- {
- Help = "A tall spikey tree with big roots on the bottom."
- bbox = '-50 -50 -286 50 50 286 1'
- HTML = "help/hr2/g_obj.htm#obj_tree3"
- mdl = "models/objects/plants/tree3/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_treefallen:form =
- {
- Help = "A tree that is leaning as if it had fallen over"$0D" Meant to"
- " be partially submerged in water or muck."
- bbox = '-24 -62 -35 24 62 35 1'
- HTML = "help/hr2/g_obj.htm#obj_treefallen"
- mdl = "models/objects/plants/cactus/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_treestump:form =
- {
- Help = "A short tree stump"
- bbox = '-18 -18 -16 18 18 16 1'
- HTML = "help/hr2/g_obj.htm#obj_treestump"
- mdl = "models/objects/plants/treestump/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_treetall:form =
- {
- Help = "A very tall tree"
- bbox = '-46 -46 -340 46 46 340 1'
- HTML = "help/hr2/g_obj.htm#obj_treetall"
- mdl = "models/objects/plants/talltree/trunk1/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_treetop:form =
- {
- Help = "A canopy for a tree."
- bbox = '-176 -176 -125 176 176 125 1'
- HTML = "help/hr2/g_obj.htm#obj_treetop"
- mdl = "models/objects/plants/treetop/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_urn:form =
- {
- Help = "An urn"
- bbox = '-8 -8 -27 8 8 30 1'
- HTML = "help/hr2/g_obj.htm#obj_urn"
- mdl = "models/objects/pots/urn/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_venusflytrap:form =
- {
- Help = "The venus flytrap - a vicious beast of a plant"
- bbox = '-20 -20 -24 20 20 24 1'
- HTML = "help/hr2/g_obj.htm#obj_venusflytrap"
- mdl = "models/objects/plants/venus/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_wallringplaque:form =
- {
- Help = "An iron plaque with rings hanging from it"$0D" Great for hangi"
- "ng half corpses from"
- bbox = '-3 -20 -55 3 20 55 1'
- HTML = "help/hr2/g_obj.htm#obj_wallringplaque"
- mdl = "models/objects/torture/plaque/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- }
- obj_web:form =
- {
- Help = "A cobweb"
- bbox = '-2 -18 -20 2 18 20 1'
- HTML = "help/hr2/g_obj.htm#obj_web"
- mdl = "models/objects/web/web/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "default 0 = Cobwebs"
- Typ = "C"
- Items = "0) Cobwebs"$0D"1) Classic Web"
- values = "0"$0D"1"
- }
- }
- obj_wheelbarrow:form =
- {
- Help = "A wheelbarrow"
- bbox = '-37 -20 -21 37 20 21 1'
- HTML = "help/hr2/g_obj.htm#obj_wheelbarrow"
- mdl = "models/objects/wheelbarrow/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "can't be hur"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NOPUSH"
- Hint = "can't be pushed "
- }
- }
- obj_wheelbarrowdamaged:form =
- {
- Help = "A wheelbarrow on it's side missing a wheel"
- bbox = '-38 -26 -20 38 26 20 1'
- HTML = "help/hr2/g_obj.htm#obj_wheelbarrowdamaged"
- mdl = "models/objects/wheelbarrow/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- obj_woodpile:form =
- {
- Help = "A pile of chopped wood."
- bbox = '-12 -20 -16 12 20 16 1'
- HTML = "help/hr2/g_obj.htm#obj_woodpile"
- mdl = "models/objects/wood/tris.fm"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it faces. For 3D orientation use angles."
- }
- health: =
- {
- Txt = "&"
- Hint = "how much damage needed to kill."
- }
- abslight: =
- {
- Txt = "&"
- Hint = "colored inherent glow for models, a triple of numbers 0-255,"
- " R B G"$0D" color button below displays & selects visually."
- }
- abslight: =
- {
- Txt = "&"
- Typ = "L 3"
- Hint = "color-selection button"
- }
- scale: =
- {
- Txt = "&"
- Hint = "Adjust size: values from a about .2 thru 2.5 seem to work"
- }
- more: =
- {
- Typ = "B"
- Txt = "obj_targetting"
- Cap = "Push"
- Form = "obj_targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "INVULNERABLE"
- Hint = "it can't be hur"
- }
- }
- path_corner:form =
- {
- Help = "Path point for func_train"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_misc.htm#path_corner"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "TELEPORT"
- Hint = "No hint yet"
- }
- angles: =
- {
- Txt = "&"
- Hint = "used to make the brush rotate. The brush MUST have an origin"
- " brush in it. It is an"
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- rotate: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- speed: =
- {
- Txt = "&"
- Hint = "speed imparted to train when it arrives at this path_corner."
- }
- target: =
- {
- Txt = "&"
- Hint = "target name of next path corner"
- }
- wait: =
- {
- Txt = "&"
- Hint = "-1 makes trains stop until retriggered"
- }
- pathtarget: =
- {
- Txt = "&"
- Hint = "used when an entity that has this path_corner targeted touch"
- "es it"
- }
- noise: =
- {
- Txt = "&"
- Hint = "file to play when corner is hit (trains only)"
- }
- }
- point_combat:form =
- {
- Help = "Makes this the target of a monster and it will head here"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_misc.htm#point_combat"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "HOLD"
- Hint = "No hint yet"
- }
- }
- script_runner:form =
- {
- Help = "Script Runner. For details on use, see the Raven editing docu"
- "ment in the Toolkit."
- script: =
- {
- Txt = "&"
- Hint = "Name of script to be run"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "this is targetted by a trigger_once or trigger_multiple to r"
- "un the script."
- }
- parm1: =
- {
- Txt = "&"
- Hint = "a parameter, parm1-parm16 are supposed to work."
- }
- parm2: =
- {
- Txt = "&"
- Hint = "a parameter, parm1-parm16 are supposed to work."
- }
- parm3: =
- {
- Txt = "&"
- Hint = "a parameter, parm1-parm16 are supposed to work."
- }
- }
- shrine_armor:form =
- {
- Help = "Armour shrine. Should target an obj_shrine which provide"$0D" "
- " the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_armor"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_armor_gold:form =
- {
- Help = "gold armour shrine. Should target an obj_shrine which provide"
- $0D" the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_armor_gold"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_ghost:form =
- {
- Help = "ghost shrine (invisibility). Should target an obj_shrin"$0D" "
- "which provides the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_ghost"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_heal:form =
- {
- Help = "healing shrine. Should target an obj_shrine which provide"$0D
- " the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_heal"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_light:form =
- {
- Help = "light shrine. Should target an obj_shrine which provide"$0D" "
- " the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_light"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_lung:form =
- {
- Help = "lung shrine. Should target an obj_shrine which provide"$0D" "
- "the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_lung"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_mana:form =
- {
- Help = "mana shrine. Should target an obj_shrine which provide"$0D" "
- "the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_mana"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_powerup:form =
- {
- Help = "powerup shrine(tome effect). Should target an obj_shrin"$0D" "
- "which provides the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_powerup"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- }
- shrine_random:form =
- {
- Help = "random shrine. Should target an obj_shrine which provide"$0D" "
- " the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_random"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_reflect:form =
- {
- Help = "reflection shrine (bad stuff bounces off). Should target an o"
- "bj_shrin"$0D" which provides the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_reflect"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_speed:form =
- {
- Help = "speed shrine. Should target an obj_shrine which provide"$0D" "
- " the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_speed"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- shrine_staff:form =
- {
- Help = "staff-enhancement shrine. Should target an obj_shrine which p"
- "rovide"$0D" the model and sparkle effect."
- HTML = "help/hr2/g_shrine.htm#shrine_staff"
- target: =
- {
- Txt = "&"
- Hint = "target the obj_shrine to turn off the sparkle"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "PERMANENT"
- Hint = "No hint yet"
- }
- }
- sound_ambient_andoria:form =
- {
- Help = "Generates an ambient sound for andoria levels"
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#sound_ambient_andoria"
- style: =
- {
- Txt = "&"
- Hint = "kind of sound made"
- Typ = "C"
- Items = "1) small fountain (constant loop)"$0D"2) large fountain (co"
- "nstant loop)"$0D"3) water running out of sewer (constant loop)"$0D
- "4) rushing waterway outside (constant loop)"$0D"5) wind chime"
- values = "1"$0D"2"$0D"3"$0D"4"$0D"5"
- }
- attenuation: =
- {
- Txt = "&"
- Hint = "sound attenuation; default=0=little/none"
- Typ = "C"
- Items = "0) no attenuation with distance (default)"$0D"1) big distan"
- "ce attenutation"$0D"2) medium distance attenutation"$0D"3) small d"
- "istance attenuation"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- volume: =
- {
- Txt = "&"
- Hint = "range of .1 to 1 (default .5)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of seconds to wait + or - 50% before spawning sound a"
- "gain (default is 10 seconds)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering sound on if spawnflag 2 is set"$0D" (sounds c"
- "an't be toggled off, killtargetting doesn't seem to work either)."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NON_LOCAL"
- Hint = "sound occurs everywhere in the level"$0D" Attenuation is no"
- "t operative with this type of soun"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "START_OFF"
- Hint = "starts off, can be triggered o"
- }
- }
- sound_ambient_cloudfortress:form =
- {
- Help = "Generates an ambient sound for cloud fortress levels"
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#sound_ambient_cloudfortress"
- style: =
- {
- Txt = "&"
- Hint = "kind of sound made"
- Typ = "C"
- Items = "1) Cauldron bubbling (looping sound)"$0D"2) wind, low, eeri"
- "e (looping)"$0D"3) wind, low, noisy (looping)"$0D"4) wind, high, s"
- "oft (looping)"$0D"5) wind, low, soft (looping)"$0D"6) wind, low, s"
- "trong (looping)"$0D"7) wind, high, strong (looping)"$0D"8) wind, w"
- "histling, strong (looping)"
- values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"
- }
- attenuation: =
- {
- Txt = "&"
- Hint = "sound attenuation; default=0=little/none"
- Typ = "C"
- Items = "0) no attenuation with distance (default)"$0D"1) big distan"
- "ce attenutation"$0D"2) medium distance attenutation"$0D"3) small d"
- "istance attenuation"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- volume: =
- {
- Txt = "&"
- Hint = "range of .1 to 1 (default .5)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of seconds to wait + or - 50% before spawning sound a"
- "gain (default is 10 seconds)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering sound on if spawnflag 2 is set"$0D" (sounds c"
- "an't be toggled off, killtargetting doesn't seem to work either)."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NON_LOCAL"
- Hint = "sound occurs everywhere in the level"$0D" Attenuation is no"
- "t operative with this type of soun"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "START_OFF"
- Hint = "starts off, can be triggered o"
- }
- }
- sound_ambient_hive:form =
- {
- Help = "Generates an ambient sound for hive levels"
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#sound_ambient_hive"
- style: =
- {
- Txt = "&"
- Hint = "kind of sound made"
- Typ = "C"
- Items = "1) gong"$0D"2) wind, low, eerie (looping)"$0D"3) wind, low,"
- " noisy (looping)"$0D"4) wind, high, soft (looping)"$0D"5) wind, lo"
- "w, soft (looping)"$0D"6) wind, low, strong (looping)"$0D"7) wind, "
- "high, strong (looping)"$0D"8) wind, whistling, strong (looping)"
- values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"
- }
- attenuation: =
- {
- Txt = "&"
- Hint = "sound attenuation; default=0=little/none"
- Typ = "C"
- Items = "0) no attenuation with distance (default)"$0D"1) big distan"
- "ce attenutation"$0D"2) medium distance attenutation"$0D"3) small d"
- "istance attenuation"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- volume: =
- {
- Txt = "&"
- Hint = "range of .1 to 1 (default .5)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of seconds to wait + or - 50% before spawning sound a"
- "gain (default is 10 seconds)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering sound on if spawnflag 2 is set"$0D" (sounds c"
- "an't be toggled off, killtargetting doesn't seem to work either)."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NON_LOCAL"
- Hint = "sound occurs everywhere in the level"$0D" Attenuation is no"
- "t operative with this type of soun"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "START_OFF"
- Hint = "starts off, can be triggered o"
- }
- }
- sound_ambient_mine:form =
- {
- Help = "Generates an ambient sound for mine levels"
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#sound_ambient_mine"
- style: =
- {
- Txt = "&"
- Hint = "kind of sound made"
- Typ = "C"
- Items = "1) Mud pool bubbling (looping)"$0D"2) Rocks falling (3 soun"
- "ds)"$0D"3) wind, low, eerie (looping)"$0D"4) wind, low, soft (loop"
- "ing)"$0D"5) conveyor belt (looping)"$0D"6) bucket conveyor belt (l"
- "ooping)"$0D"7) three different creaks of heavy timbers"
- values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"
- }
- attenuation: =
- {
- Txt = "&"
- Hint = "sound attenuation; default=0=little/none"
- Typ = "C"
- Items = "0) no attenuation with distance (default)"$0D"1) big distan"
- "ce attenutation"$0D"2) medium distance attenutation"$0D"3) small d"
- "istance attenuation"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- volume: =
- {
- Txt = "&"
- Hint = "range of .1 to 1 (default .5)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of seconds to wait + or - 50% before spawning sound a"
- "gain (default is 10 seconds)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering sound on if spawnflag 2 is set"$0D" (sounds c"
- "an't be toggled off, killtargetting doesn't seem to work either)."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NON_LOCAL"
- Hint = "sound occurs everywhere in the level"$0D" Attenuation is no"
- "t operative with this type of soun"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "START_OFF"
- Hint = "starts off, can be triggered o"
- }
- }
- sound_ambient_silverspring:form =
- {
- Help = "Generates an ambient sound for silverspring levels"
- bbox = '-4 -4 -4 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#sound_ambient_silverspring"
- style: =
- {
- Txt = "&"
- Hint = "kind of sound made"
- Typ = "C"
- Items = "1) fire (looping)"$0D"2) water lapping (looping)"$0D"3) sea"
- "gulls (2 random calls)"$0D"4) ocean"$0D"5) birds (10 random bird c"
- "alls)"$0D"6) crickets (3 random chirps)"$0D"7) frogs (2 random rib"
- "bets)"$0D"8) distant women/children crying (4 total)"$0D"9) mosqui"
- "toes (2 random sounds)"$0D"10) bubbles"$0D"11) bell tolling"$0D"12"
- ") footsteps (3 random sounds)"$0D"13) moans/screams/coughing (5 ra"
- "ndom sounds)"$0D"14) Sewer drips (3 random sounds)"$0D"15) Water d"
- "rips (3 random sounds)"$0D"16) Solid drips - heavy liquid (3 rando"
- "m sounds)"$0D"17) Cauldron bubbling (looping sound)"$0D"18) Creaki"
- "ng for the spit that's holding the elf over a fire"
- values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"10"$0D
- "11"$0D"12"$0D"13"$0D"14"$0D"15"$0D"16"$0D"17"$0D"18"
- }
- attenuation: =
- {
- Txt = "&"
- Hint = "sound attenuation; default=0=little/none"
- Typ = "C"
- Items = "0) no attenuation with distance (default)"$0D"1) big distan"
- "ce attenutation"$0D"2) medium distance attenutation"$0D"3) small d"
- "istance attenuation"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- volume: =
- {
- Txt = "&"
- Hint = "range of .1 to 1 (default .5)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of seconds to wait + or - 50% before spawning sound a"
- "gain (default is 10 seconds)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering sound on if spawnflag 2 is set"$0D" (sounds c"
- "an't be toggled off, killtargetting doesn't seem to work either)."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NON_LOCAL"
- Hint = "sound occurs everywhere in the level"$0D" Attenuation is no"
- "t operative with this type of soun"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "START_OFF"
- Hint = "starts off, can be triggered o"
- }
- }
- sound_ambient_swampcanyon:form =
- {
- Help = "Generates an ambient sound for swamp or canyon levels"
- bbox = '-4 -4 0 4 4 4 1'
- HTML = "help/hr2/g_misc.htm#sound_ambient_swampcanyon"
- style: =
- {
- Txt = "&"
- Hint = "kind of sound mae"
- Typ = "C"
- Items = "1) bird, quick, high pitch"$0D"2) bird, low, medium pitch"$0D
- "3) huge waterfall"$0D"4) mud pool bubbling (looping)"$0D"5) wind, "
- "low, eerie (looping)"$0D"6) wind, low, noisy (looping)"$0D"7) wind"
- ", high, soft (looping)"$0D"8) wind, low, soft (looping)"$0D"9) win"
- "d, low, strong (looping)"$0D"10) wind, high, strong (looping)"$0D"1"
- "1) wind, whistling, strong (looping)"
- values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"10"$0D
- "11"
- }
- attenuation: =
- {
- Txt = "&"
- Hint = "sound attenuation; default=0=little/none"
- Typ = "C"
- Items = "0) no attenuation with distance (default)"$0D"1) big distan"
- "ce attenutation"$0D"2) medium distance attenutation"$0D"3) small d"
- "istance attenuation"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- volume: =
- {
- Txt = "&"
- Hint = "range of .1 to 1 (default .5)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of seconds to wait + or - 50% before spawning sound a"
- "gain (default is 10 seconds)"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for triggering sound on if spawnflag 2 is set"$0D" (sounds c"
- "an't be toggled off, killtargetting doesn't seem to work either)."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NON_LOCAL"
- Hint = "sound occurs everywhere in the level"$0D" Attenuation is no"
- "t operative with this type of soun"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "START_OFF"
- Hint = "starts off, can be triggered o"
- }
- }
- target_changelevel:form =
- {
- Help = "Changes map player is on."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_target.htm#target_changelevel"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- map: =
- {
- Txt = "&"
- Hint = "the map to change to, in format"$0D" 'newmap'$'target"$0D" "
- " newmap is the map the player is changing t"$0D" $ - has to b"
- "e ther"$0D" target is the targetname of the info_player_start t"
- "o go to."$0D" If an info_player_start is not given a random one o"
- "n the level is chosen"
- }
- }
- target_crosslevel_target:form =
- {
- Help = "Triggered by a trigger_crosslevel elsewhere within a unit"$0D" "
- " If multiple triggers are checked, all must be true"$0D" Delay, ta"
- "rget and killtarget also work."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_target.htm#target_crosslevel_target"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "TRIGGER1"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "TRIGGER2"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGER3"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "TRIGGER4"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "TRIGGER5"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "TRIGGER6"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "TRIGGER7"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "TRIGGER8"
- Hint = "No hint yet"
- }
- killtarget: =
- {
- Txt = "&"
- Hint = "also work."
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay before using targets if the trigger has been activated"
- " (default 1)"
- }
- }
- target_crosslevel_trigger:form =
- {
- Help = "Once this trigger is touched/used, any trigger_crosslevel_targ"
- "e"$0D" with the same trigger number is automatically used when a le"
- "vel i"$0D" started within the same unit. It is OK to check multipl"
- "e triggers"$0D" Message, delay, target, and killtarget also work."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_target.htm#target_crosslevel_trigger"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "TRIGGER1"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "TRIGGER2"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGER3"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "TRIGGER4"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "TRIGGER5"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "TRIGGER6"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "TRIGGER7"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "TRIGGER8"
- Hint = "No hint yet"
- }
- map: =
- {
- Txt = "&"
- Hint = "name of map to go to on triggering or death of bearer."
- }
- }
- target_earthquake:form =
- {
- Help = "When triggered, this initiates a level-wide earthquake."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_target.htm#target_earthquake"
- count: =
- {
- Txt = "&"
- Hint = "duration of the quake (default:5)"
- }
- speed: =
- {
- Txt = "&"
- Hint = "severity of the quake (default:200)"
- }
- }
- target_lightramp:form =
- {
- Help = "makes gradual change in light-level"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_target.htm#target_lightramp"
- speed: =
- {
- Txt = "&"
- Hint = "How many seconds the ramping will take"
- }
- message: =
- {
- Txt = "&"
- Hint = "two letters; starting lightlevel and ending lightlevel"
- }
- }
- target_splash:form =
- {
- Help = "Creates a particle splash effect when used."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_target.htm#target_splash"
- dmg: =
- {
- Txt = "&"
- Hint = "if set, does a radius damage at this location when it splash"
- "es"
- }
- count: =
- {
- Txt = "&"
- Hint = "how many pixels in the splash"
- }
- sounds: =
- {
- Txt = "&"
- Hint = "the sound it makes"
- Typ = "C"
- Items = "0) blue water"$0D"1) brown water"$0D"2) slime"$0D"3) lava"$0D
- "4) blood"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- }
- target_temp_entity:form =
- {
- Help = "Fire an origin based temp entity event to the clients."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_target.htm#target_temp_entity"
- style: =
- {
- Txt = "&"
- Hint = "type byte"
- }
- }
- targetting:form =
- {
- Help = "No help yet"
- targetname: =
- {
- Txt = "&"
- Hint = "target/killtarget this to act on/destroy entity"$0D" (entit"
- "ies that can't be destroyed by bashing can be by killargetting)."
- }
- target: =
- {
- Txt = "&"
- Hint = "target to entity to be triggered when/after this one destroy"
- "ed"$0D" unlike in Hexen2, targetted objectss don't get destroyed, "
- "use killtarget for this."
- }
- killtarget: =
- {
- Txt = "&"
- Hint = "entity destroyed when/after this one is"$0D" unlike in Hexen"
- "2, entity explodes, and some just get triggered"
- }
- delay: =
- {
- Txt = "&"
- Hint = "between when this entity destroyed & its targets/killtargets"
- " are triggered."
- }
- }
- trigger_Activate:form =
- {
- Help = "Variable sized repeatable trigger, which posts a UNSUSPEND mes"
- "sage to its target."
- HTML = "help/hr2/g_trigger.htm#trigger_Activate"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- delay: =
- {
- Txt = "&"
- Hint = "If set, the trigger waits this amount after activating befor"
- "e firing."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- message: =
- {
- Txt = "&"
- Hint = "index # of text string displayed when triggered"$0D" Use te"
- "xt_msg for custom message"
- }
- text_msg: =
- {
- Txt = "&"
- Hint = "text of message displayed when triggered"
- }
- wait: =
- {
- Txt = "&"
- Hint = "Seconds between triggerings. (.2 default)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- }
- trigger_Damage:form =
- {
- Help = "Any entity that Touches this will be Damaged."
- HTML = "help/hr2/g_field.htm#trigger_Damage"
- dmg: =
- {
- Txt = "&"
- Hint = "default 5 (whole numbers only)"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "START_OFF"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "TOGGLE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "SILENT"
- Hint = "supresses playing the soun"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "NO_PROTECTION"
- Hint = "*nothing* stops the Damag"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "SLOW"
- Hint = "changes the Damage rate to once per secon"
- }
- }
- trigger_Deactivate:form =
- {
- Help = "Variable sized repeatable trigger, which posts a SUSPEND messa"
- "ge to its target."
- HTML = "help/hr2/g_trigger.htm#trigger_Deactivate"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- delay: =
- {
- Txt = "&"
- Hint = "If set, the trigger waits this amount after activating befor"
- "e firing."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- message: =
- {
- Txt = "&"
- Hint = "index # of text string displayed when triggered"$0D" Use te"
- "xt_msg for custom message"
- }
- text_msg: =
- {
- Txt = "&"
- Hint = "text of message displayed when triggered"
- }
- wait: =
- {
- Txt = "&"
- Hint = "Seconds between triggerings. (.2 default)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- }
- trigger_Gravity:form =
- {
- Help = "Supposed to change the Touching entitie;s Gravity t"$0D" the "
- "value of Gravity, but actually just keeps th"$0D" level from loadin"
- "g."
- HTML = "help/hr2/g_field.htm#trigger_Gravity"
- }
- trigger_MonsterJump:form =
- {
- Help = "Walking monsters that Touch this will jump in the direction of"
- " the trigger's angle"
- HTML = "help/hr2/g_field.htm#trigger_MonsterJump"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- height: =
- {
- Txt = "&"
- Hint = "default to 200, the speed thrown upwards"
- }
- speed: =
- {
- Txt = "&"
- Hint = "default to 200, the speed thrown forward"
- }
- }
- trigger_always:form =
- {
- Help = "This trigger will always fire. It is activated by the world."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_trigger.htm#trigger_always"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- }
- trigger_counter:form =
- {
- Help = "Acts as an intermediary for an action that takes multiple inpu"
- "ts."
- HTML = "help/hr2/g_trigger.htm#trigger_counter"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- count: =
- {
- Txt = "&"
- Hint = "Number of times it needs to be triggered to fire"
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NOMESSAGE"
- Hint = "No hint yet"
- }
- }
- trigger_elevator:form =
- {
- Help = "No info on this one yet!"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_trigger.htm#trigger_elevator"
- }
- trigger_endgame:form =
- {
- Help = "End game trigger. once used, game over"
- HTML = "help/hr2/g_trigger.htm#trigger_endgame"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- }
- trigger_farclip:form =
- {
- Help = "Allows the console var Farclip to be rese"$0D" This is a togg"
- "le function - if triggered and far-clip is se"$0D" to the default, "
- "it will be reset to the value passed in"$0D" If it's the value pass"
- "ed in, it's reset to the default"$0D" Be aware that there must be n"
- "o teleport destinations withi"$0D" the area that has a reset far-cl"
- "ip."
- HTML = "help/hr2/g_trigger.htm#trigger_farclip"
- scale: =
- {
- Txt = "&"
- Hint = "distance to set far clip to. Default of farclip is 4096.0"
- }
- }
- trigger_fogdensity:form =
- {
- Help = "Sets the value of r_fog_density"
- HTML = "help/hr2/g_field.htm#trigger_fogdensity"
- target: =
- {
- Txt = "&"
- Hint = "fog density (.01 - .0001)"
- }
- }
- trigger_goto_buoy:form =
- {
- Help = "A monster touching this trigger will find the buoy with the pa"
- "thtarget targetname and head for it if it can."
- HTML = "help/hr2/g_field.htm#trigger_goto_buoy"
- pathtarget: =
- {
- Txt = "&"
- Hint = "targetname of buoy monster should head to"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "TOUCH"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "IGNOREENEMY"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TELEPORTSAFE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "TELEPORTUNSAFE"
- Hint = "No hint yet"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "FIXED"
- Hint = "Upon arriving at the target buoy, the monster will become fi"
- "xed and wait for an enemy (will not move from that spot no matter "
- "what"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "STAND"
- Hint = "Upon arriving at the target buoy, the monster will forget an"
- "y aenemy it has and simply stand around there until it sees anothe"
- "r enem"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "WANDER"
- Hint = "Upon arriving at the target buoy, the monster will forget an"
- "y aenemy it has and begin to wander around that buoy's vicinit"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wait: =
- {
- Txt = "&"
- Hint = "how long to wait between firings"
- }
- delay: =
- {
- Txt = "&"
- Hint = "how long to wait after being activated to actually try to se"
- "nd the monster away"
- }
- }
- trigger_lightning:form =
- {
- Help = "Triggers a lightning bolt"
- HTML = "help/hr2/g_trigger.htm#trigger_lightning"
- target: =
- {
- Txt = "&"
- Hint = "- Ending point entity."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- delay: =
- {
- Txt = "&"
- Hint = "- (0-25.5) Sec. duration of lightning."
- }
- materialtype: =
- {
- Txt = "&"
- Hint = "- 0=blue, 1=red"
- }
- style: =
- {
- Txt = "&"
- Hint = "- Width of bolt. Red rain uses 6."
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of time until it will become active again (default 10"
- ")."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- }
- trigger_mappercentage:form =
- {
- Help = "When triggered it updates Player with the percentage of the le"
- "vel completed."
- HTML = "help/hr2/g_trigger.htm#trigger_mappercentage"
- count: =
- {
- Txt = "&"
- Hint = "amount of level completed"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- }
- trigger_mission_give:form =
- {
- Help = "Gives player(s) the current mission objectives"
- HTML = "help/hr2/g_trigger.htm#trigger_mission_give"
- message: =
- {
- Txt = "&"
- Hint = "number of line from strings.txt, put in objective"$0D" text_"
- "msg doesn't work for this; crashes the game."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of time until it will become active again (default 10"
- ")."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- }
- trigger_mission_take:form =
- {
- Help = "Removes player(s) the current mission objectives"
- HTML = "help/hr2/g_trigger.htm#trigger_mission_take"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "TAKE1"
- Hint = "mission statement "
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "TAKE2"
- Hint = "mission statement "
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of time until it will become active again (default 10"
- ")."
- }
- }
- trigger_multiple:form =
- {
- Help = "Variable sized repeatable trigger"$0D" Must be targeted at one"
- " or more entities."
- HTML = "help/hr2/g_trigger.htm#trigger_multiple"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- delay: =
- {
- Txt = "&"
- Hint = "Time to wait after activating before firing."
- }
- message: =
- {
- Txt = "&"
- Hint = "index # of text string displayed when triggered"$0D" Use te"
- "xt_msg for custom message"
- }
- text_msg: =
- {
- Txt = "&"
- Hint = "text of message displayed when triggered"
- }
- pathtargetname: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- sounds: =
- {
- Txt = "&"
- Hint = "sound made when activating"
- Typ = "C"
- Items = "1) secret"$0D"2) none"$0D"3) large switch"
- values = "1"$0D"2"$0D"3"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- wait: =
- {
- Txt = "&"
- Hint = "Seconds between triggerings. (.2 default)"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- trigger_once:form =
- {
- Help = "Triggers once, then removes itself."
- HTML = "help/hr2/g_trigger.htm#trigger_once"
- angle: =
- {
- Txt = "&"
- Hint = "the direction it starts out pointing"$0D" use angles Y Z X "
- "for a 3D angle"
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- killtarget: =
- {
- Txt = "&"
- Hint = "targeted object disappears when fires."
- }
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- message: =
- {
- Txt = "&"
- Hint = "index # of text string displayed when triggered"$0D" Use te"
- "xt_msg for custom message"
- }
- text_msg: =
- {
- Txt = "&"
- Hint = "text of message displayed when triggered"
- }
- pathtargetname: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- sound: =
- {
- Txt = "&"
- Hint = "s"
- Typ = "C"
- Items = "1) secret"$0D"2) no sound"$0D"3) large switch"
- values = "1"$0D"2"$0D"3"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2048"
- Cap = "NOT DEATHMATCH"
- Hint = "Wont appear in a deathmatch game"
- }
- }
- trigger_playerpushbutton:form =
- {
- Help = "Makes player model perform buttonpush animation on use"$0D" Si"
- "ze of trigger doesn't matter too much, animation is only produce"$0D
- " when player is within the trigger brush and at an appropriate posi"
- "tio"$0D" and angle to actually push the button."
- HTML = "help/hr2/g_trigger.htm#trigger_playerpushbutton"
- target: =
- {
- Txt = "&"
- Hint = "targets the button that the player pushes"
- }
- }
- trigger_playerpushlever:form =
- {
- Help = "Triggers player to know he is near a lever."
- HTML = "help/hr2/g_trigger.htm#trigger_playerpushlever"
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "No hint yet"
- }
- }
- trigger_playerusepuzzle:form =
- {
- Help = "If player has puzzle-piece, it's displayed when in the brus"$0D
- " Will remove itself after one use, needs trigger_puzzle as well."
- HTML = "help/hr2/g_trigger.htm#trigger_playerusepuzzle"
- target: =
- {
- Txt = "&"
- Hint = "targets a trigger_puzzle"
- }
- targetname: =
- {
- Txt = "&"
- Hint = "for activation"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "NO_INVENTORY"
- Hint = "don't show inventory bar, don't take puzzle piec"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "DONT_REMOVE"
- Hint = "remains after use, so can fire again. Maybe doesn't work"$0D
- " (won't reopen a door, but does appear in the andhealer map)"
- }
- }
- trigger_push:form =
- {
- Help = "Pushes the player"
- HTML = "help/hr2/g_field.htm#trigger_push"
- speed: =
- {
- Txt = "&"
- Hint = "how fast the player is pushed (default 500)"
- }
- zangle: =
- {
- Txt = "&"
- Hint = "the up direction to push the player (0 is straight up, 180 i"
- "s straight down)"
- }
- angle: =
- {
- Txt = "&"
- Hint = "the angle to push the player along the X,Y axes"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "FORCE_ONCE"
- Hint = "Push once then remove"
- }
- }
- trigger_puzzle:form =
- {
- Help = "specifies puzzle piece, is targetted by trigger_playerusepuzzl"
- "e"
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_trigger.htm#trigger_puzzle"
- item: =
- {
- Txt = "&"
- Hint = "names required puzzle-piece"
- }
- target: =
- {
- Txt = "&"
- Hint = "targets whatever the trigger is to trigger."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "targetted by trigger_playerusepuzzle"
- }
- more: =
- {
- Typ = "B"
- Txt = "targetting"
- Cap = "Push"
- Form = "targetting:form"
- Hint = "specifics for targetting"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NO_TEXT"
- Hint = "won't generate the You need... text when triggere"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NO_TAKE"
- Hint = "don't take puzzle item from player inventor"
- }
- }
- trigger_quake:form =
- {
- Help = "Triggers an earth quake"
- HTML = "help/hr2/g_trigger.htm#trigger_quake"
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "MONSTER"
- Hint = "only a monster will trigger i"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "NOT_PLAYER"
- Hint = "can't be triggered by playe"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "TRIGGERED"
- Hint = "starts trigger deactivate"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "ANY"
- Hint = "anything can activate i"
- }
- count: =
- {
- Txt = "&"
- Hint = "max number of pixels to shake screen (default 20)"
- }
- style: =
- {
- Txt = "&"
- Hint = "direction of shake"
- Typ = "C"
- Items = "1) SHAKE_LATERAL"$0D"2) SHAKE_VERTICAL"$0D"4) SHAKE_DEPTH"$0D
- "7) SHAKE_ALL_DIR (default)"
- values = "1"$0D"2"$0D"4"$0D"7"
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- time: =
- {
- Txt = "&"
- Hint = "duration to the tenth of a second (range 0 - 12.8) (default"
- " 2)"
- }
- wait: =
- {
- Txt = "&"
- Hint = "amount of time until it will become active again (default 10"
- "). -1 makes it go away for ever."
- }
- }
- trigger_quit_to_menu:form =
- {
- Help = "Player only, quits to menu"
- HTML = "help/hr2/g_trigger.htm#trigger_quit_to_menu"
- }
- trigger_relay:form =
- {
- Help = "This fixed size trigger cannot be touched, it can only be fire"
- "d by other events."
- bbox = '-8 -8 -8 8 8 8 1'
- HTML = "help/hr2/g_trigger.htm#trigger_relay"
- targetname: =
- {
- Txt = "&"
- Hint = "is triggered if entity with matching target fires, or delete"
- "d if entity with matching killtarget fires."
- }
- delay: =
- {
- Txt = "&"
- Hint = "delay between triggering and action."
- }
- target: =
- {
- Txt = "&"
- Hint = "object with matching targetname is triggered."
- }
- wait: =
- {
- Txt = "&"
- Hint = "time before re-triggerable"
- }
- }
- worldspawn:form =
- {
- Help = "Global properties of the level"$0D" Every level must have one"
- " and only one of these"$0D" Quark puts it in automatically, edit it"
- "s specific"$0D" to get various effects."
- HTML = "help/hr2/g_spawnf.htm#worldspawn"
- light: =
- {
- Txt = "&"
- Hint = "intensity, default = 200 (pretty dim, max = 800)"
- }
- message: =
- {
- Txt = "&"
- Hint = "index # of display name of map. use text_msg for custom nam"
- "e."
- }
- text_msg: =
- {
- Txt = "&"
- Hint = "display name of map (string value)."
- }
- script: =
- {
- Txt = "&"
- Hint = "no hint yet1"
- }
- skinnum: =
- {
- Txt = "&"
- Hint = "plague level for corvus: 0-2"
- }
- angle: =
- {
- Txt = "&"
- Hint = "(static) rotation angle of sky"
- }
- sky: =
- {
- Txt = "&"
- Hint = "environment map (sky) name."
- Typ = "C"
- Items = "andoria"$0D"desert"$0D"hive"$0D"night sky"$0D"storm"$0D"swa"
- "mp"$0D"town"
- values = "andoria"$0D"desert"$0D"hive"$0D"sky1"$0D"storm"$0D"swamp"$0D
- "town"
- }
- sounds: =
- {
- Txt = "&"
- Hint = "music cd track number"
- }
- gravity: =
- {
- Txt = "&"
- Hint = "800 is default gravity, 100 for hi jump!"
- }
- skyrotate: =
- {
- Txt = "&"
- Hint = "speed of rotation of sky in degrees/second (.5 for visible e"
- "ffect)"$0D" Since the sky maps tend to include buildings, etc. th"
- "is is maybe not so useful."
- }
- skyaxis: =
- {
- Txt = "&"
- Hint = "vector axis for rotating sky (not sure of the format)"
- }
- cooptimeout: =
- {
- Txt = "&"
- Hint = "time to wait (in seconds) for all clients to have joined a m"
- "ap in coop (default is 0)."
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "swordstaff"
- Hint = "starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "fireball"
- Hint = "starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "hellstaff"
- Hint = "starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "magic_missile_array"
- Hint = "starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "red"
- Hint = "-rain_bow starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X32"
- Cap = "spher_of_annihlation"
- Hint = "starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X64"
- Cap = "phoenix_bow"
- Hint = "starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X128"
- Cap = "mace_balls"
- Hint = "starting offensive weapon"
- }
- offensive: =
- {
- Txt = "&"
- Typ = "X8192"
- Cap = "firewall"
- Hint = "starting offensive weapon"
- }
- defensive: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "ring_of_repulsion"
- Hint = "starting defensive weapon"
- }
- defensive: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "lightning_shield"
- Hint = "starting defensive weapon"
- }
- defensive: =
- {
- Txt = "&"
- Typ = "X4"
- Cap = "teleport"
- Hint = "starting defensive weapon"
- }
- defensive: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "morph_ovum"
- Hint = "starting defensive weapon"
- }
- defensive: =
- {
- Txt = "&"
- Typ = "X16"
- Cap = "meteor_barrier"
- Hint = "starting defensive weapon"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "NOBODIES"
- Hint = "In DM, no bodies will be left behind by players- for maps wi"
- "th large amounts of visibility"
- }
- }
- }
- }
- }
-